I'd say no but read this if you are interested in it. That might help you decide.Is Spartan Assault on X1 worth $10?
I'd say no but read this if you are interested in it. That might help you decide.Is Spartan Assault on X1 worth $10?
Is Spartan Assault on X1 worth $10?
Is Spartan Assault on X1 worth $10?
nah, it's probably worth like 4.99, and it will probably be free with games with gold eventually. Buy KI, Peggle, or Max instead.
-Having only played the trial and read reviews- I do not believe so.Is Spartan Assault on X1 worth $10?
The counterpart philosophy behind the weapons in Halo 4 needs to be reexamined. At its core its re-skinning existing weapons with a new coat of paint. It has caused more weapon overlap and bloat within the sandbox. There are enough core weapons, but there are really less standout never-been-done-before weapons.
#thoughtoftheday #missingPlywood #Halodad
Their reasoning was annoying too. Casual players didn't understand more complicated, different weapons and responded better to weapons that behaved as they expected weapons to behave. Ie. press left trigger and something that hurts others comes out similar to a bullet.
Reach's sandbox was awesome because it removed a lot of overlap, but then they killed it again in Halo 4. But I understand why. It's because of Halo 4's loadout system. They wanted you to pick from weapons that are similar to one another to be balanced well against each other, but different enough so players could feel they had options.
If Promethean weapons come back, I wanna see more creative uses. You have FORERUNNER TECH. Stop trying to make it re-skinned human weapons. The scattershot was a good concept but the bouncing projecticles have very little effect and no one uses the scattershot to bounce shots around walls. Possible fix? When a scattershot projectile hits a surface, it retains or maybe even MAGNIFIES its damage and can go further. This way, bouncing shots is encouraged. Leading to people aiming at the floor in order to bounce a shot into a player for more damage or to kill them at a longer range. Perhaps offer a charge shot mechanic as an alt fire. Do cool stuff. No boltshot though that was dumb.
And with covenant tech, you have a new faction of covenant known for being very guerilla, rag tag like. Have storm faction weapons that look like they were designed using makeshift covenant tech. Like ghetto DIY covenant weapons. Not just the storm rifle which was just a repeater which was just a plasma rifle.
Human weapons... just bring back grenade launcher, thanks in advance.
Oh and if you wanna add another thing to the human arsenal, how about a prototype weapon that uses forerunner tech. Infinity was built with forerunner tech, lets have some human weapons get that treatment.
Neca just tweeted out a cool pic of their Master Chief figure:
They look more like nail pullings than clippings.probably should have cleaned up those toenail clippings before taking a pic
Alpha footage (or something early) of Halo 4 out, Adrift looks good without the brown in my opinion. BR sounds better too.
https://www.youtube.com/watch?v=sEO1gtK9evc&feature=player_embedded
https://www.youtube.com/watch?v=UBFJ4K8KciE&feature=player_embedded
Surprised that a third person Halo game hasn't happened by now.
That video reminds me, why can't there be a third person skull?
It's incredible how much better Halo maps look without so much detail and feeling busy. Simplicity all throughout its design works best IMO.
EDIT:
Surprised that a third person Halo game hasn't happened by now.
Certainly my biggest annoyance with Titanfall's map design is all the little shit jutting out in places that gets in the way of gameplay. Someone needs to hold those artists back.
Alpha footage (or something early) of Halo 4 out, Adrift looks good without the brown in my opinion. BR sounds better too.
https://www.youtube.com/watch?v=sEO1gtK9evc&feature=player_embedded
https://www.youtube.com/watch?v=UBFJ4K8KciE&feature=player_embedded
Surprised that a third person Halo game hasn't happened by now.
I still have no idea why during development no one actually questioned why they made 4 like this. Why did they scrap that other build thingy?
I still have no idea why during development no one actually questioned why they made 4 like this. Why did they scrap that other build thingy?
Maybe they wanted to make it like that, but somebody from MS came in saying "Our shareholders want a COD killer. Is halo a COD killer yet? WHAT?! No powerups? No killstreaks? No loadouts? How can you expect this game to be a COD killer without those? Put them in right now!"
It's not as if it's unheard of.... (Seriously, one of the best articles on the subject of video games I have ever read).
343 made all those decisions on their own. I'm pretty sure the upper execs don't even care about Halo plays, they care more about Halo's ROI.
... because they didn't want to make that game? They wanted to reach for the proverbial sun and try to mix both very Halo ass Halo with new [one might COD-y] elements? That's what they were interested in attempting?And yes, maybe 343 did it entirely by itself, but that doesn't really explain why they would make a prototype that was like original Halo and then screw it up.
So over the past couple days I've had a few people impersonating bungie employees (Jason Jones, Sketch (though he left) and someone who claims to be a recent hire) friend requesting me because they think I work for Bungie. One dude messaged me asking if I could ban the jason jones impersonator because he was being a douche, I asked why and he said he was told I work for microsoft.
So Urk/Frankie, if you guys could just send my missing paychecks my way that would be great.
... because they didn't want to make that game? They wanted to reach for the proverbial sun and try to mix both very Halo ass Halo with new [one might COD-y] elements? That's what they were interested in attempting?
Looking at what they trying to do isn't rocket science.
It's clearly a very Halo ass Halo game made by people very invested in it, but bungled in a bunch of key ways.
Killer instinct is too hard IMO
Right, but they may very well have said "I want you to make a game that kills COD."
Again, read the article. It does a better job of explaining what I'm talking about. Plus it's a good read anyway.
And yes, maybe 343 did it entirely by itself, but that doesn't really explain why they would make a prototype that was like original Halo and then screw it up.
Alpha footage (or something early) of Halo 4 out, Adrift looks good without the brown in my opinion. BR sounds better too.
https://www.youtube.com/watch?v=sEO1gtK9evc&feature=player_embedded
https://www.youtube.com/watch?v=UBFJ4K8KciE&feature=player_embedded
Quick question, have the urge to play through the Halo 1 and 2 campaigns. Are there any issues with going with the 360 as opposed to digging out the classic original Xbox?
thanks
An impression Halo 4 would give some people is a lot of changes to show 343 had a non-Bungie identity. Hire a bunch of ex-CoD developers, and you have the perfect storm that would lend itself to a game beng CoD-ized with zero influence from higher ups.
Quick question, have the urge to play through the Halo 1 and 2 campaigns. Are there any issues with going with the 360 as opposed to digging out the classic original Xbox?
thanks
An impression Halo 4 would give some people is a lot of changes to show 343 had a non-Bungie identity. Hire a bunch of ex-CoD developers, and you have the perfect storm that would lend itself to a game beng CoD-ized with zero influence from higher ups.
How many came from ex-COD? When I looked at the staff list some time ago it seemed 343i staff came from all over the industry. A quick look here shows Pandemic, Treyarch, MS, Bungie, Koei, 2K, Rockstar, ID, EA, Sony, Bioware, Rare, FASA...I don't see any one dominate hiring pattern other than sourcing existing talent from all over.
Alpha footage (or something early) of Halo 4 out, Adrift looks good without the brown in my opinion. BR sounds better too.
https://www.youtube.com/watch?v=sEO1gtK9evc&feature=player_embedded
https://www.youtube.com/watch?v=UBFJ4K8KciE&feature=player_embedded
Ex-CoD in key high positions. Add in the fact that if you've worked on an FPS in the past 5 years.. that FPS likely imitated CoD, or was CoD in all but name. Probably not going to find much resistance to CoD elements.
I don't know how else to explain the roaring hurricane that was the community's rejection of perks, and then 343 releasing more perks in a title update. (Besides MS corporate culture's effects, anyway)
That video reminds me, why can't there be a third person skull?
Why IWHBYD skull exist in this game.
I think that storm hit twice, once with Reach and again with Halo 4.
I think you're in the minority on this. Perks and loadouts in the next game is going to be an automatic pass from a lot of gamers who dropped 4 after that first week. I can't imagine the clusterfuck of ideas that are going to get crammed into the next game as Microsoft attempts to sell consoles on the back of Halo. And without halo being a truly unique (throwback) experience who needs it over than fall, COD, or Battlefield? The next game in all honesty is going to have way too much pressure put on it.I think that storm hit twice, once with Reach and again with Halo 4. I don't get the hate for it all really. Random POD I understand the hate and imbalance but playlist diversity (granted missing at 4's launch but we're past that now, right?) didn't deserve the population drop during Reach (Bungie) or 4 (343).
Personally for HX1 I feel all they have to do is keep it simple by allowing dedis, no black screen, accurate statistics/in game rank, less cheating/abuse, cleaner/tighter maps, less clusterfucking and the current Halo 4 playlists/settings diversity/sandbox tweaking with really high quality mode specific maps to shine. Add in a kick arse campaign and new mode for cloud/large scale/crazy full scale Halo sandbox plus a replacement to FF/SPOPS to try something drastically new and BAM instant classic, for me anyway. Throw in online tournaments and clans that culminate into GC style event finals and a grand final/reveal event to really drive competitive.
I feel like they've done the hard yards/experience/studio through Reach TU/Ann/4 and are ready for this as X1 title now. I guess I'm still excited for Halo, especially regional dedis. To me that's far more game satisfaction then any previous Halo, imagine coop campaign or FF without terribad input latency. Imagine no black screen or fucked up stats/rank. Hmmm, I could care less if I was playing Halo 2, 3, Reach or 4 in that framework. As long as the maps and playlists are really top notch quality for each mode I'm ready to enjoy the best Halo experience, whatever the developer decides from their vision.
...Don't you mean "Why wasn't IWHBYD skull in the game?" Or what are you saying?
And the reason it wasn't included in the game is because Halo 4 handled skulls awfully. Instead of being things you find, nah, they had to make them just things in the menu, thus removing the IWHBYD skull, since they didn't want people turning that on their first time through.
And plus, most of the Covenant doesn't speak English in 4 anyway, so good luck with that.
Ugh, yet another problem with Halo 4.
Halo 4 population drop did deserved it. If it's bad, not fun, not competitive enough, and whatever other reasons, than people aren't going to bother. Just being honest.I think that storm hit twice, once with Reach and again with Halo 4. I don't get the hate for it all really. Random POD I understand the hate and imbalance but playlist diversity (granted missing at 4's launch but we're past that now, right?) didn't deserve the population drop during Reach (Bungie) or 4 (343).
Personally for HX1 I feel all they have to do is keep it simple by allowing dedis, no black screen, accurate statistics/in game rank, less cheating/abuse, cleaner/tighter maps, less clusterfucking and the current Halo 4 playlists/settings diversity/sandbox tweaking with really high quality mode specific maps to shine. Add in a kick arse campaign and new mode for cloud/large scale/crazy full scale Halo sandbox plus a replacement to FF/SPOPS to try something drastically new and BAM instant classic, for me anyway. Throw in online tournaments and clans that culminate into GC style event finals and a grand final/reveal event to really drive competitive.
I feel like they've done the hard yards/experience/studio through Reach TU/Ann/4 and are ready for this as X1 title now. I guess I'm still excited for Halo, especially regional dedis. To me that's far more game satisfaction then any previous Halo, imagine coop campaign or FF without terribad input latency. Imagine no black screen or fucked up stats/rank. Hmmm, I could care less if I was playing Halo 2, 3, Reach or 4 in that framework. As long as the maps and playlists are really top notch quality for each mode I'm ready to enjoy the best Halo experience, whatever the developer decides from their vision.
Reach wasn't CoD-ized, though. The loadout functionality was per-gametype, not universal, and I didn't have to unlock basic stuff like my own emblem. 90% of the time, the loadouts had all the same weapons, just different AAs. And everyone had access to the same loadouts. Reach also had the ability to remove AAs and any loadout popup completely. The progression system only offered you cosmetics to unlock - no gameplay advantages existed between an Inheritor and a Recruit of the same skill.
Where the CoDization goes awry is how it was implemented in Halo 4. Locking basic emblems for the sake of the progression system. Locking away AAs for the sake of the progression system, meaning people have a material advantage in matches that I CANNOT counter at ALL unless I've played as much as them or have paid money to unlock them faster. Locking away weapons for the sake of the progression system. Making loadouts universal, so now it's impossible to remove weapons or AAs that don't work from certain gametypes without nuking the entire loadout system. Reach never painted itself into a corner, Halo 4 did. Reach started having AAs that didn't work out deleted, Halo 4 added more perks to counter the other perks it already had.
I think you're in the minority on this. Perks and loadouts in the next game is going to be an automatic pass from a lot of gamers who dropped 4 after that first week. I can't imagine the clusterfuck of ideas that are going to get crammed into the next game as Microsoft attempts to sell consoles on the back of Halo. And without halo being a truly unique (throwback) experience who needs it over than fall, COD, or Battlefield? The next game in all honesty is going to have way too much pressure put on it.
I'll remind you that Reach handled the skulls like Halo 4 did (actually, i should say Halo 4 handled them like Reach did...). The skull was utterly pointless in Reach too...