StalkerUKCG
Banned
Firefight is a blast but objectives need better explination because like said above people don't understand the garage can be captured.
So what kind of objective variety are we looking at? Not gonna be able to play until later :/
Anything like Assault? Deliver package to location? Or escort missions?
Firefight is a blast but objectives need better explination because like said above people don't understand the garage can be captured.
What does the announcer say? he doesn't say something like defend the garage?
Yep, that objective came in pretty hot and we made the decision to include it, despite having less than ideal info to the player about base capture. Expect better information to the player for that objective type in the future.
Not for the beta, see:
Defending the Garage is actually impossible
This is a really cool suggestion I saw on Reddit: https://www.reddit.com/r/halo/comments/4es2y2/warzone_firefight_should_ditch_dead_player/
Adding the revive mechanic into Firefight. I think the respawn timer should be lengthened a lot rather than removed completely, with the addition of revives to promote teamwork and a bit more urgency. Because atm it feels like out I go.. pew pew.. died.. try again.. etc.
Someone recommended that here too. The current system leverages the respawn timer to slow you down. The current Firefight iteration is all about putting you against the clock. Can you complete the objective in under 5 minutes. This makes it more arcade-y and better for matchmaking with randoms. This is unlike the survival aspect of ODST firefight, something much more difficult to do well with randoms.
A revival system forces you to be tactical and stick with your teammates. At that point they can even incorporate a set number of lives and make it more tactical. Lives + Time so you can't just Run & Gun your way to victory
Just lost cause Watchers healed the mythic Warden a couple of times. It had just a tiny bit of health and then full health with 30 seconds left. Heartbreaking..
but I don't mind having a game mode which genuinely allows for a more laid back approach.
You must have missed the memo.
Someone recommended that here too. The current system leverages the respawn timer to slow you down. The current Firefight iteration is all about putting you against the clock. Can you complete the objective in under 5 minutes. This makes it more arcade-y and better for matchmaking with randoms. This is unlike the survival aspect of ODST firefight, something much more difficult to do well with randoms.
A revival system forces you to be tactical and stick with your teammates. At that point they can even incorporate a set number of lives and make it more tactical. Lives + Time so you can't just Run & Gun your way to victory
Whatever "it" is, I've certainly lost it xD
Matching with Plats and struggling. RIP Onyx dream.
Region lock has gone. So you better get used to them whuppings that you are going to get on a regular basis now...
I'm actually gonna' max out my watcher slayer commendation with Warzone, so that's nice
I think people in Halo 5 aren't used to Watchers in general. They're far more rare and the healing abilities are certainly less noticeable than their former Halo 4 respawn action.
I'm actually gonna' max out my watcher slayer commendation with Warzone, so that's nice
Alternatively, just some sort of boost for not dying. Say you have 3 "lives" and after you've died that many times you respawn slower, don't get a boost when you spawn in, something of that nature. I'd love for there to be some in-game incentive for conserving lives beyond just scorekeeping and getting to the objective faster.
Hope splatters count because that's what i'm aiming for next.
Remake some Reach FF maps but bigger maybe?Firefight is fun. Goldmine for getting enemy commendations and now killing Prometheans for the SC should be a cake walk.
I kinda hope they create original maps for firefight in the future, though. Varied objectives and enemies would be cool, too.
Rather than increase the difficulty across the board for everyone I'd rather they just add difficulty tiers so people could play that if they want. Give people the option.... Options are good. And then just reward those that play higher difficulty levels with more RP and XP...
Yeah, that's a better solution actually.
Playing more rounds, this time with friends, it's a great 'casual' mode that still offers a fair whack of challenge. Things need tweaks: some kind of direction being injected into some rounds would be good. Kill X of X is OK, but perhaps some kind of 'and plant bomb at Y' would be good too? Just to mix it up a bit.
I think it's very much on a good path though. Be eager to read other's suggestions etc.
Bomb planting sounds fun, although I'm not sure where on the map they would drop the bomb. More "defend" type objectives would also be nice, that's the most exciting one since you actually can fail.
I'm enjoying it a lot overall already, it's great to be able to whack out ONI 'hogs and get guaranteed good use out of them!
Are the Mythic REQ Packs worth it?
Looks like it's just a bunch of single use Legendaries. :/
Are the Mythic REQ Packs worth it?
Looks like it's just a bunch of single use Legendaries. :/
I'm feeling the same way. i'm too greedy with my reqs as is to use any for firefight right now. if i had everything unlocked, sure, I'd totally go to town with reqs, but I have a long way to go with my req cards and will be selling mostly everything i have to buy more gold packs.10 single use legendaries with one perm ultra rare or higher unlock.
I personally don't think it's worth it. 10 single use is pointless to me and 80000 for a perm unlock is way to steep when I have commendation packs to buy
There are too many things that can go wrong with one use reqs. Not worth risking an unexpected early death, or someone stealing your vehicle, or the game ending sooner than expected. I've definitely had games of warzone where I had just called in a req and before I was even out of the req menu the game ended. Wasted.At $10/80K points it's definitely not worth it for only one permanent unlock. You get some really awesome single use legendaries but still not worth it.