wesleyshark
Banned
Yeah, I'm in the same boat. I don't necessarily mind stuff like Requiem where you happen to come across an "active" Shield World and see new weapons, tech, etc. but I feel like demystifying the Forerunners goes a long way in screwing with our conventions of them - being able to kill Knights with human weaponry just makes them feel so weak compared to what we've been told about them.
All of the insight into Forerunner lifestyles is pretty disappointing too - I preferred when they came across as dead, mystic engineer Space Jockeys, rather than being crystal spires and togas space hippies. Memory spores, thinking plants, perfumes, etc.
That's kind of part of the eventual issue you run into, though, when you use plot devices such as "ancient, extinct race left a bunch of their technology around". At some point, the story is going to lead characters to finding out more about these beings, and in the end, it's going to alienate some of the viewers or readers of that story.
When you use such mysteries, it causes us to begin to imagine what they were like, and who they were, and why they vanished- and when the lore-actual truth of it all eventually comes to light, it doesn't match up with what a good chunk of the players had created in their mind.
It's kind of a common occurance with deeply tangled sci-fi stories- there's usually always something ancient. Something mysterious. Something ominous. And once it becomes less of any or all of those things, it disappoints some folks.
Not sure if that's actually an avoidable thing, unless you just don't use those plot devices at all, or just leave the mystery hanging forever, which has its own set of frustrations.