Yeah no kidding. I can't explain it. I mean Forge is better than its ever been, but this was what playing on Paradiso on Reach was like. Playing these BTB Forge maps in Halo 5 is just sad. I do not like it at all. Give me weird looking textures even if they look mishmashed then this weird smooth, almost barren look. I'd rather have Breakout maps for BTB than what Headlong and the Longbow remake look like.
You have explained what we lost...
What we gained?
In any Forge previous to this one, that interior would have been a visual mess of either total grey (3 and Reach) or just muddy darkness (4 and H2A). It'd be impossible to create something that played halfway decently, let alone had the amount of atmosphere.
I wish that they had some simplistic textures to swap in addition to color tints, but H5's Forge looks to be a massive step forward in making any sort of map style playable instead of needing to build around Forge's limitations.
I find it hilarious that we've gone from "what's with these cluttered dev maps! Give me CE and 2 plain areas" and people are now complaining about Forge maps having a simplified aesthetic. Gameplay is king, and for the Forgers who want to put the time into it for customs they'll be able to make better looking maps than ever before.
Ooh, yeah, meant to say something about that. Fantastic job on that, Fuchsdh!
Sik had the idea, I just had the copy of After Effects