played 1 round of firefight, it was fun but not as much as I hoped for. I was basically running from one corner to another in a map, didn't get the same feel as ODST or Reach firefight.
Does the defend the garage always happen on round 3? Is there no other round 3 option, because it isn't fun at all.
The first two were gimmies..but the third.. i had to earn that reversal. Oh yeah, i felt so goooood after.
http://xboxdvr.com/gamer/SaMuRaI G0SU/video/16632322
Moments like these make me fall in love with halo mp all over again. Felt good this whole game out pistoling brs and other peeps. Lost 49/50 though
Feels good to finally get some mythic boss kills.
I'm so glad every single boss is Legendary or Mythic, I never would've had a chance at that commendation otherwise. Without Firefight I'd never finish any of the enemy kill commendations.
If I hadn't experienced the horror that was Heretic Elites in Reach's Firefight, I'd almost wish there were enemy Marines in WZ Firefight.
nice! and ditto on the firefight. i'll definitely use it to get through enemy comendations and to help with the sc commendations, but I'd prefer something more traditional like a survival mode. 5 lives or less, stay alive as long as possible while enemies keep coming, possibly getting harder and harder. Keep the maps and make it so moving around from different bases and locations is a strategic thing that actually helps you survive more easily.I'm not a fan of WZFF. In other things, we are now on 5/5 for both Covenant and Promethean enemies.
I'm not a fan of WZFF. In other things, we are now on 5/5 for both Covenant and Promethean enemies.
Firefight felt good. With some tweaks it could be great.
Removed? When, 6 years ago?So the whole survival aspect of firefight that actually made it interesting is removed for basically a fiesta firefight with no consequence for dying?
Welp
I hope that new gears has a decent horde mode
Removed? When, 6 years ago?
When you get "defend the garage" and your teammates just spawn vehicles and sit outside.
Last time we failed it was at 99. Number 100 killed me.Yup, so far the only times I have failed was the garage. People simply don't want to go into it for some reason, they'll all just sit outside. One time it failed when we had 98/100 Prometheans killed lol.
WZFF is fun as hell, and at times it really earns the name Warzone in a way that none of the other gametypes do. It's pure glorious chaos at times.
That said its way too easy. With 7 randoms, none communicating, we blew through the five objectives in no time.
I don't think they need to change the core design. It's not a survival mode, and it doesn't have to be. But they need to keep the pressure up at all times. Infantry shouldn't stop spawning towards the end of rounds, making bosses soft targets. They enemies also need to be more effective against vehicles (where are the overcharged PPs and splinter Nades).
There need to be atleast 15 more rounds or infinite, winning should be rare. I hardly used any Reqs, and won easily. I can only imagine how parties of 8, with legendary Reqs would fair.
They also need more objectives.... Ones that force team work. How about taking a flag from enemy controlled blue base, and escorting it through a gauntlet back to red base? Or planting a bomb in a heavily guarded garage? Or survive for 5 min with a small pool of lives.
How about letting phantoms fight until they are destroyed?
After they fix all of that, they need to make a more traditional firefight: 1-8 players with limited lives, no time limits, unlimited rounds, no reqs. Custom games and/or MM. They can use Warzone Assault maps. How long can you survive?
Agree with most of this, though you're not going to see a version of firefight without reqs.
They just need to diversify objectives, and merge it with classic Firefight 'unlimited rounds, limited lives'. This would solve the difficulty problem as well, by having an infinitely increasing difficulty gradient, each round harder than the last. I'd like to see the campaign revive mechanic utilised to some extent
I really like the objective elements, and I hope they pull some of it through to the actual Warzone. CTF, Assault and Stronghold based objectives is a brilliant suggestion though.
There is JiP in Firefight? I just spawned into a game where they were at the end of the 4th round.
There is JiP in Firefight? I just spawned into a game where they were at the end of the 4th round.