I'm kinda sad that this beta has to end so soon...
Just let me keep playing it until the full version releases. It is a ton of fun, even with all the issues.
This mode has SOOO much potential going forward. I can't stress how happy I am at 343i's dedication to making this game better. Makes me truly believe that I'll be playing it longer than any Halo before it.
Here's my suggestions that would make WZFF perfect
1) keep spawning enemies, until the round is over, even if the objective is near completion.
2) many more enemy vehicles, and vehicle variants
3) incorporate CTF, Assualt, and strongholds, defend the core style objectives
4) throw in some Insurrectionists, count them as marine kills, have them using a variety of weapon and UNSC vehicle variants
5) more rounds, that get much harder.
6) let players turn on "skulls" to make the match harder for themselves for a chance at more Reqs and/or as weekly challenge.
7) let the enemies use req weapons.
8) enemies should put more effort into stopping vehicles.
9) rather than limiting lives (I think that should be reserved for the traditional firefight mode they haven't announce yet
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) they should experiment with having deaths cost req points... That could potentially add some needed difficulty.