Did a fake article for april fool's day about the tv show, but seriously, if the tv show includes Sarah Palmer, they should pick Anna Torv.
Anna Torv would make Palmer much more likeable.
Did a fake article for april fool's day about the tv show, but seriously, if the tv show includes Sarah Palmer, they should pick Anna Torv.
How many games, which playlists and maps, and which maps do you think are bad? You said you thought most Halo 4 maps are bad, so where's that coming from?
Hey, pro tip, don't try to make jokes about things you actually know very little about to people who actually know quite a bit.
Start thinking more about what you post (this has been a perennial issue with your posting), especially when you are in a solid position of ignorance regarding the subject.
Here's an example of an informed opinion. I think Abandon is bad because it seems like the beach side of the map are at the mercy of people on the high ground, but the high ground isn't particularly well designed since there is so much room around the periphery for enemies to spawn and flank. It's essentially spawn roulette; you might spawn in a flanking position... or you might spawn in a firing line. There are just too many paths and too much cover in the center structure, which ends up turning into a zone of infinite boltshot and simply provides too many opportunities to bail out of encounters. Infinity exacerbates every problem, but Legendary BR's can't seem to save it either. In the 94 games I've apparently played on it, it's very frequently been a random, frustrating experience. On SWAT or Snipes I find it tolerable since the escaping-into-cover issue isn't as bad, but those gametypes make spawning issues become even more apparent.
I did say seems like. You do often mention Halo CE when talking about something, and comparing to it. But then i guess i do say "Halo 3" a lot...Come on man, I'm not shallow like that. Don't disregard my post history because you think I have an agenda or I'm being overly biased. Not saying that's what you're doing, but that's what it feels like.
I mostly recall when you/we talk about stuff like the sandbox or maps or... dunno, anything but controls or other less obvious improvements. You know, the stuff we tend to clash about (at least we ain't having the BR vs Halo CE magnum discussion. Can't recall if have...). So, yeah, i've probably missed everything else you say about Halo CE.You might have missed my posts on this in the past, but I think don't consider CE a perfect game. The controls alone are why I wouldn't ever want a direct remake; they weren't as responsive/tight as I would've liked. And that's not to mention the myriad of improvements made after CE.
Well, i can't say what GAF thought about Halo 3 really, i joined around Reach Beta. Don't recall them being hated elsewhere, AAs on the other hand seem to be getting a lot more hate.I know only 3 of us are having this convo, but I can't be the only person who remembers how many people hated Equipment. Even in HaloGAF threads people hated them, albeit not as much as AA's.
I liked dual wielding too and would like for it to return, but only if weapons are already bundled together (ie: you can only pick up 2 Spikers, not one). Bungie's implementation of dual wielding was not to my liking either; they made each individual weapon weaker when dual wielded instead of adjusting other traits like recoil, etc. -- made no sense.
I'm actually all for keeping some AA's for Custom Games (Jet Pack), but I don't know if I believe they'll stay out of Matchmaking.
Netural flag and legendary BR's.
Well, right, and I actually do do that. It wasn't in this thread, but I did give an appraisal of why I thought things like sprint were bad and want things we could do to help evolve the Halo multiplayer without killing the core gameplay. It was a long, in-depth post.
So yeah, I do do that. But this was sort of a passing joke. Which, I mean, what you're saying is fine, it's just kind of weird because it happens routinely on GAF.
It didn't really seem out of line. It was more of a poke at the game. That's kind of what not being serious usually involves. Making a surface level, trite observation about something.
If I had been serious you best bet I would go much more in depth. It just seems odd that you're calling me out on this when I see it all over GAF is all. I'll be more sober then I guess, as I can't really deny what you're saying. It just seems a little odd how worked up you and stormtrooper got over a little passing jab. I'm pretty sure most would have ignored it.
I know it's such a regrettable outcome but it's a rather forlorn hope really that any of the other two would have been chosen due to the demographics of voters. I'm not sure why it was put in the vote anyway some objective stuff would have been nice. But neutral flag with mantis's sets of alarm bells really.Team Snipers was voted above either of those? Hell it was an option to vote for? Also no secondary is so bad to watch. People just shuffling like idiots or trying to melee.
Can you guys take this to a PM pliss? We're all terrible posters anyway..
B]
Team Snipers was voted above either of those? Hell it was an option to vote for? Also no secondary is so bad to watch. People just shuffling like idiots or trying to melee.
Can't believe they let those two lose to Snipers.
Thinking about it I can't think where some of the flags would actually go on the big team maps.
Meltdown would have it in the middle right in the open either above or below the bridge, Vortex is just too asymmetrical for a logical placement without favoring one team and Ragnarok would just be a slaughter with the long range combat in the sandbox.
Thinking about it I can't think where some of the flags would actually go on the big team maps.
Meltdown would have it in the middle right in the open either above or below the bridge, Vortex is just too asymmetrical for a logical placement without favoring one team and Ragnarok would just be a slaughter with the long range combat in the sandbox.
Well, right, and I actually do do that. It wasn't in this thread, but I did give an appraisal of why I thought things like sprint were bad and want things we could do to help evolve the Halo multiplayer without killing the core gameplay. It was a long, in-depth post.
So yeah, I do do that. But this was sort of a passing joke. Which, I mean, what you're saying is fine, it's just kind of weird because it happens routinely on GAF.
It didn't really seem out of line. It was more of a poke at the game. That's kind of what not being serious usually involves. Making a surface level, trite observation about something.
If I had been serious you best bet I would go much more in depth. It just seems odd that you're calling me out on this when I see it all over GAF is all. I'll be more sober then I guess, as I can't really deny what you're saying. It just seems a little odd how worked up you and stormtrooper got over a little passing jab. I'm pretty sure most would have ignored it.
Posts like yours will get this thread closed as well.
I always wondered was halo 4s asymmetrical map focus a conscious decision or just the way it went
I always wondered was halo 4s asymmetrical map focus a conscious decision or just the way it went
FML. The one chance this week I get a few free hours to game I need to download an Xbox 360 Dashboard update... and it errors every fucking time it tries to download. I just want to blain. Is that too much to ask for.
I really like Halo's asymmetrical maps, and asymmetrical gametypes for that matter. Nothing un-Halo about them, as you touched on at the end there. Blood Gulch, Hang Em High, Damnation, Chill Out. With Halo team sizes, I actually feel like 2-objective-gametypes get a little too spread out, except for the tiny maps like H3's MLG CTF maps. 1 flag, 1 bomb, neutral bomb are sexy.Just another step away from what makes Halo Halo and a step towards Call of Duty...
Haven would be a better map if the bottom was all connected, similar to Desolation.
Top 3 Halo 4 maps:(in no order)IMO
- Perdition
- Harvest
- Pitfall
Haven would be a better map if the bottom was all connected, similar to Desolation.
Top 3 Halo 4 maps:(in no order)IMO
- Perdition
- Harvest
- Pitfall
Even though Valhalla returns virtually untouched from Halo 3 as Ragnarok, it actually plays better in the Halo 4 sandbox. The addition of a Mantis mech at each base is a big reason why. The walking tank has plenty of room to maneuver in Ragnaroks open fields, and when wielded properly can absolutely pin the enemy team in their own base
Flat surface. As is, Haven sight lines are all practically down a straight path.But... the bottom *is* all connected, or are you saying remove the gaps by the man-cannons and have the bottom be a single uninterrupted flat surface?
This would give the map more space and allow for more interesting battles instead of just down hallways or straight lines. Also, I'd take away those walls and possibly place a few Hardlight Shields that can be destroyed (same concept as Jackal Shields on the map) since there wouldn't be a fallzone so that people can fight from the second level. Keep the man cannons there and the general layout/size, but I think Haven could play much better than Halo 4's version. Those grav lifts should have been there at launch too.
Harvest
Hopping on H4 for some Proving Ground if anyone wants to join.
I like this a lot, make the bottom open and the top floor worth fighting for. I like haven, but non stop BR battles in the corridors do get tiring. The only thing I would add to this concept is a central grav lift in the middle instead of those small monument things at the bottom floor (get rid of the two side grav lifts), thus creating another way to get atop the second level.Flat surface. As is, Haven sight lines are all practically down a straight path.
This would give the map more space and allow for more interesting battles instead of just down hallways or straight lines. Also, I'd take away those walls and possibly place a few Hardlight Shields that can be destroyed (same concept as Jackal Shields on the map) since there wouldn't be a fallzone so that people can fight from the second level. Keep the man cannons there and the general layout/size, but I think Haven could play much better than Halo 4's version. Those grav lifts should have been there at launch too.
Is perdition the odst looking map? Because that one is shit, but would have been a cool odst firefight mapHaven would be a better map if the bottom was all connected, similar to Desolation.
Top 3 Halo 4 maps:(in no order)IMO
- Perdition
- Harvest
- Pitfall
JIP coupled with no quit penalty ruins most of the objective modes.I need some more people who actually play this on my FL, if you want pm your gamertag.
fuck I give up, go into CTF I join a game that's 3-0, then 4-0 when I spawn.
Monolith, and yeah that was a good map too. I actually like all the DLC maps more than the on-disc ones.I like this a lot, make the bottom open and the top floor worth fighting for. I like haven, but non stop BR battles in the corridors do get tiring. The only thing I would add to this concept is a central grav lift in the middle instead of those small monument things at the bottom floor (get rid of the two side grav lifts), thus creating another way to get atop the second level.
I can't remember the name but it was in the second map pack, the forerunner themed map. I actually prefered it to haven, it was probably one of the best looking maps and pretty well designed. Unfortunately due to the fact not many have the DLC it is rarely seen.
What didn't you like about it? Personally, I loved the aesthetic and enjoyed several gametypes on it.Is perdition the odst looking map? Because that one is shit, but would have been a cool odst firefight map
I like Perdition, it's the map usually test my gametypes on. ODST aesthetic is pretty cool too.
This would give the map more space and allow for more interesting battles instead of just down hallways or straight lines. Also, I'd take away those walls and possibly place a few Hardlight Shields that can be destroyed (same concept as Jackal Shields on the map) since there wouldn't be a fallzone so that people can fight from the second level. Keep the man cannons there and the general layout/size, but I think Haven could play much better than Halo 4's version. Those grav lifts should have been there at launch too.
I like Perdition, it's the map usually test my gametypes on. ODST aesthetic is pretty cool too.
Isnt that the wedding ring design where everyone is on the diamond?
And no one cares abot the lower section on the map because is a metaphore of getting married and fight in the top?
Isnt that the wedding ring design where everyone is on the diamond?
And no one cares abot the lower section on the map because is a metaphore of getting married and fight in the top?
Monolith, and yeah that was a good map too. I actually like all the DLC maps more than the on-disc ones.
DLC maps are usually better than disc maps in general in my experience, which I think has to do with the fact that the game design itself is frozen by the time they really get going on the DLC. With disc maps, they're presumably refining the game design at the same time as they're trying to make the geometry, so they're less ideal for what the final game is actually like ( by the time the gameplay is set it they've put too much work into the map to scrap it regardless of how well it actually works).
You can kind of tell that something happened near the end of the design of Solace and Abandon that made them throw UNSC crates everywhere to try and save them, anyway.
DLC maps are usually better than disc maps in general in my experience, which I think has to do with the fact that the game design itself is frozen by the time they really get going on the DLC. With disc maps, they're presumably refining the game design at the same time as they're trying to make the geometry, so they're less ideal for what the final game is actually like ( by the time the gameplay is set it they've put too much work into the map to scrap it regardless of how well it actually works).
You can kind of tell that something happened near the end of the design of Solace and Abandon that made them throw UNSC crates everywhere to try and save them, anyway.
The fact that the crates were actual geometry and not Forge objects to me makes me think that they weren't dramatically changed in a desperation move, to me. And besides, don't most people agree if you took half of those random obstructions out of the middle of the map it'd play better?
The fact that the crates were actual geometry and not Forge objects to me makes me think that they weren't dramatically changed in a desperation move, to me. And besides, don't most people agree if you took half of those random obstructions out of the middle of the map it'd play better?