Does movement feel worse because instead of the character having a more natural quickness, the animation is just a sped up version of 100%? Does the increase in speed create more inertia making strafe worse?
This game needs good maps. No forge shit.
This game needs good maps. No forge shit.
They should release a classic map pack of The Pit, Midship, Warlock, Beaver Creek. That would fill a nice friggen gap.
People are still mass voting Settler? I was considering trying a bit of Halo 4 again, but... yeah, now I'm discouraged.yeah, settler has ruined what enjoyment i had for big team. its the vast majority of the votes but i hate it.
People are still mass voting Settler? I was considering trying a bit of Halo 4 again, but... yeah, now I'm discouraged.
Are the only people left in Halo 4 the ones who love the things that I dislike about it?
People are still mass voting Settler? I was considering trying a bit of Halo 4 again, but... yeah, now I'm discouraged.
Are the only people left in Halo 4 the ones who love the things that I dislike about it?
You and everyone in this thread need to stop playing BTB. You call complain about BTB and continue to subject yourselves to it.
Vote with your game time.
How do be balance the game after 7 months?
Buff everything.
But how can you say any of this considering the past updates? Weapon tuning? CSR? Heck, people who want a competitive experience even got throwdown. Are these exactly what we want? No. But even as hard core halo fans and GAFers we still have to be able to set out expectations. Let me set this straight, and this goes to everyone, Halo 4 will never remove loadouts, AAs, or sprint from the core game and it's insane to even think that 343 would do that. Infinity Slayer will be a pat of Halo 4 until its servers go down.We just do not need accepting attitudes and people dealing with the less shitty option in Halo. We need to acknowledge that Halo is going in the wrong direction, the developers are making incorrect choices, and change is needed.
I'd rather not have the memories of those maps tainted with things like jetpack, the boltshot, and personal ordnance.
People are still mass voting Settler? I was considering trying a bit of Halo 4 again, but... yeah, now I'm discouraged.
Are the only people left in Halo 4 the ones who love the things that I dislike about it?
Seriously, why the hell did it take over half a year to fix Haven in Infinity Slayer?
No, now both teams get a rocket hog. Yeah, not the right way to fix it, I know. But don't worry, now Longbow, Meltdown, and Vortex each get to experience to joy of having the Gauss Hog, a vehicle entirely unfit for anything that isn't Heavies, placed on them. Two apiece. Also, Valhalla has rocket hogs now too.do we still have blue spawning guass hog on exile?
Concurrent players online is the only statistic that matters to a player getting online for matchmaking. The concurrent players stat for when you're searching is what determines your host pool, your skill pool, your matchmaking time - all of the things that a player should be concerned about. It doesn't matter if a million people are on over the course of a day, if thirty thousand of them are on when you're on, that is what's determining your experience, not the other 970k.Are we still looking at Halo Charts? It only gives max population at one point. It doesn't give total players in a day. They're so misleading.
Are we still looking at Halo Charts? It only gives max population at one point. It doesn't give total players in a day. They're so misleading.
;P
I was playing with a fightpad and it was my first match, I had to go buy a real wired controller and then the game stopped sucking
New chart.
Also, did Join in Progress get messed up because when me and Zero were playing we could never get replacements for our quitters
After playing a few games i must say, feels so much better now. I find myself picking up and using a lot more weapons off the ground now, something i hardly ever did before. BR is amazing, yet doesn't replace dmr on bigger scaled maps. AR is great too. So far, im loving this tuning. So much better than before.
Now I like Halo 4. It's far from perfect, and I think everyone here gets that, but each update that's come out has made the game better. Was Halo 4 initially a step in the wrong direction? Maybe. But has 343 realized that and are they starting to fix things? Yes.
But how can you say any of this considering the past updates? Weapon tuning? CSR? Heck, people who want a competitive experience even got throwdown. Are these exactly what we want? No. But even as hard core halo fans and GAFers we still have to be able to set out expectations. Let me set this straight, and this goes to everyone, Halo 4 will never remove loadouts, AAs, or sprint from the core game and it's insane to even think that 343 would do that. Infinity Slayer will be a pat of Halo 4 until its servers go down.
That being said, the future of Halo isn't looking dim. 343 is heading in the right direction. They've added in competitive ranks, something that should have been there from day 1. Does it suck that we can't see them in game? Yes. But does that mean we bitch and moan and call them half assed and wish they were never implemented? No, it's just flat out irrational to beg for something and then push back when we get it. Something is better than nothing. The same can be said about loadouts, they're not going anywhere but at least we have options to play matches without them (throwdown and pro variants). Do we want it to be better in Halo 5? Of course. But does that mean we bitch and moan about getting at least something in Halo 4? No, we should actually encourage 343 for at least acknowledging us, because it probably means good things about the direction for the next game.
Halo 4 will never be perfect. It would take far too many drastic changes to do that, and it's better to spend resources on making a good Halo 5 instead of wasting them on cleaning up Halo 4's muddy sandbox (mainly because, as I've said, infinity isn't going anywhere in Halo 4 whether we like it or not). 343 has actually done a lot to show that they know they kind of screwed up with Halo 4 and that they're listening to us for the future without outright coming out and saying "we fucked up." So when they give us good signs, we have to give them good feedback.
Now I like Halo 4. It's far from perfect, and I think everyone here gets that, but each update that's come out has made the game better. Was Halo 4 initially a step in the wrong direction? Maybe. But has 343 realized that and are they starting to fix things? Yes.
Regardless of Halocharts, you can see what Halo 4 has done to the Halo community pretty plainly. Missing a lot of features, a lot of communities got shafted (rip high speed halo) And the fileshare being broken initially along with the limited custom options ruined a lot too.
The problem is that these issues are indicative of a much deeper problem; a complete lack of comprehension on the part of 343 (and Bungie prior to them) regarding what made Halo great. You're lauding these "improvements" when all they are doing is putting stuff back in that should have never, ever been removed in the first place.
I wasn't playing in my usual party last night in CTF/BTB but the game felt like the skill gap returned. Sure I was playing as a random without regular party vs. party play which is far more "skilled & competitive" but in this update it was far easier to take down 2-3 enemies one after another or two at once. I'm really liking the new movement speed but a little adjustment time is required for players to get used to things. Perhaps it was the maps I was playing last night but the DMR was nailing enemies and most were using the new BR too. I'm sure if I entered Throwdown it would be a totally different story though.
Just going through the update changelog, I'm not convinced that 343 knows what to do with CTF any more (there's a joke in there somewhere). They're making moves to offset the asymmetry of the maps by moving the flags to more fortified structures, but that doesn't fix what's wrong with those maps or that gametype. I don't see why they're so hellbent on keeping those maps, which provide truly awful experiences when combined with most of the objective gametypes, in the rotation for those playlists.
They keep the asym CTF maps in purely as a face save at this point and because they left themselves woefully short of dev made CTF content. There is a yawning, aching gap at the heart of Halo 4's dev made map pool and that is reasonably sized 4v4 symmetrical maps. It stands to reason that two flag can only work on symmetrical maps. Halo 4 has no small symmetrical base maps other than Adrift. Adrift CTF is a mediocre to average CTF experience. If they remove guff like Abandon, Complex and Solace the CTF playlist becomes another forge playlist and basically exposes a gross mis-allocation of map resourcing on 343's behalf. I don't mind forge maps upping the quality when what's available is so inappropriate but that can't look good for the devs. I feel Flag has been entirely mishandled for Halo 4.
And yet, one flag would have worked perfectly on most of these maps and what did they do? Removed the gametype. Crazy.
Yeah, cool thing is a lot of the maps have multiple bases, so you could have the 1Flag spawn in different bases depending on the game/match/round. Just look at how little of Longbow is actually used. Dynamic CTF.
And yet, one flag would have worked perfectly on most of these maps and what did they do? Removed the gametype. Crazy.
So the update was already updated on our console? no update prompt to me
It's delivered automatically through the matchmaking systems. No need to patch.
Ninja pulling in 1.1k viewers on Twitch...
It's delivered automatically through the matchmaking systems. No need to patch.
New chart.
Wait, they replaced the sword on complex with rockets? But...that was like the only good thing about that map. Dammit!
Well I'd rather have an idiot run around with rockets than deal with a Sword in the actual buildings.
Sword is only relevant to that map when camping the two buildings.
Haha, I only played slayer pro twice on complex BTB so far, but I got killing frenzy both times I got the sword. It's so deadly in the buildings. And I wasn't even camping.
But hey, that's what makes the weapon to effective in cqc. It felt like Halo 3 Pit sword room a while.
I think it also highlights how poor of a map complex is. Far too big and complex for the style of play. And I think it's because they can never test these maps with mass gamers in mind.
Look at Bungie testing for Sword Base or the videos they showed, to how the map actually played in gamers hands. I feel harvest is a much better map than complex.
Maybe instead of telling us what and how to play, you should educate yourself and realize that Settler is in like 3 other playlists than BTB, including CTF and Objective. Smartass.
Complex CTF last night I found myself returning to the centre point to get rockets off respawn almost instinctively. It felt more relevant than the sword ever has on that map/gametype.
Well I'd rather have an idiot run around with rockets than deal with a Sword in the actual buildings.
You and everyone in this thread need to stop playing BTB. You call complain about BTB and continue to subject yourselves to it.
Vote with your game time.
My sides, I would pay to see this. I had to flip the switch on my fightpad everytime I wanted to switch between right and left stick. I pushed it so many time I think I broke it, I don't know where I thought it was a good idea to try playing with it but it was the only controller I had with me.1v1 Halo LAN. Each controller is a DDR pad staffed by two people. Hilarity ensues.
I imagine Activision isn't sad about it right now.Halocharts has hourly population also. Its not just peak charts. It has a wealth of information, all sad information though.
Problem with that one is that it only includes Raptr users, right? Though that is a lot of players if it isNew chart.
Maybe instead of telling us what and how to play, you should educate yourself and realize that Settler is in like 3 other playlists than BTB, including CTF and Objective.
Edit: too rough.