VincentMatts
Member
If you take the top off of your Jeep, you have a second Jeep. Right?
Exactly
If you take the top off of your Jeep, you have a second Jeep. Right?
It's probably a hard choice and I feel rocket league is too light on content and modes to be fair.
Rainbow six is the best mp game this year but probably too late in the year.
I'm pk with the choice. Just feel a of halo shouldn't be there.
I guess with the amount of content cod is ok even though I'm not a fan, it would be there no matter how good it is
Did you really play that stuff all that often in the older halo games?
I'm all for variety but I would much rather 343 focus on maps over fringe gametypes like juggernaut
I know infection was more mainstream but I would take a new map over it any day
Should say I'm dissapointed in 343's policy to call remixes and forge maps new maps - so I would much rather effort focused on actual new maps than game types.
Hell removing gametyles like breakout will make me happier than having more gametyles
They're all similar i dont care what anybody says... playing the remixes is nothing like playing a truly different map. Sure, they might have made a few tweaks and put something in / took something out... but it's the same 75% of the map. IT really just seems like a corporate calculated strategy to maximize profits while keeping costs to a minimum. And i cant fault them for that... they're a business just like any other and they're focusing their time on what is netting them the most profit... the utter shit Warzone and Req system.
Remix or not, how does offering more maps for free maximize profits?
It doesn't... that's why i say i understand what they're doing. I just wish they weren't. I'd gladly pay for packs of 4 DLC maps that were new developer made, non forge maps or even remakes/reinvisions of classic Halo-Halo3 maps.
It's obvious that H5's concentration on Warzone and Req was a contributing factor to it launching with less maps and modes than any Halo ever.
They play totally different, at least Truth and Regret do play way different, Regret is about top mid control, truth is played with controlling the Bubbles and P tower. so, is not about what you care, is about what the layout dictate on the play style of the map, I can agree of Eden and Empire, as You put both map and for me they are the same map with forged pieces moved (Kind of what it could be done with Anniversary Battle Creek), truth and Regret however are as similar to each other as Zealot and Midship are. 343 wouldnt had called Regret a remix and people probably wouldn't had been thinking is a remix of Truth.
I really dont care why they are doing remixes, and on the context is irrelevant.,
You don't even play Halo, man.
I hope they create social playlists soon. People quitting in my matches is probably half of the matches now. I'll be 7 and 1 and a couple people are sucking and they just quit. I'll finish the match 4 v 1 and will have a like 20 deaths. It takes all of my strength not to do anything besides report them. FUCK quitters.
Lol I know buddy... and that's why nobody has seen me on there in a long while. I got burned out on the current offering and just want more, unique, non-forge Arena maps and all the old game modes back. When you have a limited amount of play time you have to be choosy on where to invest it... with all the other compelling multiplayer shooters out right now it's impossible for me to justify spending time in Halo 5. Rainbow6:Siege is where i'll be until H5 gets a much needed infusion.
Oh i completely agree about Truth and Regret and Zealot and Midship... that's an example of a remix done right. Eden/Empire is too similar. Maybe if one half of the map was gone and replaced by some forerunner structure with completely different layout it would be ok. I just feel that these remixes are a cost and time efficient way for 343i to up their map-count while focusing their core resources on Warzone and Req stuffs... they know where they're making money and i must have been a central principal behind H5 and how it would evolve post-launch.
Oh i completely agree about Truth and Regret and Zealot and Midship... that's an example of a remix done right. Eden/Empire is too similar. Maybe if one half of the map was gone and replaced by some forerunner structure with completely different layout it would be ok. I just feel that these remixes are a cost and time efficient way for 343i to up their map-count while focusing their core resources on Warzone and Req stuffs... they know where they're making money and i must have been a central principal behind H5 and how it would evolve post-launch.
Did you even play after they fixed the playlists and included a bunch of maps to the rotations?
Again, if the map is good, and doenst play like the map it is based on, what is the problem than they are doing that? I will preffer getting something good like Regret, than paying for a DLC and get medicore maps that are never going to appear in Mactmaking because most people are not going to pay them.
However, it doesn't go against me hopping to get brand new map with different layouts and design, bring me a good mid size asym, something like construct, lockout, damnation etc, or mid circular 4 points maps, like Warlock, Derelict, etc
also, I think Forge and BTB go hand and hand
Eden & Empire play absolutely nothing a like, like it's borderline stupidity to say they do.
Halo 5 has way more quality Arena maps than any other Halo game at this point in its life. The game has barely been out a month and people are constantly whining about map count, I don't get it. No shooter injects a huge DLC map count into its rotation a month in, why are we expecting differently here?
Eden & Empire play absolutely nothing a like, like it's borderline stupidity to say they do.
Halo 5 has way more quality Arena maps than any other Halo game at this point in its life. The game has barely been out a month and people are constantly whining about map count, I don't get it. No shooter injects a huge DLC map count into its rotation a month in, why are we expecting differently here?
Even if the approach on gameplay on the map should be different, you must agree that they look too much alike for people to feel the play the same, the outside part, each of the bases, and tower have the same layout, however the addition on two catwalks in one of them, makes one map Asym and the other Symetrical.
That is very true indeed, we usually waited 2 or 3 month to just get 3 maps on previous Halo.
Even if the approach on gameplay on the map should be different, you must agree that they look too much alike for people to feel the play the same, the outside part, each of the bases, and tower have the same layout, however the addition on two catwalks in one of them, makes one map Asym and the other Symetrical.
That is very true indeed, we usually waited 2 or 3 month to just get 3 maps on previous Halo.
Eden & Empire play absolutely nothing a like, like it's borderline stupidity to say they do.
Halo 5 has way more quality Arena maps than any other Halo game at this point in its life. The game has barely been out a month and people are constantly whining about map count, I don't get it. No shooter injects a huge DLC map count into its rotation a month in, why are we expecting differently here?
I personally dont like Regret AT ALL. Too obstructed and visually "blocked off" imo. To each his/her own. Map design is personal. What isn't is shipping with almost half the number of Arena maps as any other previous Halo.
They look alike, but they play NOTHING alike.
Looking similar and playing the same are two different things. I see people constantly say that the maps play the same, which just isn't true at all.
I think Halo Reach (6 "arena" maps if you can call them that) and Halo 4 (5 arena maps i think) had a worst map rotation on release than Halo 5 (5 arena maps not including the remixes).
I see you BraXzy.
The difference is probably that Halo 5 has a much thinner map count than previous games on launch, partially because of the remixes but also because it had decided warzone and breakout maps.
The outlier here is BTB, if you see Halo Reach and Halo 4 map count for non BTB games, the amount is practically the same, but these other Halo had more maps for BTB which didnt came on release for Halo 5,
Now forge has been used very good so far in BTB, as BTB has always been about large open areas, Halo 3 shiped with only with 3 real BTB maps, Halo 5 have 4 BTB forge maps, that even if they are forge, the most important aspect of forge (IMO open terrain) its very different in each map.
You dont JUST play BTB on "BTB-esq" maps. I can play slayer or ctf or oddball or assault on all of them as well. That's the issue.
The biggest disappointment for me is that 5 maps are exclusive to breakout.
I know some people love it... And it's great that they tried making a new arena game mode (although we shouldn't have had to sacrificed old game modes for it)... But 33% of the arena maps are exclusive to a niche game mode that not everyone likes. It's just a bummer to me.
Imagine if breakout didn't exist and in its place we had the missing game types + 5 more arena maps for the other modes. You probably wouldn't see nearly as many complaints over the map count then.
I dont get your post.
Nah, Breakout maps are also forged, so at best you would only see 2 or 3 more forged maps.
The biggest disappointment for me is that 5 maps are exclusive to breakout.
I know some people love it... And it's great that they tried making a new arena game mode (although we shouldn't have had to sacrificed old game modes for it)... But 33% of the arena maps are exclusive to a niche game mode that not everyone likes. It's just a bummer to me.
Imagine if breakout didn't exist and in its place we had the missing game types + 5 more arena maps for the other modes. You probably wouldn't see nearly as many complaints over the map count then.
In the past, there existed maps in the sandbox that could accommodate smaller Team Slayer games and larger BTB ones. Those maps simply don't exist in Halo 5 (whether you think they were particularly good ones to have is another matter.)
This. You could play whatever non-BTB-only gametype on ANY map. Halo5 with it's design choices has thrown that out... so far.
So you prefer quantity over quality? You saying they shouldn't use Forge maps contradict this (even thought I think the BTB forge maps are good).
Did you even play counter-strike? Arguably the best fps ever. It had 4 maps on rotation for years.
In the past, there existed maps in the sandbox that could accommodate smaller Team Slayer games and larger BTB ones. Those maps simply don't exist in Halo 5 (whether you think they were particularly good ones to have is another matter.)
When did i say that? I never said that? lol
So you prefer quantity over quality? You saying they shouldn't use Forge maps contradict this (even thought I think the BTB forge maps are good).
Did you even play counter-strike? Arguably the best fps ever. It had 4 maps on rotation for years.
Basically it just seems like they designed all the content thinking it was plenty if you switched between all the modes evenly... Fact is though not even close to every player is gonna do that. if you're not bouncing between all 4 of warzone, breakout, standard arena and BTB you're missing out on a significant portion of the maps.
Maps that can accommodate multiple game modes are very much needed.
Is the next update supposed to be written or is it on twitch?
Is the next update supposed to be written or is it on twitch?
They do have a neutral flag in breakout I wonder if its possible to do a neutral flag gametype? Or perhaps a round based one flag based off of breakouts gametype.
Problem is, i find that the quality isnt great either. Most of the maps are average at best and honestly, i feel like the maps made in BTB are better "halo maps" than the ones 343 have been making. Sure theyre based on old Bungie maps but still, its fucking forge! 343 didnt do a good job at all imo with the maps in 5, or 4 for that matter. I didnt like most of 4s maps either other than Heaven.
And to add to all this, they make variants of these average maps that are out and call them new. Terrible job.
There hasnt been really good Halo maps since Halo 3 first DLC, aside from a few exception and remakes (which is debatable if they are really good) everything since Halo 3 maps has been bellow average, Halo 5 is actually an Improvement for Halo 4 and Halo Reach (barf).[/QUOTE]
Fully agree on this. Which is why it's so painful to see the potential.