Halo 4, One Year Later: What Happened?

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Increase player count to 32 or 64.

Improve the map designs. Since Reach the maps have been awful.

Would need the maps to support it. FYI, a higher player count was considered for Reach at one point, but the mode got cancelled so they went for the usual player count.
 
Man, this thread makes me depressed.

Halo was one of my favorite franchises, and 343i seemed so passionate when they were talking about it during development :(.

It seemed like they would take everything Bungie did, improve it, and then do more.

Graphics in previous games were lackluster, so they updated the engine & the art was gorgeous. Sound was SO WEAK in Halo 2 & 3, and they gave it a much needed boost. The previous Halo games rarely connected to canon, so I was excited the books would finally play role for once. They claimed "classic" playlist will be available, Halo still felt like Halo, etc.

But with the new graphics came frame rate drops, weaker split-screen, and some forge maps were unplayable.

The sound just felt wrong on my headphones, I expected something similar to Battlefield in quality but idk, maybe its just me but it wasn't there.

And yea, the story was connected to the books... but while games like Halo Reach had pretty much no relation to the books, Halo 4 had too much connection. Not everyone reads them, and even then the story was so-so.

And at launch, file share wasn't available. Seriously?

But even then, I still have hope for Halo 5. Frankie and the studio seems to be listening if the recent updates & hirings at Halo 4/343i are any indication. And the movement & aiming in Halo 4 felt great. Hopefully they go back to what made previous games great.
 
Halo CE and Halo 2 were graphically the better games at their time. Halo 3 was the first Halo that didn't push graphics, but had tons of other cool technical highlights such as the water and the lighting. But I didn't care, the scale was improved over Halo 2. And with each Halo after Halo 3 the scale was bumped up. Halo 4 took the scale down and choose graphics over scale :(

As for the art it's arguable if Halo 4 has the better art style yes or no. I think not, forerunner structures used to have a ancient, yet sophisticated, feel to them. In Halo 4 it seems like the forerunners were the worlds biggest fan of TRON. Also the new armor look for the Master Chief was really unasked for and would have been better if they kept the old style. Same goes for the forward unto dawn. Same goes for the multiplayer armor, it just doesn't look right. Armor in Reach has the best style imo. Reach had great male and female character models.

Also why is it that Forward unto Dawn looks version of Halo 3 and Halo 4 look completely different.
 

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Halo CE and Halo 2 were graphically the better games at their time. Halo 3 was the first Halo that didn't push graphics, but had tons of other cool technical highlights such as the water and the lighting. But I didn't care, the scale was improved over Halo 2. And with each Halo after Halo 3 the scale was bumped up. Halo 4 took the scale down and choose graphics over scale :(

As for the art it's arguable if Halo 4 has the better art style yes or no. I think not, forerunner structures used to have a ancient, yet sophisticated, feel to them. In Halo 4 it seems like the forerunners were the worlds biggest fan of TRON. Also the new armor look for the Master Chief was really unasked for and would have been better if they kept the old style. Same goes for the forward unto dawn. Same goes for the multiplayer armor, it just doesn't look right. Armor in Reach has the best style imo. Reach had great male and female character models.

Also why is it that Forward unto Dawn looks version of Halo 3 and Halo 4 look completely different.

Really? I thought that was the one artistic change they made to the staples of the series that was a marked improvement. Chief looked like less of a clunky, lumbering tank, and more high-performance. He still looked tough and armored, but he also looked athletic and built to move, not just stand there and take bullets. They turned him from a Panzer Tank into a Porsche. I loved the change and hope it sticks.

But I mean, obviously I like it. Check out the avatar, lol.
 
Halo brand showed its weakness with Halo 3. First time it was vulnerable. COD4 came out and all of the sudden people were questioning whether Halo's days of dominance was over. And it was. If COD4 went up against Halo 2 back in the day it would have been crushed. You would have to be on drugs to play COD4 over Halo 2. But Halo 3 was not a good Halo game. This gave COD the chance to take the audience away. It was at that point that Halo games lost the formula to make a good Halo game. Overpowered vehicles. Equipment. Screwed around with assault. Crap like Forge. And then Reach continued with the Halo 3 formula. And now Halo is where it is today. Playing second fiddle to stuff like Minecraft and Assassin's Creed.

343 needs to take the game back to its roots. Use Halo 2 as the framework.

LOL

I have said it before and I will say it again, because it is so indisputable that you'd have to be deluded to question it.

ODST is where the franchises image went downhill, Reach and 4 is where the gameplay went downhill with it. Halo 3 was the most fun, and most popular game in the series. It is the apex of old Halo.
 
xgzx.jpg


But they outbungied bungie.
Halo 4 was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.
343 Industries
We do what we must
because of CoD.
For the good of all of us
Except the franchise that's dead.
But there's no sense crying over every lost fan.
You just keep on publishing games for The Man.
The development's done.
And you made some lame guns.
For the people who are

ObFnbQh.png


still around.
 
LOL

I have said it before and I will say it again, because it is so indisputable that you'd have to be deluded to question it.

ODST is where the franchises image went downhill, Reach and 4 is where the gameplay went downhill with it. Halo 3 was the most fun, and most popular game in the series. It is the apex of old Halo.

Only in terms of not offering a full $60 worth of game for the price. ODST is still held up by many as one of the best stories of all the Halo games, as well as some of the best mood/atmosphere and music.
 
Really? I thought that was the one artistic change they made to the staples of the series that was a marked improvement. Chief looked like less of a clunky, lumbering tank, and more high-performance. He still looked tough and armored, but he also looked athletic and built to move, not just stand there and take bullets. They turned him from a Panzer Tank into a Porsche. I loved the change and hope it sticks.

But I mean, obviously I like it. Check out the avatar, lol.

I can't say I agree, but the Chief's look is relatively restrained at least. Many of the other Spartan armour designs were flat out awful, overbusy jaggy messes influenced far too much by Bay's Transformers.

I still amazes me that for the Promethians 343 did dozens of designs and picked literally the worst one out of all of them that fit the least with anything Forerunner.
 
Halo CE and Halo 2 were graphically the better games at their time.

I don't think you can praise something graphically for having those horrendous load times, where textures and bump mapping would take seconds to be applied during cutscenes. It looked like a buggy mess and like the product had been rushed out the door.

Which it kind of was.
 
Only in terms of not offering a full $60 worth of game for the price. ODST is still held up by many as one of the best stories of all the Halo games, as well as some of the best mood/atmosphere and music.

Let's get this clear, because even to this date classics such as TheOddOne and Barry the Bouncer (StalkerUKCG) still don't get this.

Halo 3:ODST is a great game

The problem I take however, is with the bolded. People treat this like it's a trivial issue, which it clearly isn't. Launching an expansion pack at full price versus the most wildly anticipated sequel of all time (MW2) was one of the worst business moves in entertainment history. This is what started the downfall of the Halo IP, no reasonable person would deny the damage that caused to the brand.
 
LOL

I have said it before and I will say it again, because it is so indisputable that you'd have to be deluded to question it.

ODST is where the franchises image went downhill, Reach and 4 is where the gameplay went downhill with it. Halo 3 was the most fun, and most popular game in the series. It is the apex of old Halo.
Nope. Just played a ton of the ODST campaign tonight and it is easily the best Halo game after the original, with Halo 3 a very close third. Such a masterful blend of different moods and gameplay styles, all perfectly paced. It's the tightest, most consistent, most varied Halo game by a mile. I rank it after Halo only because the original's strongest campaign levels have yet to be topped. An absolute masterpiece.

Reach is where things started to go downhill, with the introduction of loadouts, armor abilities, and the inferior sandbox.
 
If 343 don't do a beta, then they need to be hiring people from this thread as testers. There's some seriously decent constructive critiscm in here, and I do think 343 were let down by the people they hired to test Halo 4.
 
I'd have enjoyed ODST much more if you didn't have to walk around that stupid city.

The actual levels themselves were really, really great. But fuck me if wandering around that dark, boring city for hours on end didn't grind the whole thing to an absolute halt.
 
Halo 4 was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.
343 Industries
We do what we must
because of CoD.
For the good of all of us
Except the franchise that's dead.
But there's no sense crying over every lost fan.
You just keep on publishing games for The Man.
The development's done.
And you made some lame guns.
For the people who are

ObFnbQh.png


still around.


s3AoP.gif
 
I'd have enjoyed ODST much more if you didn't have to walk around that stupid city.

The actual levels themselves were really, really great. But fuck me if wandering around that dark, boring city for hours on end didn't grind the whole thing to an absolute halt.

Really? I thought the opposite.

I thought the mission levels, while fine, felt pretty pedestrian. Standard Halo, which is always good, but nothing particularly mind-blowing or attention grabbing that would stand up with the best missions from Halo:CE, Halo 3 or even Reach.

Wandering around the dark, rainy city with the jazzy music in the background, evading or taking out patrols, getting the visual leads from the Superintendent and finding the terminals to figure out what happened to the little girl, that was where the real sense of mood and place hit, and really made the game feel distinctive from other Halo titles.

Ah well, each to their own.
 
I'd have enjoyed ODST much more if you didn't have to walk around that stupid city.

Liek, the actual levels themselves were really, really great. But fuck me if wandering around that dark, boring city for hours on end didn't grind the whole thing to an absolute halt.
No need to wander. The mission start points are highlighted on your map and take ten minutes to reach, at most. Personally, the nighttime hub city is one of my favorite parts of the game. It works because it contrasts with the brighter, more conventional, more linear settings of the actual missions, while tying all those disparate pieces together. That, combined with the soundtrack and all the little nooks, weapon caches, and Easter eggs to discover, makes the hub world a memorable and interesting location. ODST would be a much weaker game without it.
 
I think ODST would have been even better if the ODSTs felt more fragile and thus forced a more careful and tactical approach to combat. They felt almost like spartans once you manage to ignore the annoying as fuck red screen and bleeping sound on lowish hp.
 
I think ODST would have been even better if the ODSTs felt more fragile and thus forced a more careful and tactical approach to combat. They felt almost like spartans once you manage to ignore the annoying as fuck red screen and bleeping sound on lowish hp.

But they were, slightly. I remember people going on in the ODST official thread about how Hunters were a much bigger threat because oh how much slower the player movement was.
 
ODST campaign was amazing and very immersive. The ODSTs really did feel a lot more vulnerable, I remember how difficult it was to fight enemies like a bunch of Brutes I could cut through like Butter in Halo 3 and how fucking terrifying sniper Jackals were. I think ODST ranks as my mosdt enjoyable Halo experience with Halo 3, or one notch below that. For me, personally:

Halo 3>ODST>Reach>Halo>Halo 2>>>>>Halo 4
 
I think ODST would have been even better if the ODSTs felt more fragile and thus forced a more careful and tactical approach to combat. They felt almost like spartans once you manage to ignore the annoying as fuck red screen and bleeping sound on lowish hp.

They were, to a degree. Slower, less jump height, less health, they had to use health-packs (they had a little bit of recharging 'stamina' but no shields of any kind), and they couldn't dual-wield.

One of the things that bugged me was that they gave you that cool silenced SMG, but the fact that it was silenced was pretty meaningless. It wasn't strong enough to kill anything quickly, so entering battle with it pretty much always led to alerting all the enemies in the vicinity. I just stopped using the thing entirely and went with the pistol and the BR (which you could find in stockpiles around the city).
 
They were, to a degree. Slower, less jump height, less health, they had to use health-packs (they had a little bit of recharging 'stamina' but no shields of any kind), and they couldn't dual-wield.

One of the things that bugged me was that they gave you that cool silenced SMG, but the fact that it was silenced was pretty meaningless. It wasn't strong enough to kill anything quickly, so entering battle with it pretty much always led to alerting all the enemies in the vicinity. I just stopped using the thing entirely and went with the pistol and the BR (which you could find in stockpiles around the city).
The SMG is pretty good for popping shields, on Heroic and below anyway. Good way to kill shielded Brutes when you can't get to the Engineer.
 
It didn't feel like a Halo game at all. Reach took a step in that direction but it still had the pace that the franchise is known for. 343i stripped it all away and gave us something completely different.
 
Uh so many chartz, discussion and nobody notices elephant in room.

Each halo after 3 has smaller community because of COD4. When H3 hit COD was new game for many people and this is why H3 still got community. Things started to change when most of dudebros jumped from Halo to COD later.

Halo was dudebro shooter before COD4. They can't make back community because community don't like "shooting aliens with toy guns". They want one shoot kills, realistic weapons... in summary COD or BF.

Nothing gone wrong with Halo4. People just bought it for "Oh shit new HALO ! I remember playing it a lot !" and after few days: "Ughh it is not COD i will back to COD now"

Now alienating hardcore community is real thing but hardcore community doesn't make whole community and hardcore community will be dying without new members from casual audience changing themselves into hardcore gamers to fill holes from old people not playing halo anymore.

Even if HALO5 will be best HALO it won't have same community as HALO3. Unless there will be again some HALO5 gameplay bomb that will move COD players to HALO.

This has been discussed in this thread. What you're saying isn't backed up by the numbers. It doesn't explain why halo 3 was able to keep up such impressive numbers for 3 years despite going head to head with multiple COD games. It also doesn't explain why reach was able to keep a much larger playerbase than halo 4 has been able to (despite reach being a pretty damn big disappointment itself).

That plus the impressive early sales for halo 4 indicated that there was demand for a new halo. People didn't jump off because it wasn't COD (it was more like COD than any other halo). They stopped playing because they didn't like the game and frankly didn't get what they were expecting, a new halo game.

Your post ignores all the discussion that has happened in this thread. You can't just say 'nothing wrong with halo 4' when you have this massive thread full of people articulating exactly what did go wrong. This isn't people who have switched to COD or got bored of halo either. These are fans of the franchise who have been turned off because of halo 4.

That's not to say that halo could have remained as popular or that it could ever get back to halo 3 levels. Obviously a monster franchise like COD (and now BF to a lesser extent) in the same genre is going to impact things. I don't think it explains the franchise having this big of a dropoff in popularity.
 
Damnit Conor, I want to defend/believe some of the things you say.. but this is just offensive.

Halo 3 fans are delusional. Kind of like the people that say Super Mario Sunshine is better than M64. Or the people that say MGS2 is the best of all the MGS games. It's an opinion I find hard to take seriously. I would be much more willing to accept that Halo: CE is the best Halo game but Halo 3 is pushing it. It's like an inside joke I'm not in on.
 
MGS2 is the best MGS....
Sunshine is not better than 64, however.

Still, I don't get how any reasonable person could state Halo 3 isn't the best in the series. It dominates on pretty much every front.
 
Personally, I enjoyed Halo 4's multiplayer but it did have issues. For example, I wanted to play Team Slayer with friends but we could only play on like 3 maps, and it was always the same 3 maps. That decision was stupid. We always ended up playing on Haven, and after a while that just got boring. Same thing for big team slayer, etc.

Then they released DLC, which wasn't free, and we didn't even bother. Just kept playing CoD. Also, the fact that you even needed the install to play Halo 4 was another knock off. Considering I only have a couple of original 20 gig hard-drives, I didn't want to waste the space for a game nobody really played.

It's a shame really. Halo 4's multiplayer to me is probably my favorite, I really enjoyed the ordinance drops and all of the weapons. The maps and overall design of the game just ruined it.
 
Halo 3 fans are delusional. Kind of like the people that say Super Mario Sunshine is better than M64. Or the people that say MGS2 is the best of all the MGS games. It's an opinion I find hard to take seriously. I would be much more willing to accept that Halo: CE is the best Halo game but Halo 3 is pushing it. It's like an inside joke I'm not in on.

And I think Halo 2 fans are too busy drowning in rose-colored nostalgia for their opinions to be taken seriously. It's like old men sitting on a porch pining for the 'good old days', while everybody removed from the emotional attachment can pretty clearly see how things have improved.

Single-player:

Halo: CE > Halo 3 > Halo: Reach > Halo 4 > Halo 2

Multiplayer:

Halo 3 > Halo: CE > Halo 2 > Halo: Reach > Halo 4

Feature Set:

Halo 3 > Halo Reach > Halo 4 > Halo 2 > Halo: CE
 
And I think Halo 2 fans are too busy drowning in rose-colored nostalgia for their opinions to be taken seriously. It's like old men sitting on a porch pining for the 'good old days', while everybody removed from the emotional attachment can pretty clearly see how things have improved.

Single-player:

Halo: CE > Halo 3 > Halo: Reach > Halo 4 > Halo 2

Multiplayer:

Halo 3 > Halo: CE > Halo 2 > Halo: Reach > Halo 4

Feature Set:

Halo 3 > Halo Reach > Halo 4 > Halo 2 > Halo: CE


Single-player:

Halo Reach > Halo 3 > Halo: CE > Halo 4 = Halo 2 = Halo 3: ODST

Multiplayer:

Halo 3/ ODST > Halo 2 > Halo: CE > Halo: Reach

FTFY ;)
jk
 
The SMG is pretty good for popping shields, on Heroic and below anyway. Good way to kill shielded Brutes when you can't get to the Engineer.

Agreed, I was just saying, it may as well have not been silenced. It could have been a standard SMG and filled the same purpose.
 
Why are there so many people referring to themselves as "Halo 2 fans" or "Halo 3 fans"?

Are there no "Halo" fans?


I feel like I'm the only person who has actually enjoyed every single Halo game. I've never had a major problem with any of the titles.
 
Why are there so many people referring to themselves as "Halo 2 fans" or "Halo 3 fans"?

Are there no "Halo" fans?


I feel like I'm the only person who has actually enjoyed every single Halo game. I've never had a major problem with any of the titles.

Have you played Halo 4 MP?
 
Just wanted to say thank to the OP and everyone else in the thread explaining the history behind the series and their views on Halo 4. As someone who is only a casual Halo player and someone looking in, this whole thread is interesting to read.
 
Yes. I love it.


I've played about 500 games of it and I still think it's a load of fun.

There's nothing wrong with that.

I just miss Bungie's vision of Halo MP, pre-Reach. Halo 4 MP for me was just the bastard off spring of CoD and Reach.
 
Why are there so many people referring to themselves as "Halo 2 fans" or "Halo 3 fans"?

Are there no "Halo" fans?


I feel like I'm the only person who has actually enjoyed every single Halo game. I've never had a major problem with any of the titles.

I think everybody here liked them all to some degree, I think it's a matter of which game people liked the most.

As for why that matters, I think it goes to the discussion of the direction that 343i should take with the series moving forward.

Is Halo 2 the ideal they should shoot for as far as balance/feel? Or is it Halo 3?

Whichever they choose, it's obviously only going to be a starting point though. They're not going to release a game that basically just amounts to a prettier version of the Sandbox from a 10 year old or 7 year old game.

They do have to try and push Halo forward, without undermining the tenets of what makes Halo great.
 
500 isn't a lot for a "Halo fan".

I don't really care what a "Halo fan" should have played. I've bought and played every single Halo game on launch day. I've played every campaign through multiple times on Legendary. I have put hundreds of hours into the Halo series. Multiple days into every game.

I think it's fair to say I'm a "Halo fan".
 
I don't really care what a "Halo fan" should have played. I've bought and played every single Halo game on launch day. I've played every campaign through multiple times on Legendary. I have put hundreds of hours into the Halo series. Multiple days into every game.

I think it's fair to say I'm a "Halo fan".

That's great if you love campaign and all but I'm really concerned about multiplayer. I've played all the games from a casual to a competitive level (22,000+ games) and can tell you the series went bad with Reach and Lindsay Lohan with 4. The whole series future is 1 more bad game away from becoming Sonic and it sucks as a fan. You may like whatever thrown at you but most of the population would seem to disagree. 343 has some brought on some real talent recently, I really hope it pays off.
 
They do have to try and push Halo forward, without undermining the tenets of what makes Halo great.

With the latest games they've released it's clear to me that neither 343 nor Bungie before them have any idea what made Halo great. Or to put it more charitably, their idea is very different from mine (and judging from the population chart, a lot of other people as well). Reach and H4 were already their attempts at "pushing Halo forward", so what now?
 
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