So you will be able to put your aim like other Halos
One interesting thing to note is that if you do make these settings match numerically then youll have the look sensitivity ratio of previous Halo titles.
Interesting...
So you will be able to put your aim like other Halos
One interesting thing to note is that if you do make these settings match numerically then youll have the look sensitivity ratio of previous Halo titles.
That's really cool.Interesting...
Interesting...
Also
came across this bookmark on chrome of a figure I never bought, another subtle reminder that
http://store.kotous.com/media/catalog/product/cache/2/image/9df78eab33525d08d6e5fb8d27136e95/o/l/oldchief-3.jpg[IMG]
the helmet known as "Mk V" in Halo 5 is fucking garbage tier nonsense that only shares a named title with past Mk V iterations[/QUOTE]
Seriously. The Mark V helmets that were put in Halo 5 look like MC's head was mutated, then the proportions were reversed, and then the final monstrosity was put through a lego filter. They're embarrassingly bad.
EDIT:
I had some of the worst warzone games of my life earlier today. I kept telling myself things would get better the next game, but it just got worse... and worse... and worse. I wanted to stick my controller into the garbage disposal but it wouldn't fit. And Escape from the A.R.C. is one of the most awful maps ever made. You literally can't do shit if the other team somehow manages to cap all 3 bases and traps you in the core base. You can either try and get through the closest base and fail, or run into the tunnel, which is equally bad since the whole of the other team can literally just sit there in vehicles or kill you from distance with long range weapons.
And Escape from the A.R.C. is one of the most awful maps ever made.
lol i suppose any map will be awful once a team gets control of all 3 bases, but i feel like Escape from the ARC really pins you down. Whereas you could go around the island in the opposite direction on Apex, or exit the back of the base, the ARC affords no other options. You're literally stuck because of the bottle neck of the tunnel entrance and the base you'd have to go through to get out. Stormbreak and Noctus are probably equally worse in the same situation. Although I feel like Stormbreak still gives you a little breathing room, as the attacking team is equally exposed from outside the fortress. People have complained about getting pinned down on Noctus, but I've been fortunate not to have that happen yet.
Yep. And if the other team has 2 bases and garage then RIP lolThe huge issue with ARC is that the only ways out of the base and armory and into the main playing area are easily covered by sight-lines provided by the garage. If you've got one base and the garage then there's literally only two places that the enemy team could be coming from, and the only reason you wouldn't be watching that area at all times is to take out bosses.
Darkstar is very complex in layout and with lots of cover, but requiring good awareness as fire can come from a lot of places.
No need to be patronizing. I'm not just talking about crossfire. I mean people wander all over that map and have a lot of different viewpoints from every angle high and low. There doesn't seem to be too many favored spots or set directions like with ARC or Stormbreak but it doesn't have as clean of flow as Apex, so you could always get spotted and surprised from a few different angles other than the ones you chose your cover for due to some group of people elsewhere. It makes the map a bit more paranoid for everyone but the way the bosses pop scattered all around forces them to travel about regardless, which makes it more dynamic.Bullets, as being necessary for firepower, are often required to be kept track of by the player, with their mind.
There is 1 rare DMR loadout that Nokyard and I can't unlock. Plus you have lots of rare emblems tied to commendations. Other than that, the new skins from the spartan armory packs are not obtainable until the next update in May - if I'm not mistaken. As soon as I got my first req point refund from a silver pack i switched to gold and everything has been ultra rare/legendary so far.So I'm getting to req refunds from silver packs even though I have 1 skin and like 50 rare REQs left. Is that a known issue?
So I'm getting to req refunds from silver packs even though I have 1 skin and like 50 rare REQs left. Is that a known issue?
Very nice. Time is a huge problem for me. If I could spend a whole day grinding out ranks I think i'd actually progress further. But I have to hop on in short increments (usually) and it's just not a proper length to warm up and do well before having to quit and start over again the next day.I did it Gaf, I did it...
Getting Champion in SWAT or FFA just requires you to play a lot. Easy playlist for Champions
I did it Gaf, I did it...
Getting Champion in SWAT or FFA just requires you to play a lot. Easy playlist for Champions
Playing Breakout in April 16, gross.
I really hated it until I managed to find a good team tonight. Probably won't ever get ranked in it again though. Filled with cheaters/I hate Active Camo
Legitimate question from me, because I wasn't around when the game came out: What is with the dislike towards Breakout? I have fun playing it even when losing, so long as the loss isn't due to people quitting or being afk.Playing Breakout in April 16, gross.
That tease.
Cheaters??
The map where you can thrust on the pyramid to the very top?Their is a way to get outside the level on a certain map, and every single time I played on it the enemy team exploited it, which was about 5 times.
No need to be patronizing. I'm not just talking about crossfire. I mean people wander all over that map and have a lot of different viewpoints from every angle high and low. There doesn't seem to be too many favored spots or set directions like with ARC or Stormbreak but it doesn't have as clean of flow as Apex, so you could always get spotted and surprised from a few different angles other than the ones you chose your cover for due to some group of people elsewhere. It makes the map a bit more paranoid for everyone but the way the bosses pop scattered all around forces them to travel about regardless, which makes it more dynamic.
I was just trying to be specific because level design and the gameplay that manifests from it is a complex thing to be describing.It was more of a comment on your writing style. It's like you're trying to hit a specific flesch-kincaid grade level by making longer sentences that have way too many clauses.
Yeah, it's totally crazy. Even with lag it's as casual as can be. If you get crappy weapons you can probably pick up something nicer off the ground. I was walking around terrified with a measly-for-this-mode saw and made this fun play. I think I clambered over my own teammate after I caught a glimpse of them to the side, lol.Interesting double kills, allskillluck.
Super Fiesta is so much fun though. This is probably one of my favorite playlist yet.
I was just trying to be specific because level design and the gameplay that manifests from it is a complex thing to be describing.
It may be the fact I have 15 years of experience in textual analysis and all my friends are philosophers and poets. I really don't find anything odd about being precise. I also don't see how you guys aren't just outright bullying.