Is the HCS req pack going to come back? I wanted to get it but didn't know it was only up for that weekend -.-
They've not said anything about it coming back as a HCS pack, but apparently they can be found in normal packs now, though the legendary rarity makes them hard to find. Maybe it'll come back at some stage as some big online matches or LAN's take place.
I'm literally ecstatic to never play warzone again after the update. I actually liked it at first. The most casual random shitfest in the halo franchise.
What's happening to war zone?
Nothing, just social playlists so im not forced to make the decision between playing EG in arena, or jimbob723 spawn killing me with random weapons/vehicles.
What the fuck. I'm gold 6 and i keep having to play against fucking diamonds. Wtf is this shit.
That usually happens when their teammate kills them by accident after you put so much damage in. Have you ever killed a teammate by accident and it was never a betrayal?kills from the grave with a br literally seconds after i've been killed? had this happen twice tonight. never seen it before. lag related. i guess.
http://xboxclips.com/LoopOfHenle/de043c23-3cdc-4e1a-9508-550db46be441
http://xboxclips.com/LoopOfHenle/38370e05-1b7d-47fa-9e02-7c51973429a9
That usually happens when their teammate kills them by accident after you put so much damage in. Have you ever killed a teammate by accident and it was never a betrayal?
It's the player base dropping in users.
Or...he's playing at a level the system sees him as a diamond. He's almost Plat, not exactly a huge jump.
Or...he's playing at a level the system sees him as a diamond. He's almost Plat, not exactly a huge jump.
I'm literally ecstatic to never play warzone again after the update. I actually liked it at first. The most casual random shitfest in the halo franchise.
Honestly, the fact that you can't derank me bothers me a ton. Everyone should start at Bronze, too; this placement crap is ridiculously generous with the ranks it gives to some players. I had 6 wins, 4 losses in Team Slayer, so I'm Platinum. My friend had 5W/5L, so he's Gold. Another friend went 4W/6L, and got... Platinum?
If this system is based on wins, it is lousily designed. Or maybe (probably) I'm taking it from too simple of an angle.
If you are around 50% w/l then the system is working perfectly.
Is it, though? Seems like nobody would progress with stats like that. If anything, that means the system isn't working.
In addition, the fact that your rank doesn't mean you're matching with people of your rank means ranks don't matter at all. And in a situation where your rank and actual MMR aren't one and the same, what's the point? In Halo 2 and 3, I rarely got thrown into matches with folks more than five ranks above me, but in Halo 5, I've been in matches with everything from Golds to Onyx in the upper-2000's. If that tells me anything, it's that ranks are completely meaningless.
So what GMT time is the stream tomorrow? Looking forward to it
If your w/l ratio is around 50% that means you are being ranked against players of similar skill. THAT is the purpose of the system.
Trup1aya said:Your division matters, just not as much as your MMR. It's simply a visual representation of your peak performance level during a season.
Trup1aya said:The problem with H2-3 system is that your rank was less a measure of shill, and more a measure of how you were using the account. Boosting and deranking really screwed with the systems integrity and its ability to create close match ups.
More than likely it's the player base. I've seen Gold's matched up with Onyx in some matches. This is definitely due to not being able to go down in ranks, so someone who hit Onyx after 10 matches can never go down below that coupled with the fact the game is probably 18k or less players separated into Arena, Warzone and Campaign, and with region matching being stringent, they're probably aiming for low lag versus similar skill first.
With forge incoming and my inability to sleep, I came up with a potentially cool and unique game type. But before I begin to invest further in the development of my ideas and what could prove to be a difficult design process, I have a question that can make or break this before I even begin --- can you forge and script an entire moving map?
Think bigger!
How about moving bases?
You grab the flag from the enemies base, after you find it. Then have to locate your base has which has also moved.
Easy when compared against braxzy. haha
plz understand
So what GMT time is the stream tomorrow? Looking forward to it
I'm excited for Forge.. I should probably get thinking on some ideas before it releases though :3 Fingers crossed for this stream tomorrow. Plz be gud.
Yeah should be good, last one was good. Last stream they played a couple of matches, I'm hoping they do the same on the new Warzone and Plaza remix map, maybe show off some of the UI updates etc. Then spend a whole bunch of time going nice and in depth with forge.
I'm a total forge nub, so far the only idea I have is recreating this on that sexy space canvas
no poll this week, but team is working on a few options for this weekend - looking to drop details as soon as I'm able!
New gametype playlist. Get your oddball! Get your fiesta! Get your rocket race!Saw this on Reddit, not sure if it's been brought up here.
https://twitter.com/Brav/status/674760403902074880
Last time watching them play Warzone was kinda meh, I get that they were trying to show off new REWs but reskinned vehicles weren't that exciting. However the fact we have two new maps to preview I'll be happy with seeing matches on them
I've dabbled in Forge in the past but the last time I really did anything was in H3 and Reach. I was obsessed with making race maps. So fingers crossed we get our missing gametype...
A fair point. But the way you gain and lose CSR points towards your next numbered tier is very, very strange. I've got a WLR of 1.857 in Team Slayer, with 39 wins and 21 losses. And yet I've been stuck at Diamond 1 since I screamed out of Platinum. Losses take less points than wins earn, and losses with a leaver on your team take even less than that. I get that punishing players who are already hypothetically beaten is harsh, but ranks quickly become meaningless when that's how you approach them. Any solution I could propose to fix that problem would be ripe for exploitation, so I can see why 343i went with this model; that doesn't mean I have to like it, though.
Triscuitable said:Maybe so, but "peak performance" doesn't matter to players as much as "actual rank representative of skill" does. If the system is placing folks in everything from Bronze to Platinum after ten matches, then a lot of the time, "peak performance" isn't actually being held to a very high standard of play, especially when my friend with a KDR of .3 is able to place in Platinum, just as I did.
Triscuitable said:I didn't mean to imply that I'd like to see those systems return. I don't. I want to see the system as it is, tweaked to better represent player skill. Honestly, this boils down to one simple factor: start everyone at Bronze, and let them work their way up. Make climbing the hill a rewarding experience, rather than some sort of oddball system that throws people in anything from Gold to Diamond immediately following ten placement matches.
But teaming up anyways and having your brokebackbro dropping unlimited nades at geese behind you could be fun.Same, I pretty much exclusively made Race maps. Gungoose racing sounds like it could be really fun, kind of like Rocket Race without the need to team up.
The day we get a good facing worlds clone for CTF and it's added to the hoppers I will cry man tears of love.Yeah should be good, last one was good. Last stream they played a couple of matches, I'm hoping they do the same on the new Warzone and Plaza remix map, maybe show off some of the UI updates etc. Then spend a whole bunch of time going nice and in depth with forge.
I'm a total forge nub, so far the only idea I have is recreating this on that sexy space canvas
I remember it looking a lot more detailed back in the day...
The only time I've ever seen a gold is when playing with a mixed party and even then it's happened like twice.
The percentage of people who hit Onyx after placement matches in Arena/Slayer is extremely low, I would wager.
Where are you pulling these 18k numbers from anyways? Isn't it ahead of BFront, which is peaking at 50K?
But teaming up anyways and having your brokebackbro dropping unlimited nades at geese behind you could be fun.
Yup. First off they need to show you what loot quality something is when in your customisation options. Not sure how this one was overlooked when they're building a system based around loot and item rarity.
Then there needs to be a player card that pops up when you inspect someone, like Destiny or World of Warcraft. Having great gear isn't half as fun with no one around to show it off to. The variations of each armour are so subtle, how are people going to know I'm using the ultra rare Mark VI not the common version, they look so similar.
Lastly the armour needs to be made more distinct, it's way too hard to read most of it, which I mainly put down to the coloured undersuits merging with the same colour armour. I think they should make undersuits black by default, and have the coloured ones as unlocks or vice versa, then its an extra unlock for the Arena side of REQ cards, since that could always use more options. With the picture on the right you can actually tell what is armour and what is the undersuit.
Hey all, wanted to jump in and clear up any confusion with the sampled playlist numbers. As many of you know, HaloTracker's numbers are sampled, meaning they don't account for anywhere near the total number of players in Halo 5 or specific playlists. I am happy to say that not only are the playlist numbers much higher, but that we've actually seen increases from the last few weeks, not a massive dropoff like some have extracted from the HaloTracker data. That would indeed be a problem, and I'm pleased to say we're actually looking at quite the opposite.
These false player count estimates have a tendency to grow into rumors about the state of the game, and while I'm unable to share exact numbers, I'll do my best to add some clarity wherever I'm able. If I miss a post or a thread that needs some clarity, please feel free to tweet or tag me and I'll do my best to jump in with some clarity (in cases where it doesn't compromise my employment).