It has regular cut scenes if you press the back button.
Very interesting. So then that means the new CG would have to line up properly with the dialogue/music/effects from the original cutscenes? Or is the dialogue re-recorded? I understand music and effects are new and possibly can be switched (I noticed an option in the master menu from the ign stream), not sure about dialogue. Doubtful I think. This leads me to believe that the CG cutscene we saw Agent Clarke observing in the trailer from Chief's classic "bomb run" after Cairo Station is taking some artistic liberties and is slightly different than the one in Halo 2 Anniversary, and we will see him deposit it properly inside the Super Carrier like in the original Halo 2. Speculating like crazy, here!
Uh huh.
I am absolutely down for this. I don't like AAs because it is too difficult to predict what any one person might have at a given moment. Inherent abilities is a perfect solution in my opinion. From the trailer I'm guessing: Thruster/Jump pack, you get slides/evades, vaults, ground pounds, and maybe even double-jump type capability. The more powerful AA-like abilities can just be time/usage-based pickups like OS and AC - so maybe something like ProVis, Jetpack, etc. That's my guess anyway. It's just good news after good news!
Bit of a Mega post but just making it to outline to people still confused everything that is in this Halo collection.
Halo CE:Anniversary Campaign. (2 player co-op)
CE:A Old to New Graphics Switching
Halo CE (XBOX 1) Multiplayer in 1080p 60fps (No graphic changes)
Halo CE + PC Maps
Halo 2 Anniversary Campaign (2 player co-op) completely redone graphics for the campaign, new intro and outro cutscnes, cutscenes replaced with high quality CGI by Blur Studios, Graphic switch feature, New skull(s)?
Halo 2 Multiplayer 1080p 60fps (No graphic changes, possibly superjumping broke)
Halo 2 +DLC* + Halo 2 Vista Maps
Halo 3 Campaign 1080p 60fps 4 Player co-op (no graphic changes)
Halo 3 Multiplayer with Forge and Theater intact 1080p 60fps (no graphic changes)
Halo 3 Maps + DLC
Halo 4 Campaign 1080p 60fps 4 Player Co-op (no graphic changes)
Halo 4 Multiplayer 1080p 60fps + Theater, Forge, Spartan Ops (no graphic changes)
Halo 4 Maps + DLC
NEW HALO Xbox One MULTIPLAYER 1080p 60fps
New engine based on amalgamation of the past engines features, Looks like Halo 4 with Halo 2 features, weapons visible on player bodies. Spartans and Elites playable. Halo 2 weapons.
6 Halo 2 maps completely redone in this Xbox One Engine
Halo 5 Beta.
More info needed
Multiplayer playlists will have gametypes and maps from all 5 Multiplayer titles as voting options. Playlists for specific games will be possible. Campaign playlists will allow players to play things like "every warthog mission from Halo 1-4 one after another" or start at Halo 1 Mission 1 and Play all the way to Halo 4 Final Mission.
Everything unlocked by default, Skulls selectable for every title.
Very good megapost, Stalker, thanks for clearing it up. Frankie said on the IGN stream that the PC Halo CE maps would not be included, but then later came in here and said they are included. Bit of conflicting info here, but I choose to believe that it does based on that post. So the only three maps not included would then be: Tombstone, and Desolation from Halo 2, and Example from Halo 2 Vista lol. Every single map released from 2001-2014 (including the 8 PC exclusive maps) is included besides that. By my count, including Forge Island, that's
87 in total. NUTS. I think the Spartan Ops "maps" are included in that count when it was advertised as "over 100". Kinda misleading, but still bananas.
I'd say it is a pretty safe bet that there would be new skulls (and some missing old ones in some cases), considering they are available across each game as seen in the campaign playlists. I would like to add that the new Halo 2-ish "mode" has Forge. I'm 99.99% sure the old-style one doesn't due to technical limitations of the old Halo 2 engine. I think Frank said as much, too. Somewhat disappointing at least as far as moving weapons around is concerned, but this is still a big deal, and you can still do that in Customs I bet.
Also, some new Terminals seem to be included (, based on the Terminals trailer in the Extras section on the Master Menu.
My predictions for the 6 maps are:
More or less confirmed:
Ascension (medium asym)
Lockout? (small asym)
Zanzibar (large asym)
Then I would guess:
Terminal (large asym, extremely popular in Halo 2 from what I remember, and has never had a remake)
So there
must be at least one symmetrical arena map, to fill things out. That would leave: Midship, Beaver Creek, Warlock, Sanctuary, and maybe Foundation. Out of those, I'm going to guess:
Midship (small sym arena) I hesitate a bit because of Heretic, but I think Midship was just such a classic and standout map from Halo 2.
That leaves one. To me, the best possible thing to do here would be to have a Forge map, since Forge was mentioned for this mode. Ideally, this would be Sandbox-style with almost everything able to be deleted and moved around. This would allow for people to be able to create their own maps for this new "Halo 2" mode going forward, something Halo 2 was never afforded, sadly. Based on this, I'm going to guess:
Foundation. This was a hugely popular map in casual customs from what I remember, especially for Zombies. The layout makes sense for Forge, and could be changed to support Sanc, Warlock, hell even Desolation and Tombstone, and bigger more blocky-style maps like Colossus, as well as a chance to recreate a ton of maps from other Halo games (AND Cragmire
) in Halo 2! Though I would not be surprised in the slightest if the map is Coagulation, just because of the classic-nature of the map, and there is no real Forge spaces.
This is so exciting!