Prinz Eugn
Member
Well, I'm getting on.
You have to be champ 1 or you're a scrub
Well then...
Stop posting and play
Onyx SWAT fo life.
Im not home. Picking up my wife from the nail salon.
The multiplayer team has been keeping a close eye on Community Doubles feedback, and currently working on Doubles-ready dev maps as well. Over the course of the next two weeks, we’ll be working directly with community Forgers on improvements to the maps, and then holding a poll to determine which of the community-created maps will be included with the dev maps in the next iteration of Doubles. Stay tuned for more details and related info.
Oo gottemPillow from the dry cleaners? Gotcha.
Renegades fails to beat Liquid and now EG has a chance to grab that last spot for Pro League finals. But they gotta beat CLG. Last match of the night is going to be lit.
Doubles dev maps?!
I noticed that too. But I think it means the current forge maps, but adjusted by 343.Doubles dev maps?!
renegades nooooo. such a hard team to follow. i love these guys but i don't think they are geling
CLG 3-0'd EG so Renegades is going to the finals. The EG decline since Xgames is crazy. Wouldn't be surprised if they blow up the team for next season.
Oh yeah I'm fine. Just busy. Thanks for asking and poor G0SU haha.Everything ok?
If we end up kicking anyone it would be gosu so you're safe for now.
Slayer playlist continues to be neglected. Lol
Very disappointed about EG.
It really wasn't a decline so much as everyone else improved while they stayed stagnant.
They lost two games early in the season that were likely due to back to back player vacations. I'll give them that.
But the real pivotal moment was when they played nV in back to back weeks mid season. The first time the played them, EG ended up losing in a game 5, but the game 4 should have been where EG seeled the deal, they were seconds away from securing the game winning stronghold, but nV made a sneaky play to contest the hill at the last second. Had EG won that game, they'd be in the finals right now.
As the season went on, EG dropped games to teams that were seeing improvements. E6 beat CLG, nV took CLG to a game 5. ALG poached some players from the AM circuit and improved tremendously.
I just hope for next season they can fine some players who can spend more time practicing
I really hate Soldiers too. I think everyone does
It's only warzone where I don't like soldiers, they're fine in the campaign.
Honestly I enjoy fighting them just as much as elites..
I perfectly understand wanting to differentiat
The issues are amplified in Warzone for sure. But they aren't fun to fight in campaign either. Where the covenant damage models and behaviors allow for varied strategies, with the solidiers it's always: widdle health, wait for opening, hope they don't teleport, headshot, repeat.
Cross posting from the Forge thread - would you guys like to see this in MM instead of Orion or Pegasus?
Fever Pitch - A Halo 5 Forge Map
Let me know what you think!
Honestly I enjoy fighting them just as much as elites.
I disagree that the covenant allow for all that much more strategy than prometheans. There's rarely much strategy required in Halo's campaigns at all.
knights and soilders need some tweaks, such as better hit feedback, but are ok. crawlers are just fucking awful though. theres always a shit ton of them, they are fast, they rush forward, and the spew nonstop guided bullets. yes, like grunts, you can head shot them, but that doesnt mean they arent the most annoying halo 5 enemy by a large margin.
You could say literally the exact same thing about the Prometheans just by swapping the elites for soldiers, and plasma weapons for Promethean weapons and it's just as true. You could take almost any of the encounters in H5, swap the covenant with Prometheans and you'll have just as many options in how to approach and tackle the situation as before.strategy probably isn't the right word. tactics I should say.
But are you serious?
With the covenant you can play the same mission 10 times and employ different tactics every single time. And the enemies will as well... And you had to employ them to get through Heroic and Legendary. It was alway about being outnumbered and outgunned, and being crafty to bring the odds back into your favor.
Will you find a plasma weapon, and and noob combo the elites causing the low ranking enemies to scatter as you pick them off.
Are you low on ammo, so you instead sneak around and assassinate the leaders, or surprise! stick him with a plasma, instantly taking out your biggest threat and giving you the tools you need to kill the rest
Or will you take out the grunts and jackals first, relying on precision skill as you duck and dodge a barrage of Plasma grenades. Now frustrated and without cover fire, the elite pulls out his sword and charges right into your trap.
There are always a plethora of ways to approach the covenant, and all of the weapons in the games were effective when used correctly.
With Promethean enemies your options are severely limited in comparison. Widdle their health. Then hit the weak spot with a precision weapon. Rinse and repeat.
Soldiers and crawlers have Similar flaws, except the crawlers have a weak spot that is ALWAYS EXPOSED. That's a mitigating factor.
Soldiers rush forward with Surpressors (guided bullets), teleport to your flank and use light rifles with the accuracy of aimbots. To expose their weakspot you have to do poorly indicated amount of damage first. And the most effective way to do this is by using unsatisfying weaponry. They are essentially crawlers on steroids.
Just giving them better feedback isn't the solution. They need to have interesting behavior and a battlefield hierarchy. They need to have an interest in self-preservation that the player can leverage into a tactical advantage. THAT's what has made enemy encounters so good in previous halo games, and it's totally nonexistent in Prometheans.
You can day literally the exact same thing about the Prometheans just by swapping the elites for soldiers, and plasma weapons for Promethean weapons and it's just as true. You could take almost any of the encounters in H5, swap the covenant with Prometheans and you'll have just as many options in how to approach and tackle the situation as before.
You can pick up a scattershot and blain a few soldiers before turning around and mopping up the crawlers.
You can sneak around and assassinate a knight or melt it instantly with a well thrown splinter grenade. Followed by picking up the dropped incineration cannon and destroying the rest.
You can take out the crawlers and watchers first, relying on precision shots as you duck and dodge splinter grenades and hard light bullets. Then bait the knight into charging right into your trap.
The variety in options and tactics are created through the level design, you're going to have just as many or few options with Prometheans as you are Covenant in any given situation.
i agree with the bold but disagree that soldiers rush like crawlers. as i said with tweaks (you outlined good ones) i could be satisfied with the other prometheans, but the crawler type of enemy i just dont like.
There's not much difference between popping elite shields and destroying soldier's armour. Actually a benefit of the Promethean armour system is that they can't jump behind a rock and regen their shields like elites.How do you pop a soldiers shields? How do you duck and dodge hitscan LR shots and homing BS rounds? How do you trap a charging knight, which is impossible to 1HK unless you have a powerweapon?
I think we're going to have to agree to disagree here. In my experience Prometheans offer just as much creativity and variety as the Covenant. Although as I've said, it's the level design which allows for the vast majority of options.It's not even close to having the same sort of tactical diversity. It always boils down to having enough ammo and enough patience. There is no room for creativity.
Dang, the Halo 2 BR straight up feels a little too overpowered lol Ever since I unlocked this thing it's sooooo easy to just rip through people.
for some reason i dont like it in arena on the maps its located. i have a hard time aiming it compared to the h5 br. but i have been using it quite a bit in firefight and it seems better at taking down enemies there, so perhaps it is greatly superior and/or i've gotten more used to it. i'll give it a go for default warzone today.
There's not much difference between popping elite shields and destroying soldier's armour. Actually a benefit of the Promethean armour system is that they can't jump behind a rock and regen their shields like elites.
There are probably just as many hitscan carbines as light rifles. The homing rounds are still dodgeable and they don't have the fucking annoying supercombine ability where you can randomly explode, dying instantly without warning.
Why does it have to be 1HK? That makes it less interesting IMO, bait it into charging, splinter grenade it then thrust round for a couple of shots to its exposed back or a quick melee. Or shoot off a wing with a shotgun or some quick BR shots then take it out with a well aimed headshot during the scream animation. I think it's arguable that a knight actually has more unique ways of dealing with it than any other enemy due to the design of its weak spots.
I think we're going to have to agree to disagree here. In my experience Prometheans offer just as much creativity and variety as the Covenant. Although as I've said, it's the level design which allows for the vast majority of options.
My issue with Prometheans are the poor hit reactions.