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Haha nothing to do with NeoGAF and I don't think anyone was "hostile". You're coming to a community who has been playing Halo games for almost 14 years now. Many longtime members don't really post here much anymore since they don't really play the games.
But come on. Just honestly look at your last 8 posts here and then say, "oh I don't really want ADS". You've basically said you want it, and that you'd enjoy it in so many words.
Then you keep bringing up Halo 4 as some metric of change in the community. Yes the game was vastly different than its previous iterations. What happened? Oh, after a few months it started to completely plummet in playerbase until it was barely in the top 15 games played on Xbox Live within launch year. And all those changes you love, if you notice, you'll see 343 actually started to take back. They added more playlists with set loadouts, brought back respawn times, started to have set on map weapons again.
The one thing you've completely failed to see, despite saying you've played the hell out of the old games is, that Reach and Halo 4 were not liked by the larger Halo community as well as the preceding games. I don't know why you keep equating ADS with Halo 4 as change. They didn't add ADS in Halo 4. If or when they decide to add ADS, believe me, they'll lose more players forever than gain.
It's not hostility to have charged arguments. That's the point here. You dodged the question about what ADS will add, saying it's subjective. And finally you say it adds value and variety to the weaponry. What does that even mean? How does ADS add value to a needler or an AR? How does it add variety? ADS is a shooting mechanic in that it limits your field of view and movement so that you can fire more accurately as opposed to hip firing.
As for the playerbase having a hardcore playlist to keep the classic community thriving. They've tried that, it doesn't work. Infinity slayer Halo and classic Halo are so different that the multiplayer needs to only feature one of the two styles, otherwise one inevitably loses out. In Halo 4, that was classic Halo because at launch, I don't think they even had a proper non-Infinity playlist and even removed it for a while to tweak it. By the time it came back, the player base dwindled.