Let's get a donging crew going this weekend.
Halo anyone?
Also, Halo 3 is the best campaign in terms of sandbox gameplay. Please make Halo 5's campaign more like Halo 3. Discuss.
I dunno why but I feel like Halo 1 had the only replayable campaign of the whole series.Give me more Halo 2 campaign over Halo 3 missions please, many more replays for me with H2. Delta Halo, Regret, outskirts etc.
I dunno why but I feel like Halo 1 had the only replayable campaign of the whole series.
Halo 1 missions had a calm, yet expansive feel to them that seemed to encourage exploration during gameplay when every single mission of other games felt like they were forcing/rushing you forward towards the end of the level to continue the story. They had either gameplay or music triggers that made the player feel like they had to continue forward when I can remember feeling a kind of serenity in the AotCR snow-covered canyons with no pressure to move forward whatsoever, and it really added to the campaign experience in a unique and amazing way that I haven't seen in any single-player campaign since then.
Halo anyone?
I have no clue what my weekend is gonna be like at this point, but let's try to get something going at some point!Sunday looks promising, but I might be able to jump on board for some Friday or Saturday games.
I will share a version of Halomods CTF that allows you to specify any object as the flag soon.
<3 modders
I see Gears Of War Judgement as well. OMG XBOX ONE REMAKES!Check the ms @ e3 trailer. I see halo 4 and another halo thing.
I dunno why but I feel like Halo 1 had the only replayable campaign of the whole series.
Halo 1 missions had a calm, yet expansive feel to them that seemed to encourage exploration during gameplay when every single mission of other games felt like they were forcing/rushing you forward towards the end of the level to continue the story. They had either gameplay or music triggers that made the player feel like they had to continue forward when I can remember feeling a kind of serenity in the AotCR snow-covered canyons with no pressure to move forward whatsoever, and it really added to the campaign experience in a unique and amazing way that I haven't seen in any single-player campaign since then.
Anyone playing teh Haloez 4 vidaogame?
Anyone playing teh Haloez 4 vidaogame?
Who is online, I could be persuaded to play if we get a group going.
I see Gears Of War Judgement as well. OMG XBOX ONE REMAKES!I wouldn't read that much into it
I think I have moved from SWAT to Infinity Slayer. I am sort of holding my own. Which for me is finishing second on a team that either wins or loses by a narrow margin.
I think I have moved from SWAT to Infinity Slayer. I am sort of holding my own. Which for me is finishing second on a team that either wins or loses by a narrow margin.
Interesting that you moved from a rigidly controlled experience to random ordnance mystery weapon/loadouts.I think I have moved from SWAT to Infinity Slayer. I am sort of holding my own. Which for me is finishing second on a team that either wins or loses by a narrow margin.
Interesting that you moved from a rigidly controlled experience to random ordnance mystery weapon/loadouts.
Interesting that you moved from a rigidly controlled experience to random ordnance mystery weapon/loadouts.
I think I have moved from SWAT to Infinity Slayer. I am sort of holding my own. Which for me is finishing second on a team that either wins or loses by a narrow margin.
You be down for some Infinity Slayer this weekend perhaps? Maybe we can get a HaloGaf game going with new settings.
I'd be down for that on Sat for sho.
I like lots of different things. I simply switched modes because I like the new flow.
Update is good. That said, the automatics need a range nerf IMO, and the shield recharge time should be reduced to accommodate the faster kill times.
Bring on CTF team mate rescue, you have to retrieve a wounded Spartan and carry them back to base. Carrier slow down traits could apply.
Yes to both, Shield time really needs the boost though.
Update is good. That said, the automatics need a range nerf IMO, and the shield recharge time should be reduced to accommodate the faster kill times.
Yes to both, Shield time really needs the boost though.
Give reasons for opinions... Here's why I say no to both:
Shield recharge times being slower helps ensure people get punished for making bad decisions and getting out played... Particularly with sprint in the game. Additionally in Infinity Slayer there is a shielding upgrade which does exactly as you wish and is balanced against the default time. Change the default time and it renders the upgrade useless. Change the upgrade in proportion to a faster default time and it becomes too quick.
The AR actually fits into the sandbox now in that there is a reason to use it and with skill you can out work lesser skilled or people who just miss/make mistakes, at medium range. If you land four shots from a BR or all shots from the Carbine, at all but close range you drop the AR user every time. Miss though, and you get shit on... Nerf the AR and people fill the gap with a rifle and you will only see it on the tightest of maps, like Skyline.
Give reasons for opinions... Here's why I say no to both:
Shield recharge times being slower helps ensure people get punished for making bad decisions and getting out played... Particularly with sprint in the game. Additionally in Infinity Slayer there is a shielding upgrade which does exactly as you wish and is balanced against the default time. Change the default time and it renders the upgrade useless. Change the upgrade in proportion to a faster default time and it becomes too quick.
The AR actually fits into the sandbox now in that there is a reason to use it and with skill you can out work lesser skilled or people who just miss/make mistakes, at medium range. If you land four shots from a BR or all shots from the Carbine, at all but close range you drop the AR user every time. Miss though, and you get shit on... Nerf the AR and people fill the gap with a rifle and you will only see it on the tightest of maps, like Skyline.
<3 modders
Im not talking about a HUGE bost but maybe a second or 2 wouldn't hurt and would let players get back into the action faster.
Agreed.
The shielding perk only speeds up the recharge process not the wait for the recharge, the wait should be less. It is not being outplayed when I have to wait too long when I survived an 1v1 and killed the other but I'm myself one shot.
Now I have to wait like ages and grenades gonna fuck my shit up.
Time is time - we are talking the time it takes to get back to full shields from some point where you were damaged. I wasn't saying you were being out played necessarily, but that the current iteration makes sure people are punished when they ARE out played, or make poor decisions. Lessening the recharge rate, or even time before shields recharge, also lessens the extent to which people will be punished for being out played or making said mistakes and increases the likely-hood they will just sprint away.
Sure - a bi-product of that is that you will get cleaned up by good communication and reaction from the other team - but that's as it should be, that's part of good play. And of course there will be times you just run into another encounter and still have low shields, and it NOT be because of a poor decision... but I'll take that as long as it means there is a greater chance people get punished for making those bad plays.
It just feels pretty balanced to me as is...