Samurai G0SU
Member
Just noticed the spartan company pages shows who is online. You dont need to be friends anymore!!!!
Am i late to the party? Thnx
Am i late to the party? Thnx
Just noticed the spartan company pages shows who is online. You dont need to be friends anymore!!!!
Am i late to the party? Thnx
Jesus gosu get your shit together..
Almost one week late.
Jesus gosu get your shit together..
Still need the coop cheevos?
Count me in
I'm playing firefight now so just send me an invite when you get on.
I'm on and snooping the Spartan Company. Who should I join?
I'll be on 15 mins from now
I have to say, that SnapMap in Doom really makes me envious. Its great to be able to play SP user created levels. I could see a ton of potential for that in halo6.
Heres hoping Forge goes that route next game. If it doesn't, ill be extremely disappointed.
Love halo haha
Radar too OP guyzzzzzz.
Cat and mouse:
http://xboxdvr.com/gamer/SaMuRaI G0SU/video/19255545
Whoa that's a brilliant idea.I've been saying this forever, literally infinite co-op/SP content. Charge RP/$.
Top tier Halo 5 gameplay
Is the server acting up for anyone?
Cause I just played an entire match of Firefight where I couldn't use REQ's cause the game is in an endless loop of retrieving data.
Yeah, why can AI restore health? Very cheap and inconsistent.Lol, I shot an entire High Five! rocket launcher into a Hunter Elder, got killed by an impossible tracking fuel rod gun shot, and then saw his health magically restore itself to full.
Fuck that shit. What's the poing of using REQ's if the game's going to be all like "well fuck you and your damage".
Didn't most of you complain the FF was too easy in the beta lol?
Y'all probably figured this out already, but I picked up some LightRifle variant off of a dead Knight, and with it, I was able to three/four shot every soldier... And I was able to kill Knights long before their health was even depleted.
It made me hate the Promethean encounters a lot less.
People need to pick up weapons from enemies more often.
Even a standard boltshot reqs prometheans.
People need to pick up weapons from enemies more often.
Even a standard boltshot reqs prometheans.
Of all the weird decisions in Warzone this might be the weirdest one to me. Having to hoof it to the REQ terminal (which is sometimes close by and sometimes a decent jaunt away) after each spawn to top off feels like it shouldn't be necessary, but it is.Or, why not make us start the game with full ammo clips? What 343 is telling me is that these spartans go to a battle, grab their guns and prepare but dont bother putting in full ammo clips? I find that so dumb.
You should spawn with full ammo at all times. If i die, i spend a few seconds at the req screen setting up my stuff anyway, why the hell do i then need to go walk beside it to get my full ammo clips? So stupid.
Of all the weird decisions in Warzone this might be the weirdest one to me. Having to hoof it to the REQ terminal (which is sometimes close by and sometimes a decent jaunt away) after each spawn to top off feels like it shouldn't be necessary, but it is.
Would probably be nice to Forge in ammo crates outside of the bases so you don't have to run to REQ stations. Urban in particular could benefit.
Halo players act all high and mighty because they play a game that takes skill but the average player is a fucking dumbass who deserves to have their hands amputated.
Fuck randoms
I grew up playing HALO 1 LAN parties and have been obsessed ever since. But for some reason I was just over it after 4.
I may or may not have done this once (or more)
I agree. The current respawn system would have fit a lot better into the Firefight beta. The beta was too easy and it would have made sense to have been punished for dying. They made Firefight more difficult, which is what was asked for, but the enemies are punishment enough now; the respawn timer feels like overkill.The spawn time system needs reworking. Getting punished for dying is ridiculous when the game throws truckloads of enemies at you that can kill you in two or three direct hits.
I really enjoy the mode, but I feel the difficulty is not because of enemy AI and is just because of bullet sponges. It basically boils down to whether or not your team is willing to spend enough reqs to chip down the boss health in time.I've been making bank since the firefight update, so many req packs, so many points.
Also the difficulty seems just right for Firefight, I've won about half of my matches so far. There are a couple of round which are too hard/easy but overall the balance seems damn good to me.
Swapping out for enemy weapons similar to campaign is viable in early and mid rounds, by late rounds you're calling in vehicles or heavy weapons. Also selecting unlocked weapons with extra ammo helps.