Halo 4, One Year Later: What Happened?

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That's great if you love campaign and all but I'm really concerned about multiplayer. I've played all the games from a casual to a competitive level (22,000+ games) and can tell you the series went bad with Reach and Lindsay Lohan with 4. The whole series future is 1 more bad game away from becoming Sonic and it sucks as a fan. You may like whatever thrown at you but most of the population would seem to disagree. 343 has some brought on some real talent recently, I really hope it pays off.

As a Halo fan, I can tell you that Reach wasn't bad. It was actually pretty great... it just wasn't fucking amazing like the 3 games that preceded it.

It was definitely flawed, but that comes along with being more experimental and ambitious than pretty much any Halo since Halo:CE.

Halo 4, now that's a BAD Halo game.
 
That's great if you love campaign and all but I'm really concerned about multiplayer. I've played all the games from a casual to a competitive level (22,000+ games) and can tell you the series went bad with Reach and Lindsay Lohan with 4. The whole series future is 1 more bad game away from becoming Sonic and it sucks as a fan. You may like whatever thrown at you but most of the population would seem to disagree. 343 has some brought on some real talent recently, I really hope it pays off.

I've also played a tonne of multiplayer.


I loved Reach and Halo 4. Both the multiplayer and the campaign was awesome.
 
Let's get this clear, because even to this date classics such as TheOddOne and Barry the Bouncer (StalkerUKCG) still don't get this.

Halo 3:ODST is a great game

The problem I take however, is with the bolded. People treat this like it's a trivial issue, which it clearly isn't. Launching an expansion pack at full price versus the most wildly anticipated sequel of all time (MW2) was one of the worst business moves in entertainment history. This is what started the downfall of the Halo IP, no reasonable person would deny the damage that caused to the brand.

Who are you calling Barry the Bouncer you tool?

Your problem with Halo ODST is entirely personally. You condemn it because you call it an expansion. Show me other Xbox Expansions that offer a 8 hour campaign and also adds a mode as in depth as firefight. ODST started as an expansion, That is clear to pretty much everyone but it evolved into much more.

Bungie made the choice to included Halo 3 MP with it because they couldn't release a new MP for multiple reasons.

1. It's health system was vastly different to previous Halo titles
2. It's limitations to player movement don't fit with Halo MP
3. The turn around on it was pretty small and Reach was in development at that period.
4. Halo 3 still was a healthy online title and killing it early was a bad idea.

Your basically saying any game without a multiplayer portion should be considered half a game. Halo ODST on it's own can stand among any other halo title.

Your idea about it wounding the Halo brand is completely off base. It's clear to everybody but you that ODST did nothing to the subsequent titles. The link below is old data Reach has around 9 Million sales now. It also kept a strong player base for a long time, Only really falling when Halo 4 came out. A game which has 8.5 Million sales. The reason that player base has died is because the game is bad. ODST has had zero effect on this. You have nothing in the way of numbers to back this up and you continually tout it like it's fact.

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Prove to me with actual numbers and facts that ODST started the downfall of Halo. Prove to me that ODST was the moment the franchise damaged it's image. Until then everything you say on the matter is just an opinion. It holds zero weight in real discussion when the sales figures say otherwise.
 
MGS2 is the best MGS....
Sunshine is not better than 64, however.

Still, I don't get how any reasonable person could state Halo 3 isn't the best in the series. It dominates on pretty much every front.

Halo 3 single player campaign has a few very strong levels that surely qualify as classics. But pound for pound, it doesn't measure up to the Halo 1 campaign. Most of the Halo SP campaigns are bloody fantastic, but Halo 1's remains unmatched... IMO.

Anyway personally I rank both Halo 1 and Reach SP campaign's higher than Halo 3.
 
Halo 3 single player campaign has a few very strong levels that surely qualify as classics. But pound for pound, it doesn't measure up to the Halo 1 campaign. Most of the Halo SP campaigns are bloody fantastic, but Halo 1's remains unmatched... IMO.

Anyway personally I rank both Halo 1 and Reach SP campaign's higher than Halo 3.
IMO Reach's campaign was a bunch of Firefight missions strung together with reasonable storytelling and atrocious voice acting. Way too many "fend off enemies until evac" "fend off enemies til the door opens" wave after wave encounters in the game.
 
IMO Reach's campaign was a bunch of Firefight missions strung together with reasonable storytelling and atrocious voice acting. Way too many "fend off enemies until evac" "fend off enemies til the door opens" wave after wave encounters in the game.

But wouldn't you argue that fits the context since Reach is about defending a planet from Invasion?

My issue with the Reach campaign is that it never really stretched it's legs into the full sandbox. You never got those kind of epic, multi-faceted missions that took you from indoor environments to outdoor environments, and offered those epic battles that mixed infantry combat and vehicular combat. The closest we really ever got was the second Swordbase mission (though flying through the city was also cool).

As far as the voice-acting, I didn't really think it was any worse than any other Halo. Which characters/moments stood out to you as particularly bad?
 
But wouldn't you argue that fits the context since Reach is about defending a planet from Invasion?

My issue with the Reach campaign is that it never really stretched it's legs into the full sandbox. You never got those kind of epic, multi-faceted missions that took you from indoor environments to outdoor environments, and offered those epic battles that mixed infantry combat and vehicular combat. The closest we really ever got was the second Swordbase mission (though flying through the city was also cool).

As far as the voice-acting, I didn't really think it was any worse than any other Halo. Which characters/moments stood out to you as particularly bad?
Yeah sure, but it still wasn't very fun. Also way too many on-rails missions

And "The Covenant is on Reach" stands out.
 
Yeah sure, but it still wasn't very fun. Also way too many on-rails missions

And "The Covenant is on Reach" stands out.

Fair enough, I thought it was the third best campaign in the franchise.

I honestly don't remember that line being particularly terrible. It was delivered in a pretty matter-of-fact way, from a soldier to his superior, at a time in the fiction when everybody knew that the Covenant were going to strike Reach eventually. It wasn't like overly dramatic or anything... were you thinking he should have been more passionate/scared/melodramatic about it?
 
Fair enough, I thought it was the third best campaign in the franchise.

I honestly don't remember that line being particularly terrible. It was delivered in a pretty matter-of-fact way, from a soldier to his superior, at a time in the fiction when everybody knew that the Covenant were going to strike Reach eventually. It wasn't like overly dramatic or anything... were you thinking he should have been more passionate/scared/melodramatic about it?
!!!

That was Ron fucking Livingston, man! Swingers! Office Space! Band of Brothers! Dude's a PRO! The only person who could have given a better reading on that line would be Clint Eastwood. Maybe.
Yeah, show a little emotion maybe. I mean sure he's a soldier, but he's not a robot. It sounded like he was reporting there was going to be some rain.
 
Yeah, show a little emotion maybe. I mean sure he's a soldier, but he's not a robot. It sounded like he was reporting there was going to be some rain.

Have you never watched one of those leaked military videos of POV combat footage with soldiers communicating with each other over it? That's what it sounded like to me, safe to say that's what they were going in the recording booth.
 
Who are you calling Barry the Bouncer you tool?

Oh I'm sorry, I'm sorry. Here.

Conor 419 said:
Barry the Bouncer (StalkerUKCG)

Your problem with Halo ODST is entirely personally. You condemn it because you call it an expansion.

No. So how many more times do I have to say this? Halo:ODST's problem was not down to the quality of the game, it was launched full price against the most wildly anticipated sequel of all time. Are you going to tell me that didn't hurt the series? Well don't bother, the chart you provided shows quite clearly it did less than half the numbers of Halo 3.

Your idea about it wounding the Halo brand is completely off base. It's clear to everybody but you that ODST did nothing to the subsequent titles. The link below is old data Reach has around 9 Million sales now. It also kept a strong player base for a long time, Only really falling when Halo 4 came out. A game which has 8.5 Million sales. The reason that player base has died is because the game is bad. ODST has had zero effect on this. You have nothing in the way of numbers to back this up and you continually tout it like it's fact.

I never even stated ODST caused a decline in the overall player base; where did you get that from? My core argument was "ODST is where the franchises image went downhill", how would you even begin to deny that? With over 5 million sales lost it is overwhelmingly clear that this game caused major problems for the series.
 
Have you never watched one of those leaked military videos of POV combat footage with soldiers communicating with each other over it? That's what it sounded like to me, safe to say that's what they were going in the recording booth.
I feel like there's a difference between combat footage and your planet being invaded and knowing that it will all likely be destroyed. Like what was the communication like right before Japan was nuked? Or any city being bombed in WWII for that matter? I imagine it was a little more urgent sounding, but I can only speculate.
 
I feel like there's a difference between combat footage and your planet being invaded and knowing that it will all likely be destroyed. Like what was the communication like right before Japan was nuked? Or any city being bombed in WWII for that matter? I imagine it was a little more urgent sounding, but I can only speculate.

Yeah, they should have hired Bill Paxton to come in and do his "GAME OVER MAN! GAME OVER!!!!" shtick.
 
I enjoyed the Reach campaign, though felt it suffered a little from feeling more like a 'Halo's Greatest Hits' type thing than something new.

It was a good game, but it had 'contractually obliged' written all over it. Bungie had done all they wanted with the franchise by that point.
 
I was a big fan of the original trilogy. I played Halo 3 online for at least a year straight with my buddies. But I just didn't see much appeal in Halo 4. Admittedly, my interest petered out after ODST and I never even played through the campaign for Reach. I guess I was just satisfied enough with the way 3 ended and moved on to other games.

It's a shame to see the franchise lose such a large crowd though. Yet, judging by the responses here, it seems that 343 messed up the MP mechanics and drove a lot of core fans away with too much emphasis on chasing CoD's coat tails.
 
I feel like there's a difference between combat footage and your planet being invaded and knowing that it will all likely be destroyed. Like what was the communication like right before Japan was nuked? Or any city being bombed in WWII for that matter? I imagine it was a little more urgent sounding, but I can only speculate.

Right, but this wasn't as immediate and intense a threat as a bombing. It was simply reporting the first sighting of Covenant forces on Reach.

It wasn't until 2 or 3 missions later that battleships started decloaking over the planet and they realized just how deep in the shit they really were.

I enjoyed the Reach campaign, though felt it suffered a little from feeling more like a 'Halo's Greatest Hits' type thing than something new.

It was a good game, but it had 'contractually obliged' written all over it. Bungie had done all they wanted with the franchise by that point.


I agree with this, even as somebody that enjoyed the Reach campaign.

It really did seem that they had way more fun experimenting and innovating the multiplayer than they did creating another, self-contained Halo story. I think, quite frankly, they were bored of the lore and the universe they had created. I think they still loved the gameplay, but knew it was time to start pushing things forward and progressing the formula.
 
Right, but this wasn't as immediate and intense a threat as a bombing. It was simply reporting the first sighting of Covenant forces on Reach.

It wasn't until 2 or 3 missions later that battleships started decloaking over the planet and they realized just how deep in the shit they really were.
I'm pretty sure Reach wasn't the first planet to be glassed, I think they would have had some idea.
 
I'm pretty sure Reach wasn't the first planet to be glassed, I think they would have had some idea.

I'm pretty sure when trained military personnel are not under any immediate danger, they tend to remain calm and do their job without losing their shit. The guy's job was to give status reports to the field.
 
I'm pretty sure Reach wasn't the first planet to be glassed, I think they would have had some idea.

Right, but it wasn't a shock that they had arrived. They knew that the Covenant was on their doorstep and Reach was an important strategic outpost that they would seek to eradicate.

It just seems to me they would be emotionally prepared for it, and not particularly shocked or anxious or scared. They're here, now we have to fight them. Let's get to work.

Neither they, not the planet, was in any immediate danger at the time.

Had that first contact been with 700 warships instead of a few grunts and Elites, then yes, I think you could expect a slightly less reasoned response.
 
I'm pretty sure when trained military personnel are not under any immediate danger, they tend to remain calm and do their job without losing their shit. The guy's job was to give status reports to the field.
Please tell me when I said he should have been losing his shit. All I said was maybe to sound like it was a little urgent.

And didn't they just get out of a firefight when that happened? I'd consider that immediate danger.
 
It was launched full price against the most wildly anticipated sequel of all time.

It was launched full price because it was worth full price. Lets take a quick look at some other FULL price games shall we.

Bioshock
Bulletstorm
Borderlands
Borderlands 2
Crackdown
Portal 2
Viva Pinata
Vanquish

Know what these have in common, No PvP Multiplayer. Doesn't make them any less worthy of a full retail price.

And lets also not forget that Halo ODST despite coming with firefight also bundled in Halo 3 Multiplayer with all the DLC. £27 worth of DLC. Worthless to you or not this is what that content cost to any player.

Are you going to tell me that didn't hurt the series? Well don't bother, the chart you provided shows quite clearly it did less than half the numbers of Halo 3.
My core argument was "ODST is where the franchises image went downhill", how would you even begin to deny that? With over 5 million sales lost it is overwhelmingly clear that this game caused major problems for the series.

Again you have nothing to prove that it hurt the image only your word. Halo ODST had 2 million day one sales. Not as much as Halo 3 (3.3 million) but lots of other factors are in play.

It's a spin off
No new multiplayer
Not a numbered release
Less Marketing
Call of Duty's popularity.

Halo ODST did better than expected, Hype for it before it's release was very small, people knew it was a spin off and much less attention is paid to those. Arkham Origins and Gears Judgement are a testament to this

"While we don't disclose sales figures for individual games, I can say reservations for Halo 3: ODST prior to launch were very strong, and first-day sales exceeded our expectations," said Bob McKenzie, Senior Vice President of Merchandizing for GameStop.

If it harmed the brand why did future titles continue to be successful it wouldn't make sense at all. If ODST damaged the Halo brand how did Halo Reach sell 3 million units in 24 hours and Halo 4 sold another 3 million units. These figures are in line with Halo 3's day one sales.

I won't deny that the brand image is damaged but it's because of the online reception to changes Reach and Halo 4 made to the formula and Bungie's leaving. Not because of ODST.

Again. Prove to me that ODST damaged the brand.

And before you go throwing and the fact that Halo 3 has more sales than Reach and 4 don't forget it had at least 4 years lead on them.
 
Multiplayer:

Halo 3 > Halo: CE > Halo 2 > Halo: Reach > Halo 4

I'm curious, you might have said this and maybe I skipped over it, but how much time have you put into each of those games and during what period? Did you play each of those on launch and play in their prime or did you dabble with them or did you play with friends and not online or? etc. Also, can you explain what makes up this rank for you? What categories are you ranking these games on?


To me, Halo 2 is a more fun and consistent Halo 3 with better gametypes on higher quality maps. Those two are the most similar between any other games in the series, so it's surprising to see it ranked third with CE in the middle instead of right next to each other granted you put in the same time with both titles.
 
I'm curious, you might have said this and maybe I skipped over it, but how much time have you put into each of those games and during what period? Did you play each of those on launch and play in their prime or did you dabble with them or did you play with friends and not online or? etc. Also, can you explain what makes up this rank for you? What categories are you ranking these games on?


To me, Halo 2 is a more fun and consistent Halo 3 with better gametypes on higher quality maps. Those two are the most similar between any other games in the series, so it's surprising to see it ranked third with CE in the middle instead of right next to each other granted you put in the same time with both titles.


I bought every Halo game upon release except for the original Halo. That one I bought in 2002 when I bought the Xbox along with Splinter Cell and Panzer Dragon Orta. Played it pretty much daily from 2002 to 2004 when Halo 2 hit. The rest of the games I played pretty much daily throughout the entirety of their life-cycles, or at least until the release of the next Halo game. I ended up in the low and mid 40s in all the playlists I played in Halo 2 and Halo 3 (slayer, objective and BTB lists), and was a general grade...something (I can't remember) in Reach.

As for why I prefer both Halo:CE and Halo 3 to Halo 2, it's mostly about balance. I really disliked how the introduction and emphasis on dual-wielding affected Halo 2, not to mention the proliferation of the noob-combo and swipe-sniping, and lock-on rockets that made vehicles feel like death-traps in BTB. Halo 3 certainly had its share of balance issues (AR starts, spartan lasers, etc) but none that felt as though they absolutely dominated every single game to the degree that Halo 2's issues did. I loved Halo 2 through the first few years, by the end, it felt repetitive, irritating and broken.

That shoot/grenade/melee balance fell away, and you basically either had people spray-and-praying, or noob comboing to victory. The speed of the game was better in Halo 2, but none of the thoughtfulness was there, and very little of the back-and-forth drama that characterized the stand-offs I had in Halo:CE and Halo 3.

Just my opinion though.
 
Selling ODST for $60 created unreasonable expectations for the average consumer, and they were disappointed. I guarantee it had a negative impact on Reach's sales a year later. Bungie billed it as a budget title from the announcement, but Microsoft just had to keep screwing with a good thing.
 
Selling ODST for $60 created unreasonable expectations for the average consumer, and they were disappointed. I guarantee it had a negative impact on Reach's sales a year later. Bungie billed it as a budget title from the announcement, but Microsoft just had to keep screwing with a good thing.
So much this.

I wonder if there were consequences for the people who made this mistake. I can only hope.
 
I thought 4 was much better than Reach.
I feel like 4 is the worst in the entire franchise, including Halo Wars and Spartan Assault. It drastically altered the main characters (to their detriment) and surrounded them with beautifully rendered stereotypes. Encounters felt okay, but more breakable than earlier games, and the multiplayer was seriously FUBAR from the get.

But why did you think 4 was better than Reach?
 
I feel like 4 is the worst in the entire franchise, including Halo Wars and Spartan Assault. It drastically altered the main characters (to their detriment) and surrounded them with beautifully rendered stereotypes. Encounters felt okay, but more breakable than earlier games, and the multiplayer was seriously FUBAR from the get.

But why did you think 4 was better than Reach?

Have you played Spartan Assault?
 
But wouldn't you argue that fits the context since Reach is about defending a planet from Invasion?

My issue with the Reach campaign is that it never really stretched it's legs into the full sandbox. You never got those kind of epic, multi-faceted missions that took you from indoor environments to outdoor environments, and offered those epic battles that mixed infantry combat and vehicular combat. The closest we really ever got was the second Swordbase mission (though flying through the city was also cool).

As far as the voice-acting, I didn't really think it was any worse than any other Halo. Which characters/moments stood out to you as particularly bad?

I enjoyed the Reach campaign, but for me the main issue was/is the frame-rate drops during high enemy encounters; it kind of ruined the DMR gunplay/pace-shots that Bungie were going for (which imo was fine for campaign, less so in mp).

I thought Halo 3 & ODST were much better in that regard.

Edit: Just to remain on topic, Halo 4 is awful compared to H3 (which was awesome and the reason for my 360 purchase). Their 60fps claims for H5 is a dubious proposition and I wouldn't be surprised if the MS/343i "think-tank" meeting for H5 went like so:

Bean counter A: "Why did Halo 4 drop off? I mean we did our best CoD box-ticking exercise attempt?"

Bean counter B: "I know!!! CoD is 60fps!!!

343i dev: "Errr yeah...well maybe 45-60fps...mutter...fucking assholes..."

Bean counter A: "Bingo! Announce 60fps asap!"

Bean counter B: "TV, TV, TV"

Bean counter A: "Fuck me!! You're right son! Announce a TV Show first. Take a percentage of H5's budget, give it to Spielberg so we can name drop him too! Man...Sony got nothing on me!"

Bean counter B: "Announce 60fps at E3 for dat double whammy, we don't need any gameplay footage either."

343i dev: "...I dreamed a dream in time gone by....when hope was high...and life worth living..."
 
Have you played Spartan Assault?
Yeah, I played it with mouse and keyboard and then with a controller. I loved seeing the Halo sandbox and enemies in a completely different style of action game. The action feels tight, and the encounters felt varied enough. I can't speak to playing it on a touch screen, however. Playing it with a controller is fun, and I think 360 owners should definitely check it out. For $7, I was more than satisfied.
 
I hope they realize what they did well and then change absolutely everything else.
I could make so many complaints starting from ODST, I thought the campaign in 4 was far better than odst and reach, which imo just upchucked the dogs breakfast, but the multiplayer was a clusterflock of stupidity.
I hope they do something to fix it.
 
I'm a Halo veteran, played Halo since day 1 of Halo Combat Evolved.

I know for a fact with insurmountable evidence that Halo 4 was rushed. (community features nonexistent for an eternity for example, + more stuff that I can mumble about)

I'm sick of what Halo has become since Reach with power ups and making the game too CoD-like...it's absolutely disgusting.
 
I'm a Halo veteran, played Halo since day 1 of Halo Combat Evolved.

I know for a fact with insurmountable evidence that Halo 4 was rushed. (community features nonexistent for an eternity for example, + more stuff that I can mumble about)

I'm sick of what Halo has become since Reach with power ups and making the game too CoD-like...it's absolutely disgusting.

i'm not sure what the problem everyone has with 'power ups' is
I always felt like Halo makes Spartans seem like generic soldiers when they should feel more like super soldiers, all they could do I the original games was run really slow and jump really awkwardly high
but giving each person 1 skill to pick from is not the way to do it, every Spartan should have an equal set of balanced upper soldier skills
I definitely don't want it to go back to barebones though
 
ruined MP that's what happened :)

Can't blame 343 fully though. Bungie had already started Halo on the road to ruin with Reach.
 
I played through 4 with a buddy and found the Promethean encounters to be the most repetitive shit in that series history. Which is odd too because I felt like the campaign started out well but then started to keep repeating the same dull set piece scenarios over and over.
 
I played through 4 with a buddy and found the Promethean encounters to be the most repetitive shit in that series history. Which is odd too because I felt like the campaign started out well but then started to keep repeating the same dull set piece scenarios over and over.

I really really enjoy the first couple of levels where you're all by yourself with Cortana.
Especially love the sci-fi feel to that first level.

But then you encounter the other humans and it starts getting boring,
 
Honestly I'm starting to think while reading these comments that people who hate where Halo is going are the people who played Halo 1 at basement lan parties every weekend with friends for years. Then Halo 2 opened everything up with online play and that was all they played for even more years... thousands of games. Then Halo 3 came out and made custom games amazing and expanded on the core Halo gameplay to make it even better. Halo is the game that probably helped shape them into the gamer they are today.

Then people who enjoyed Reach and Halo 4 are people who may have hopped on when Halo 3 came out and missed out on the glory of 1-2.

That's the vibe I'm getting... Probably because I wouldn't even BE a gamer if it wasn't for Halo 1 and Halo 2 mostly. I only bought a console for Halo 1-2 and a 360 for Halo 3. The first other shooter I played was Gears/Cod4. I mean I gamed on 64 and pc and snes etc... but I mainly played with my brother at times, I was never really hugely into it myself... then Halo happened. The fact that Reach and 4 put me off of my beloved Halo so much as to where I didnt buy an xbone is sooo disappointing.

As for ODST ruining Halo... LOL. Microsoft made Bungie make Reach and Sage decided to add armor abilities... The end. RIP.
 
I'm pretty sure Reach wasn't the first planet to be glassed, I think they would have had some idea.

Though Reach does retcon out that glassing a planet is even possible.

Then one of it's map packs unretcons it.

I really don't know what the hell was going on there.
 
Why are there so many people referring to themselves as "Halo 2 fans" or "Halo 3 fans"?

Are there no "Halo" fans?


I feel like I'm the only person who has actually enjoyed every single Halo game. I've never had a major problem with any of the titles.

You're not alone. I've been playing Halo since the original way back in high school and I don't understand a lot of the complaints people come up with about different titles in the series.

I loved Halo 4.
 
I played all Halo's, Loved 3 the most but I just got bored with Halo 4 in truth so never returned too it after a month or so, And I wont be playing Halo 5 as I switched too the ps4 and I assume it wont be released on the 360 aswell as the Xbone.

Something just didn't feel right with 4, I enjoyed it as a game but I was usually blown away by playing all the other Halo's.
 
Honestly I'm starting to think while reading these comments that people who hate where Halo is going are the people who played Halo 1 at basement lan parties every weekend with friends for years. Then Halo 2 opened everything up with online play and that was all they played for even more years... thousands of games. Then Halo 3 came out and made custom games amazing and expanded on the core Halo gameplay to make it even better. Halo is the game that probably helped shape them into the gamer they are today.

Then people who enjoyed Reach and Halo 4 are people who may have hopped on when Halo 3 came out and missed out on the glory of 1-2.

Nope. I played a little Halo CE campaign but not much (didn't own an Xbox), played some MP local with my friends. Didn't play almost any Halo 2 at all. Halo 3 I loved (4000 online games), and ODST was a great game. Reach was awful MP, and Halo 4 didn't do enough to get back to 3's sensibility. Need to get rid of AA's or make them pickup only so you're fighting for them. Same with weapons - need to spawn in certain spots on a timer, like 1-3.

Also, zoom out when you're shot, sheesh.
 
Halo 4 just didn't feel like Halo. Period. The single player, while it was really pretty, was super linear and didn't have the open feeling levels that the past games did. Plus the gameplay was just repetitive and boring, with no explanation as to why the Covenant suddenly are shooting you again. It lacked any kind of uniqueness to it -- it just felt like a generic sci fi shooter instead of Halo.

Multiplayer was even worse, it felt like CoD shoved into the Halo universe...besides the framerate issues, there were too many weapons, the weapon drops were dumb and it again did not feel like Halo. It just felt like any other CoD clone these days.

I really hope that 343i can learn from their mistakes for the next Halo (which I REALLY hope is Halo 2 HD, not Halo 5) but we'll have to see. Microsoft has taken this franchise and killed it for me, personally. Spartan-Ops wasn't interesting at all and the TV show sounds like a horrible idea. Just as how they expected people to read the books to understand Halo 4, they sound like they expect people to watch the TV show as it'll be "important". I want to PLAY Halo, not watch or read Halo.
 
My problem is Halo is that I always seem to get my ass kicked online more than often, compared to something like COD where I can hold my own. I don't know if its me, but just my opinion.
 
My problem is Halo is that I always seem to get my ass kicked online more than often, compared to something like COD where I can hold my own. I don't know if its me, but just my opinion.

CoD is twitch "I saw you first so you're dead". Halo takes a different kind of skill set - being able to duke it out and give 4-5 shots while being shot at yourself.
 
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