How do you do that? How do you get the req points for each damage boosts?
I'm really anxious to play ff on the new map. I'd imagine that it'd be awesome.Today the Halo 5 firefight beta ended there are several things that still need to improve but I had blast playing it, thank you again 343 Industries for your hard work and for listen to the fans
Today the Halo 5 firefight beta ended there are several things that still need to improve but I had blast playing it, thank you again 343 Industries for your hard work and for listen to the fans
7 silver packs to go, then opening 16 warzone/arena packs. Exciting.
I just got my ass handed to me on Tyrant. Still don't quite know how to play that map.
I didn't find it hard, really. But please, look at that skybox. It's so GODAMN beautiful!
Placed Diamond 2 in solo Slayer rip rip rip.
Better get grinding!
Placed Diamond 2 in solo Slayer rip rip rip.
I have a complaint about REQ packs
I dont wanna unlock shitty visors or emblems, etc
I just want armor
How many Rare emblems are locked to REQ packs? There are just.. so many ....
Placed Diamond 2 in solo Slayer rip rip rip.
I have a complaint about REQ packs
I dont wanna unlock shitty visors or emblems, etc
I just want armor
BraxZy is actually good
I have a complaint about REQ packs
I dont wanna unlock shitty visors or emblems, etc
I just want armor
Now that the excellent WZFF beta is over, and I'm having to go back to regular matchmaking, I was reminded of how much improvement 343i can make on playlist management.
Like clockwork, someone posted A Naded rant on Reddit.
https://www.reddit.com/r/halo/comments/4fiv97/pro_player_naded_goes_on_a_rant_on_the_problems/
Rant starts at 2:27:00 or so
I can't say I agree with everything, but he makes some strong points. The lack of an HCS playlist is strange. I wouldn't be mad if the maps in such playlist had more Pro-focused weapons layouts than the basic playlists (more lengthy automatics respawns, more inconvientiently placed, fewer on map, etc). And the Team Arena playlist needs to simply become an objective playlist.
Team doubles needs to comeback to stay, but the weapon layouts need to be modified to support the reduction in players.
The weapons layouts and respawn times on all maps needs to be addressed.
Also, some of the power weapons are too powerful, namely the Railgun and sniper.
It seems like 343i has had a lot of time to investigate these issues, but we're still waiting. Hopefully they've got some things in the work to coincide with pro league.
I was joking lol
<3
But ill still pwn braxzy cause im diamond 3.
Rip me, rekt by dany. What is the world coming to.
Oh boy, I need to grind then. Can't be having that smh.
LMAO the PAX East schedule says they will play Halo 4 instead of Halo 5. Link.
ESL Arena: Halo Championship Series Invitational
The first qualifier for the newly announced Halo Pro League is happening at PAX East! The HCS Pro League Invitational will be broadcast live starting at 11:30AM EST on Sunday, April 24 as Evil Geniuses, OpTic Gaming, Team EnVyUs and Enigma 6 battle it out. Team Allegiance disbanded after the Halo World Championship, and the four squadmates are now each occupying a roster spot on these four teams. But only one of them will come away with the second official HCS Pro League spot!
LMAO the PAX East schedule says they will play Halo 4 instead of Halo 5. Link.
You shall not pass gandolf.gif
Lol that's not even the right panel. That's Saturday, Pro League is on Sunday. I don't know what the hell this is.
The open tourneys at PAXes are always H4 because they mostly have 360s in the console tourney rooms. Been that way at every PAX East and South I've attended at least.
The Halo Pro League/HCS stuff is separate from that, singhr1
Woah, just seen someone with an animated emblem I've never seen before. I didn't know there were more than the star emblem.
Supercombine? It's an uncommon, too.
Yeah that's the one! Is it just a random drop or for a needler commendation? Looks dope.
- Mostly a worthless Rant. Pro players gonna be pro players
- Agree with lack of HCS playlist, but I understand the reasoning of not making special HCS maps. The new experiments should have gotten their own playlist with HCS separate for the time being (but this effects so few players it doesn't really matter, bigger issue was the forge changes).
- Newer maps are using less automatics than older ones, its already happening. Look at the removal of storm rifle on Empire or just the SMG/Suppressor in not traffic-heavy places on Torque. I believe tyrant has even fewer. I'd argue BR is easier to use than automatics sometimes.
- If Team Arena needs to work for HCS and normals, slayer has to stay (as much as this hurts me)
- Yeah sure add doubles
- Respawn times are fine. Weapon layouts were JUST addressed in the recent patch with the experiments. They will continue to be addressed
- Power weapons are not too powerful, that's complete bullshit. They are as powerful as they have been before. Why did no one complain when H2's snipers was easy as shit to use or H2's rocket that could lock on to air AND land vehicles. H5 had balance changes for the power weapons b4 release. Remember the shotgun was too strong and they nerfed it. I don't think most people have a problem with weapon balance. H5 shorter TTK and improved mobility REQUIRES power weapons to be just a bit better.
- And that fucking skill gap statement, GTFO. We saw at Worlds where the true skill gap lies. CLG vs. everyone else. Matching shows HUGE skill gaps. Even Platinum vs. Diamond is HUGE. H5 has the largest skill gap in so long because of mastery of weapons, mobility, team layout, etc.
This statement kills everything he says:
"Halo 5 is a great game but the way it's being ran is turning it into a bad game."
Like FUCK THAT. 343 has improved so much in supporting their game. Few modern AAA game devs give this much love and listen to feedback
I agree Remixes are kinda lazy and hugely disappointing at times. Eden is pretty great, Regret is ok. I don't know if it's a side effect of having to do maps all in house because they can't outsource it to Certain Affinity this go around or whatever but Tyrant and Torque (post-changes) are respectable at least.
Also:
"Internal Pro team doesn't have much input into the game as most people think. They give feedback but ultimately the decision is up to the devs."
OF COURSE IT IS. Pro team aren't devs. OF COURSE the decision is still up to devs.
Random drop, which was kind of surprising to me, especially since it's only an uncommon even though it's one of the best emblems in the game so far.
This makes Jesus cry.They're there to dilute the pool of REQs. That's why there's like seven green visors that are visually identical.
There are 127 that drop in REQs: 20 common, 34 uncommon, 29 rare, 33 ultra-rare, and 12 legendary. The rest are earned through commendations or promotions.
Oh hey there. Fancy seeing you here. Nice new avy by the way
They could include that and the game would still launch with 4 playlists.I'm hoping in Halo 6 they just give us a straight-up Visor editor, considering there aren't a ton of actual variations that go into it beyond color gradients and vignettes anyways.
If I stopped opening Golds instead of silvers I'd probably get it soon lmao.
They could include that and the game would still launch with 4 playlists.
3 silver packs to go... Can't find time to grind 😕