Enemy design under 343 hasn't been great. When I kill an AI, I don't feel like I outsmarted it, and when I die to an AI it doesn't feel like it outsmarted me. It just feels cheap on both ends. "Oh it had a one-shot weapon and knew I was walking around the corner based on literally no evidence whatsoever." "Oh, it's an Elite. It's just going to mindlessly stroll to its destination allowing me to shoot it until it gets there." "That Soldier has teleported to 5 different locations. I wonder when I'll be able to shoot it and actually have the damage persist." "Oh that boss can kill anything in one hit and it's health bar doesn't decrease when I pump an entire Sniper mag into it."
I'm pretty sure people develop narcolepsy when they have to play against Halo's AI nowadays.
Firstly, agreed on bullet sponges and OHK.
Overall for the numbers on screen I think the AI is pretty intelligent in terms of handling groups or map routes etc. Check this one out, perhaps a solid example of some randies working well and the AI making "swarm" choices on the fly without hesitating. I parked a Mongoose in the doorway to see what the AI would do. We held the bottom inside of the base in the first round for over 1 minute to clear the round really fast.
http://xboxclips.com/Ozzy+Onya+A2Z/345dde45-237a-4262-89b1-3e84c8d0c928
The AI never stopped and got caught on the Mongoose/doorway, they easily took the other door route for the most part. Occasionally, again without pause, a soldier would come from the left wider door trying to slip in. We even had some teleports on to the roof to get at us. The randies and myself just lined up and laid waste to waves of the crawlers on soldiers as a group held up defending the base.
Pretty sweet if you ask me. Sure the AI could have gone a step further similar to infection style play by building up their forces then overwhelming us. However, what are you expecting? Perfect AI in such dynamic map locales and combat encounters isn't ever going to be 100%. Sure the AI could be updated to bring a soldier in to blow up or melee the Mongoose out of the way but overall I felt very satisfied with the encounter and little AI experiment outcome.
I can agree there are some wildly varying encounters and map positions with respect to the AI elements. Then again I also enjoy the toughness of Firefight and don't mind losing 50% of games so far.
On another note, what the hell happened here? Latency or a cheat of some kind. This games' connection was near perfect apart from this one key moment to lose the game, I feel like I'm seeing ill-timed latency teleports at key times more and more in the last few weeks. Is there a tiny standby cheat players can kick in for their player against the servers? I played some onyx Arena Aussie players, and got stomped bigtime, but they had some encounters like this early in the game to establish dominance.
http://xboxclips.com/Ozzy+Onya+A2Z/6f42fbae-59d9-43b9-8acd-973468db6a86