Real quick question, you guys generally prefer ODST firefight over Reach firefight, correct?
Real quick question, you guys generally prefer ODST firefight over Reach firefight, correct?
https://twitter.com/bsangel/status/446084542948851715
So huzzah for heavies it sounds like.
Reach's I thought was super boring because lives were unlimited IIRC and the ice skating on anything but google fiber for non-hosts.
What's wrong with heavies?
But do they play significantly differently? I've only played a little bit of Reach's firefight. I've just seen a lot of people in HaloGAF talking about how awesome ODST's firefight is, so I didn't know if there was a significant difference in how they played other than the limited number of rounds.
Halo 4 Heavies was true BTB. Let the vehicle and weapon sandbox free.But do they play significantly differently? I've only played a little bit of Reach's firefight. I've just seen a lot of people in HaloGAF talking about how awesome ODST's firefight is, so I didn't know if there was a significant difference in how they played other than the limited number of rounds.
Vehicle health system, armor abilities, 3x scopes, map design, power creep, bad decisions. EDIT non-power weapons damaging vehicles in meaningful way, explosive vehicle weapons being even more powerful (looking at you, Banshee Bomb)Serious question: what caused big team battle to become a clusterfuck in Halo 4 and to a lesser extent Reach? I mean, you're always going to have some issues at that high a player count, but I feel like HaloCEPC and Halo 3 handled big numbers pretty well. Halo 2 did just as long as the maps were big and open.
It can't just be the DMR, because I definitely remember Halo 2 and Halo CE big team matches that got way too baroque. Is it a Sprint thing?
Serious question: what caused big team battle to become a clusterfuck in Halo 4 and to a lesser extent Reach? I mean, you're always going to have some issues at that high a player count, but I feel like HaloCEPC and Halo 3 handled big numbers pretty well. Halo 2 did just as long as the maps were big and open.
It can't just be the DMR, because I definitely remember Halo 2 and Halo CE big team matches that got way too baroque. Is it a Sprint thing?
I honestly dont remember getting damaged by pistols or BRs shooting to the Hog
In Reach the DMR (and the sniper rifle) deals insane amount of damage to the vehicle pilot killing him before actually destroying the vehicle, you are just a big target because you can damage the vehicle at any distance with not damage reduction at all at any part of the vehicle.
In Halo 4 is just.....everything can kill you, a random ordinance, the default power weapon just at the middle of the map who no one of your team want because reasons, two plasma grenades at the start for everyone, the driver is worrying more about the terrain rather than the people hiding, charged plasma pistol and you are dead, not real vehicle warfare maps just mole holes where everyone can <insert ordinance or covenant stun weapons>.
No, Reach Firefight was better simply because it was customizable IMO. Better than Spartan Ops, for sure!Real quick question, you guys generally prefer ODST firefight over Reach firefight, correct?
No, Reach Firefight was better simply because it was customizable IMO.
Exactly it was the closest thing to actual btb in the whole game. Unlike the poor excuse that infinity is.Halo 4 Heavies was true BTB. Let the vehicle and weapon sandbox free.
My mistake. Are there any Spartan Ops mission in the first five chapters worth playing? I was bored as hell after three missions. The last five chapters kept my interest, but were still disappointing compared to the Campaign (which says a lot).Out of the interest of keeping the thread open, we should probably stop this train of discussion (and questionable opinions). Not to mention you agreed with Orochinagis, who probably only said that because he needs the settings just right so that he can assassinate all the covies.
Now, about Halo 4, tomorrow evening (Wed), ~7PM PST. Need a fix.
Honestly probably not if you don't like pushing buttons and boring encounters in recycled campaign areas.My mistake. Are there any Spartan Ops mission in the first five chapters worth playing? I was bored as hell after three missions. The last five chapters kept my interest, but were still disappointing compared to the Campaign (which says a lot).
My mistake. Are there any Spartan Ops mission in the first five chapters worth playing? I was bored as hell after three missions. The last five chapters kept my interest, but were still disappointing compared to the Campaign (which says a lot).
Yep. Unless you really want to finish commendations there is no reason to play Spartan Ops.Nope. Still unlimited lives with way too many promethean enemies charging at your spawn. Spops is the most boring game type I've ever played in a video game.
Out of the interest of keeping the thread open, we should probably stop this train of discussion (and questionable opinions). Not to mention you agreed with Orochinagis, who probably only said that because he needs the settings just right so that he can assassinate all the covies.
Now, about Halo 4, tomorrow evening (Wed), ~7PM PST. Need a fix.
wut
Well maybe if this shitty game didn't put me in matches with awful teammates and full parties as enemies constantly then I wouldn't have quit four times in a damn row. I thought that join in progress meant that it didn't matter if we quit anyway
Yep. Unless you really want to finish commendations there is no reason to play Spartan Ops.
Not until the 360 version of it is out =PSo yeah, Titanfall is out. Announce Halo 2A any time now MS.
Out of the interest of keeping the thread open, we should probably stop this train of discussion (and questionable opinions). Not to mention you agreed with Orochinagis, who probably only said that because he needs the settings just right so that he can assassinate all the covies.
Now, about Halo 4, tomorrow evening (Wed), ~7PM PST. Need a fix.
Out of the interest of keeping the thread open, we should probably stop this train of discussion (and questionable opinions). Not to mention you agreed with Orochinagis, who probably only said that because he needs the settings just right so that he can assassinate all the covies.
Now, about Halo 4, tomorrow evening (Wed), ~7PM PST. Need a fix.
My mistake. Are there any Spartan Ops mission in the first five chapters worth playing? I was bored as hell after three missions. The last five chapters kept my interest, but were still disappointing compared to the Campaign (which says a lot).
First half is really boring, second half is way better, the last chapter is worth mention because you have to run away with funky gravity settings.
Fuck that mission. It ain't fun, it is super frustrating when you get thrown a lot back when just want the mission to be over.
The second half is no better than the first...
are you playing it solo? because hell of your soul.
Fuck that mission. It ain't fun, it is super frustrating when you get thrown a lot back when just want the mission to be over.
The second half is no better than the first...
You do know you can used the gravity fluctuations to move forward faster, right? That way you can pound your next Red Bull asap.
You do know you can used the gravity fluctuations to move forward faster, right? That way you can pound your next Red Bull asap.
Yeah, in theory. My luck is that they throw me backwards only. Lucky i don't get splattered against walls.
Halo misses you too ;'[I miss halo
The direction you're facing? How come i'm facing a wall or wrong way every single time the impulse kicks in?I scripted it so you move based on the direction you're facing when the impulse kicks in. Also, you're actually deathless when I impulse the players to prevent them from dying in that very scenario.
I scripted it so you move based on the direction you're facing when the impulse kicks in. Also, you're actually deathless when I impulse the players to prevent them from dying in that very scenario.
I scripted it so you move based on the direction you're facing when the impulse kicks in. Also, you're actually deathless when I impulse the players to prevent them from dying in that very scenario.
I actually really loved that section of the mission. Unique and unexpected and made all my friend say "wtf" when it was happening. Mainly that whole last level was pretty awesome. Shooting the cannon inside the once covenant ship I cant name at the moment, going inside, ect.
Do more stuff like that. Second half of the season was nicer because of similar stuff like that in the maps (first person assassinations, new sections of the same levels unlocked in later missions, cruiser shooting the covenant if you snuck past and hit the button). Story also got better.
What cruiser shooting Covies, you mean in the episode Invasion?
Oh, that mission. Meh. Wasn't that cool.
The mission i described earlier, on Valhalla, you see a missile hitting and destroying a cruiser at the end. Oddly enough, the destruction is much, much cooler than what you see in the first campaign mission when the Chief fires the missile to a cruiser.
Anyways, last post, but something I wanted to post a couple post ups was a picture I took along time ago, of the last level in Spartan Ops. I don't know what they did, but the graphics (to me) just look incredible, and I'm not a big fan of Halo '4s graphics everywhere else.
daaaaaammmmn those rocks/lighting
Going back to Reach's rocks feels like we jumped back to Mario 64 sometimes.They better have fucking kept rock guy.
Pull a Metroid Prime and just make an enemy type out of rocks in Halo 5. They may not be fun, but the graphics will blow your friggin mind.
Pull a Metroid Prime and just make an enemy type out of rocks in Halo 5. They may not be fun, but the graphics will blow your friggin mind.