There's always a balance to me made in terms of kill times and shield recharge rate, but to me Halo 4 seemed really slow before the rebalancing. At the moment it's 6 seconds until it starts recharging and another 2 seconds until your shields are completely full. In Reach it was even worse with a 6 seconds delay and 2.75 full recharge. I definitely liked Halo 2 and 3's 4.75 second delay and 1.75 second full recharge the best. Nothing is worse than waiting 6 seconds only to be hit ever so slightly by a grenade and having to wait another 6 seconds until your shields even start recharging. It just slows down the game to a crawl at times.
There's definitely a point where people get shields that recharge too quickly, but I think within their own sandboxes Halo 2 and 3 had it right.
This reminds me that we should play more Halo 3, Elzar!
There's definitely a point where people get shields that recharge too quickly, but I think within their own sandboxes Halo 2 and 3 had it right.
This reminds me that we should play more Halo 3, Elzar!