That gets me right in the nostalgia.
I'm only bitter at Grifball. It seemed like when that was included as a standard gametype was right when the game took a turn from being competitive to casual-friendly.
That gets me right in the nostalgia.
It appears this post angered it.
But hold on a sec. Frankie did say that they admit using some assets and tweaking them when asked by IGN during that interview with Dan and him yesterday.The BR and SMG both look a lot like their Halo 3 iterations but they're clearly new models, with much, much higher polycounts.
But hold on a sec. Frankie did say that they admit using some assets and tweaking them when asked by IGN during that interview with Dan and him yesterday.
I'm only bitter at Grifball. It seemed like when that was included as a standard gametype was right when the game took a turn from being competitive to casual-friendly.
Ah.
Oh.
Wait. What?
So are the assets Halo 3 versions that are touched up? Pretty sure mere high-rez texture is not enough to make H3 BR to look like the BR in Halo 2 Anniversary.
EDIT i checked a first person BR pic from Halo 3 and compared it to Halo 2 Anniversary. Similar but there is so much difference in detail, more than mere texture would give it, i think. Halo 3 weapons don't have that high polycounts, the H2A weapons look more like Reach or H4 weapons in terms of polycounts to me.
Halo 3 weapons look way bad in retrospect outside first-person. I remember looking up the Halo 3 BR for my BR redesign thingy and basically assuming I was looking at a Halo 2 BR by accident at first. They look like new assets from the ground up to me.
I only meant the SMG's. Don't think the BR was taken from H3, if it was or not, which I don't think they did.Ah.
Oh.
Wait. What?
So are the assets Halo 3 versions that are touched up? Pretty sure mere high-rez texture is not enough to make H3 BR to look like the BR in Halo 2 Anniversary.
EDIT i checked a first person BR pic from Halo 3 and compared it to Halo 2 Anniversary. Similar but there is so much difference in detail, more than mere texture would give it, i think. Halo 3 weapons don't have that high polycounts, the H2A weapons look more like Reach or H4 weapons in terms of polycounts to me.
I just hope we get game play video and information soon. Don't know why, I've been searching and searching and reading all kinds of sites. Very impatient right now. I couldn't handle if they just don't talk about it at all or don't show much until summer is over.
I need interviews, ViDoc's, game play videos, etc. Hearing about it all come together is interesting. Hell I'm even excited to see how 1080p and 60 fps impacts Halo 4 especially on maps like Vortex and Wreckage.
I only meant the SMG's. Don't think the BR was taken from H3, if it was or not, which I don't think they did.
What about infection customs in Halo 3 or social playlists in 2/3? What about campaign only players? What about BTB teams? The spectrum of gamer styles has always been present since day one CE on OG Xbox.
Sounds like it'll be pretty good.Expect a podcast tomorrow night or early thursday.
customs? fine. campaign only players? doesn't affect MP. BTB? Can be competitive, don't see how that fits in with making the game more casual.
my point wasn't that they gave players options for customs, it's that they focused on making it a MP hopper and appealed to their 'non-core' game stuff.
So how do you feel about it being a rotational playlist, like in Halo 3?
meh. still don't like it.
that compounded with challenges, etc pulled me away from good hoppers to grind out kills for reach and got swindled into playing it in halo 3 because it was new and exciting.
i just want slayer and actual objective gametypes.
Fair enough.
Also, I want to remind people that high-res stuff does exist for Terminal. Terminal was supposed to be in the Anniversary map pack, but it got cut. Then for the 3rd Halo 4 map pack, they talked about using some assets from it for the city looking map. Expect Terminal to be one of the 6 remade maps.
customs? fine. campaign only players? doesn't affect MP. BTB? Can be competitive, don't see how that fits in with making the game more casual.
my point wasn't that they gave players options for customs, it's that they focused on making it a MP hopper and appealed to their 'non-core' game stuff.
That was Chichen Itzá a map MM players loved but the Grifball community hated.There was this one map in the Crypt on Sandbox that had sloped sides for Grifball. You'd spawn in the sky and then fall down. I think that was like the only non-flat court I played of Griffball in Halo 3 and I thought it was pretty fun.
That makes your intention clearer, the developer choosing to go more casual. On that note I'd still say Halo 3 overall started that during development years before release, rather than grifball being added months/years post release.
I do agree with your intention behind reducing player pools for core playlists like Slayer & Objective. I thought the same things about Infection as you do Grifball, I guess the masses have spoken as both playlists enjoy higher populations than the hardcore MLG/AGL in late H3, Reach & 4. Here's hoping the collection or H5 can redeem players to want to play in game ranked slayer/obj over infection/grifball.
Oh my rather desperate no?
Yes, b'cuz halo 4 is a direct port to the collection.Are we gonna need gold and an XBL connection to play Spartan Ops again?
For some reason I see it happening.
I think the issue with 4 is that there wasn't that hardcore itch scratching playlist right off the bat, you know? I kept playing because my friends did and it was a good social time, but I really didnt enjoy the random/casualish experience that Halo 4 offered at launch. I assume a lot of other people didn't either as the population seemed to drop like a brick in water.
I can't attest to Reach hoppers having that many players (mostly because I can't remember what the numbers were like) but I DO think the ign article about the MCC being a giant info-grabber to see what players like could be pretty accurate.
I don't want to take playlists away from people that genuinely enjoy it mostly because I don't want them in the competitive side lol (kidding, mostly). I just want a healthy enough population to satisfy both sides of the coin and for people to just have a good time again.
edit: sorry, i didn't proofread any of my last posts because I'm doing this at work and just spitting out a stream of consciousness. apologies in advance if i'm making no sense.
Too right, Reach's arena ranking failed as no one wants to always have to achieve your rank over and over again. Keep highest AND current rank in game where current can go up and down based on your skill/performance.
I complete agree about 4's lack of the hardcore at launch and to a large extent even now. CSR being external to the game sucks but what is worse even to current day is guests, quitting and host migration. Forgetting about randoms vs. teams for a moment who cares about rank when guests are allowed in every playlist and stats are borked almost every game due to black screen/host migration and quitting.
Dedis fix an awful lot of these issues and I can't wait for a real in game rank to return, especially at launch.
The days of H3 making infection a weekend ranked playlist were pretty funny indeed.
Another favourite game type I'll be able to relive in the collection, awesome.The days of H3 making infection a weekend ranked playlist were pretty funny indeed.
I was actually kidding, because I thought the obvious answer would be no.Yes, b'cuz halo 4 is a direct port to the collection.
Hey, I just realized
http://img3.wikia.nocookie.net/__cb20080630180100/halo/images/thumb/6/66/Backwash.jpg/500px-Backwash.jpg[img]
The King has returned
Serious though: I wonder if they'll let you spawn with grenades on it now.[/QUOTE]
Ooooh that reminds me, I wonder if fire grenades and the flame thrower can now be matchmaking for H3? I always loved the fire grenade arc.
[img]http://cdn.staticneo.com/w/halo/thumb/9/90/Fire_Bomb.JPG/300px-Fire_Bomb.JPG
It supposedly contains all DLC. Forge Island is DLC.Will Forge Island make an appearance in MCC?
The hilarious secret that now Backwash is top-tier. Lets get misty.
#HireJuicesArena sucked because I went 49/49 one season and got Gold. The next season I went like 18/22 and got Onyx.
Thing was a piece of shit that was ruined by fucking terrible playlist settings in the beginning to the point "Arena" quickly meant nothing more than "Bungiefunlandterribleplaylist 3.4 Now with 1000 free hours"
Total Morans over there running things. Give me control of playlists.
I'll be cool with them contextualizing MP as a sport as long as they have way better UI for it, let me see stats in-game and make it a better visual experience. At the moment I'm really digging Destiny's MP UI and would love to see similarly stylized UI in future Halo games (and not the ALL CAPS, squared stuff in Halo 4).