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Halo 5: Guardians |OT5| Is HaloGAF irrelevant now?

m23

Member
Thank goodness this didn't happen. Not playing a new Halo after Reach would have been a terrible fate.

And thank goodness for MS to continue with Gears because 4's multiplayer is really good. I haven't put this much time into a Gears multiplayer since the first one, and I enjoyed them all.

And Crackdown 3 looks fun!

Damn right.
 

Trup1aya

Member
Continuing to make Halo games was a good call for me (I just wish the first order of business wasnt to change nearly everything beyond recognition) No other shooter on the planet has a foundation that I find more enjoyable. The shield health system + the arena-like weapon pickups + even starts w/ utility weapon has my heart.

I guess a game doesn't have to wear Halo's skin in order to deliver that, but no one has ever really tried to take over mantle. I wonder why that is...
 

jelly

Member
I guess arena has died out or the introduction of new mechanics is not what people want in arena. It's possibly a bit of both, people like to participate and have fun, maybe arena is just too imposing now, the simplicity has gone, the skill level has sky rocketed and you can't get by without feeling like your ruining the game for everyone else who is better. I believe that's why games like Battlefield, PUGB are successful, you might suck or not be on your game some of the time but you get fun out of it doing something. COD is so fast paced and free for all, I don't think it applies the same, it's COD. Halo is crushingly harsh in comparison. It needs to be simple for arena and evolve into new game modes that make participation fun at whatever level.

I think Halo 6 will make a big push back into Spartan Ops co-op for that reason but hopefully not like Halo 4. Even a Halo ring survival mode of some sorts, I know 343 shouldn't follow but imagine a hell jumper scenario onto rebel planets or Halo rings and fighting for land grabs against humans or covenant, weapons, going for objectives or just plain PUGB to some degree or you know Invasion to the max from Reach. That wide ranging participation gets more users rather than raw head to head that frustrates many players.
 

E92 M3

Member
Riding the coattails of Halo and going multiplatform helps. Bungie is run extremely corporate now though compared to when they were owned by Microsoft. Back then Bungie employees would have rather released free DLC content rather than sell them for a cost, now those same employees are defending the nickel and diming they are pulling when it comes to shaders. Halo is better off in the long run with 343 Industries as they were the ones who cared enough to continue the franchise when Bungie didn't!

Bungie was finished with Halo and now they are doing better things - no studio should be forced to make games they don't want to. 343 is just a factory studio making mediocre games. Also, I've spent thousands of hours playing Destiny - you think an extra 40 bucks for DLC is a big deal?

And Halo is not better off with 343 - Halo is suffering now.

Halo 6 is their last chance to save Halo. This is coming from someone that owns every single Halo game released (including PC).
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I've been playing a lot of destiny 2 this week and really enjoying it. I really want to jump on halo 5 too, for the balance test and updated weapons especially, but the timing is just bad. My gaming time is quite limited and I'd rather play d2 (for now). Looking forward to impressions though. I'll yry to hope in for a few matches, but honestly afraid of readjusting after so many hours of d2!
 

wwm0nkey

Member
I've been playing a lot of destiny 2 this week and really enjoying it. I really want to jump on halo 5 too, for the balance test and updated weapons especially, but the timing is just bad. My gaming time is quite limited and I'd rather play d2 (for now). Looking forward to impressions though. I'll yry to hope in for a few matches, but honestly afraid of readjusting after so many hours of d2!

I got Divinity 2, Metroid, Mario and Destiny 2 coming up and I don't even have my XBO X back yet from a friend I let borrow it......a bit too busy for Halo 5 right now hahaha
 
Bungie was finished with Halo and now they are doing better things - no studio should be forced to make games they don't want to. 343 is just a factory studio making mediocre games. Also, I've spent thousands of hours playing Destiny - you think an extra 40 bucks for DLC is a big deal?

And Halo is not better off with 343 - Halo is suffering now.

Halo 6 is their last chance to save Halo. This is coming from someone that owns every single Halo game released (including PC).

Honestly for me, D2 feels like the Halo game i want to play now. MP isnt as good as Halo5 but its fun nonetheless. SP though absolutely destroys 343s campaigns.
 

Juan

Member
Honestly for me, D2 feels like the Halo game i want to play now. MP isnt as good as Halo5 but its fun nonetheless. SP though absolutely destroys 343s campaigns.

Nah, please, you can't compare D2 campaign to something like Halo CE, Halo 2 or Halo Reach. Even if I'm not a fan of Halo 5, the campaign are some really good level design ideas, where D2 campaign is just corridors.

D2 campaign (gameplay wise) is good for what Destiny is (aka go there, shoot aliens who aren't smart and challenging, do it 5 times and finish the mission), but it feels like the bare minimum for the studio that made Halo.

At most, it's just a good reason to keep playing through the end, at worst, it's a standard sci-fi story without really new ideas (but it does the job for sure comparing this to D1).
 

E92 M3

Member
Honestly for me, D2 feels like the Halo game i want to play now. MP isnt as good as Halo5 but its fun nonetheless. SP though absolutely destroys 343s campaigns.

D2 PVP is just whelming, but I have LawBreakers if push comes to shove. Everything else about D2 is majestic. The level of polish is my favorite.
 
The "Weapon Tuning Test" playlist is now live in Halo 5's Ranked Arena. Gonna give it a try later today (even if I'm not expecting big changes).

Curious if we will get a more detailed articles about the changes.

Feedback can be made here: https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/weapon-tuning-test---phase-two-feedback---9-11/e3ef4d10-968f-4680-9665-e5f92ab31f76/posts?page=1

Gonna boot up Halo 5 today. First time in a looooong time.
 
Are they not going to share the exact details of the changes?

ASSAULT RIFLE
The iconic AR is a fully automatic weapon that's fairly effective at mid-range via burst-firing, but more effective at close-range when the trigger is held down. The weapon tuning changes to the AR are designed to reward more skillful use. If you recall, back in April, we revealed there wasn't much difference between a Diamond level player and a Champion level player in regards to AR effectiveness.

This retuned version should be more rewarding when used effectively and hopefully more balanced when battling players that are wielding different weapons.


BATTLE RIFLE
The Battle Rifle is another iconic Halo weapon that's known for high-accuracy burst fire and exceling at mid-range combat. Currently the Halo 5 BR is a bit too effective at all ranges, so the tuning update is designed to help better distinguish its prowess in mid-range engagements. This isn't to say that the BR will outright lose any fight in close or longer ranges either - an accurate player who lands their shots should be able to have a fighting chance even at close-range. This is something we'll be monitoring closely.


CARBINE
The Carbine is a highly-accurate, fast-firing semi-automatic weapon that's great at suppressing opponents and cleaning up kills. Today in Halo 5, the Carbine is overly effective at long range, so the upcoming tuning update changes are aimed at strengthening its role as a rapid-fire suppression rifle without being dominant and oppressive from far distances.


DMR
The Designated Marksman Rifle is an accurate, semi-automatic weapon that's designed to shine in long-range combat while being less effective at mid-range and even less so at close-range. Currently the DMR is living outside that intended role. The desired tuning adjustments to the DMR are to strengthen its place in the sandbox as the long-range marksman weapon that's very capable of attacking far away opponents but isn't as dominant in close-quarters engagements.


GUNFIGHTER MAGNUM
The Gunfighter Magnum fills the role of a fast-firing, semi-automatic sidearm with medium accuracy that excels at close-range. This weapon generally performs as intended, but the tuning update is directed at making the weapon slightly less effective at longer ranges, so that it really stands out as a close-range weapon that can go toe-to-toe with other close-range weapons with some accurate shooting.


SMG
The SMG is designed to be a high-rate-of-fire-but-inaccurate-bullet-hose of a weapon. It's intended for close-quarters combat, and to be less ideal at longer engagement distances. In the current sandbox, the SMG is a bit too effective outside of its role as a close-range weapon. The tuning changes to the SMG are designed to more clearly establish and cement the close-range role of this weapon.


ACTIVE CAMO
The lone power-up included in this tuning update is Active Camo. As everyone knows, the role of this power-up is pretty straightforward – when picked up, it makes a player harder to see! However, in some cases Active Camo is slightly less effective than desired, so the tuning tweaks are aimed at making it bit more of a valuable power-up for players.


ENERGY SWORD
The iconic Energy Sword is a long-time staple of the Halo sandbox that fills the role of a melee weapon that's very effective at close range, and includes the ability to lunge at targets. In Halo 5, players that are wielding the Energy Sword also gain a movement speed boost that makes them more difficult to target, and an even more dangerous threat (especially if they're sprinting). As it stands, players with an Energy Sword in-hand are able to traverse maps a little too quickly and close the distance with an opponent a little too effectively in some scenarios so the tuning tweaks are designed to address this.


BEAM RIFLE
The Beam Rifle is the Covenant's answer to the classic UNSC Sniper Rifle, and fills the role of an effective mid to very long range weapon with a very fast rate of fire but with the downside of potential overheating. In March, Halo 5 received a small update that included a tuning tweak to the UNSC Sniper Rifle to make it a bit less effective when firing from the hip. The Beam Rifle currently has the same issue the USNC Sniper Rifle once did – it's a bit too effective against targets when fired from the hip. The tuning changes being made to the Beam Rifle are designed to create parity with the UNSC Sniper Rifle update that went live in March, ensuring both weapons continue to excel in their intended roles but don't over-excel in hip-firing situations.


FUEL ROD CANNON
The Fuel Rod Cannon fills the role of an explosive projectile power weapon with a high rate of fire. The projectiles' blast radius, coupled with the high rate of fire, has yielded some problematic results in the heat of battle, so the tuning update aims to address that.


GRENADE LAUNCHER
The Grenade Launcher was an awesome addition to the Halo 5 sandbox when it debuted with the Monitor's Bounty update in December. This weapon fills a unique role – it fires ballistic grenades which detonate with explosive damage after one bounce. As a bonus, the trigger can be held and then released manually to detonate the grenade and add an EMP blast which can stun vehicles for a short time. The tuning update to the Grenade Launcher is aimed at further establishing its role as a mid-tier weapon that's versatile at applying indirect damage through creative use. This includes how fast the grenade travels, how it bounces, etc...



RAIL GUN
The intended role of the Rail Gun is a ”sniper" style of weapon that can be charged up to kill an opponent from mid to long range in a single shot. Currently in Halo 5, the Rail Gun has excelled outside its intended role by being overly effective at close range, and as a snapshot weapon – instead of being a carefully planned, charging Sniper weapon. The tuning adjustments to the Rail Gun are designed to make the weapon require a bit more deliberate, planned usage in battle.

In order to keep these changes focused and prevent potential issues with multiple versions of the same weapon floating around, the re-tuned versions of these items will only exist in the specially designated playlist – you'll be unable to use these weapons in Custom Games or Forge.

What. Does. This. All. Mean. Am I crazy? Have I just missed them detailing these changes elsewhere? Will the BR still be a 4-shot? Are they lowering its RRR? How exactly are they changing the AR? Will the Railgun go back to being projectile? How do they plan on changing the Carbine to reflect its intended role? etc. etc. etc.
 
Are they not going to share the exact details of the changes?



What. Does. This. All. Mean. Am I crazy? Have I just missed them detailing these changes elsewhere? Will the BR still be a 4-shot? Are they lowering its RRR? How exactly are they changing the AR? Will the Railgun go back to being projectile? How do they plan on changing the Carbine to reflect its intended role? etc. etc. etc.

I think they're doing the Titanfall thing where they don't specifically outline the changes so as to avoid preconceived opinions getting in the way of observations.
 

E92 M3

Member
Are they not going to share the exact details of the changes?



What. Does. This. All. Mean. Am I crazy? Have I just missed them detailing these changes elsewhere? Will the BR still be a 4-shot? Are they lowering its RRR? How exactly are they changing the AR? Will the Railgun go back to being projectile? How do they plan on changing the Carbine to reflect its intended role? etc. etc. etc.

I'm sure they will eventually give some kind of numbers besides general philosophy lol.
 
I think they're doing the Titanfall thing where they don't specifically outline the changes so as to avoid preconceived opinions getting in the way of observations.

While I can understand that, I don't like it unless they plan on sharing the details later on. As a longtime fan, I enjoy discussing the specifics of these changes rather than it being so nebulous. Hopefully they share those details after the test.

/outrage_quelled {for now}


EDIT: Someone in the Waypoint thread mentioned ske7ch saying we'll see the details afterwards, nice.
 

Cranster

Banned
Bungie was finished with Halo and now they are doing better things - no studio should be forced to make games they don't want to. 343 is just a factory studio making mediocre games. Also, I've spent thousands of hours playing Destiny - you think an extra 40 bucks for DLC is a big deal?
Bigger is one thing, but Destiny is definitely not better than Halo or atleast in some views it isn't. Destiny 1 and Destiny 2 scored lower than Halo 5 on metacritic for a reason.

And Halo is not better off with 343 - Halo is suffering now.
Halo would be dead if it was under Bungies control. Look at game IPs like Myth and Marathon, Halo would join them in the Bungie IP graveyard.

Halo 6 is their last chance to save Halo. This is coming from someone that owns every single Halo game released (including PC).
Halo will be fine after Halo 6 regardless of the outcome. I am confident though that 343i are taking their time to make a follow up that almost every fan can enjoy.


EDIT: Also, this is from the new season of southpark.

screen_shot_2017-09-11_at_9_0.jpg
 

E92 M3

Member
Bigger is one thing, but Destiny is definitely not better than Halo or atleast in some views it isn't. Destiny 1 and Destiny 2 scored lower than Halo 5 on metacritic for a reason.

Halo would be dead if it was under Bungies control. Look at game IPs like Myth and Marathon for that very reason.

Halo will be fine after Halo 6 regardless of the outcome. I am confident though that 343i are taking their time to make a follow up that almost every fan can enjoy.


EDIT: Also, this is from the new season of southpark.

screen_shot_2017-09-11_at_9_0.jpg

First of all, that South Park thing is hilarious.

Secondly, your are points make me go "???.jpg"

Don't bring metacritic into this - Halo 5 is not a good Halo game. Fun shooter, but not a good Halo game. It had so many problems that 343 took years to fix. For the longest time, the aiming was complete shit - and it still is to a degree. While Destiny massively improved over its lifetime and Destiny 2 is one hell of a good sequel.

Secondly, why should IPs live forever? Halo lost most of the mindshare and is generally irrelevant. It also doesn't hold the same prestige anymore. I'd rather see it die than be in this decrepit state.

And yes, Halo 6 is their last chance. Most people are fed up with 343 - and it's not just us forum people.
 
Ay Ghaleon, can we get ahead of the curve here and make repeated Destiny chat from the same people a bannable offense? Destiny 1 was notorious for infecting Halo threads, and I don't think my body can take more years of this lol.
Halo 5 is not a good Halo game.
Yes it is.
Fun shooter, but not a good Halo game.
Then every game after CE is not a good Halo game.
It had so many problems that 343 took years to fix. For the longest time, the aiming was complete shit - and it still is to a degree.
No it wasn't, and no it's not.
While Destiny massively improved over its lifetime and Destiny 2 is one hell of a good sequel.
So is Halo 5.
Secondly, why should IPs live forever?
Because some IP's have staying power and offer a lot for its fans/creators, like Mario.
Halo lost most of the mindshare
No it didn't.
and is generally irrelevant.
It is clearly still relevant if you're still in this thread making the same tired posts.
It also doesn't hold the same prestige anymore.
It's still a behemoth of a franchise. Anyone who denies that is deluded by their hate.
I'd rather see it die than be in this decrepit state.
Of course you would.
And yes, Halo 6 is their last chance. Most people are fed up with 343 - and it's not just us forum people.
"Most people" uhh yee? Where are you getting this from?
<--Rhetorical
 

Cranster

Banned
Don't bring metacritic into this - Halo 5 is not a good Halo game. Fun shooter, but not a good Halo game. It had so many problems that 343 took years to fix. For the longest time, the aiming was complete shit - and it still is to a degree. While Destiny massively improved over its lifetime and Destiny 2 is one hell of a good sequel.
I can bring in metacritic if I want, it's factual that overall Halo 5 scored a better average among critics than Destiny. Let alone your opinion is just that to me, an opinion. To me Destiny 2 is simply a sequel to a game that requires endless grinding and has no offline mode. Destiny 2 is that done again and I have no interest in that.

Secondly, why should IPs live forever? Halo lost most of the mindshare and is generally irrelevant. It also doesn't hold the same prestige anymore. I'd rather see it die than be in this decrepit state.
If Halo is irrelevant then we wouldn't be having this discussion. The fact of the matter is Bungie doesn't care about Halo anymore and 343i do care as they wanted to continue the series. Halo is in better hands now than they were back in 2010. That is simply a fact! The enjoyment you have with Halo since then is different from person to person, but due to nostalgia that's going to happen regardless.

And yes, Halo 6 is their last chance. Most people are fed up with 343 - and it's not just us forum people.
I would argue alot of it is just forum people. Anybody else are simply casual Halo players or haven't cared about the franchise since Halo 3. MY brother in law is a good example, he played alot of Halo 2 and Halo 3 but after that he moved on to Call of Duty and simply plays free to play PC games.
 
Hey all, Halo 5's content updates were bad because they took too long. However the Destiny updates greatly improved the game despite happening in a similar time frame. Please ignore the fact you had to pay for said updates, please ignore the monetary value was high for the content offered and please ignore that the updates closed off already existing content unless they purchased said updates.

And if you could stretch a little further, please ignore critical reviews of Halo 5 as it directly goes against the narrative I'm trying to create. Instead, only take up my opinion as fact, Halo 5 is a bad Halo game because I deem it so.
 
Ay Ghaleon, can we get ahead of the curve here and make repeated Destiny chat from the same people a bannable offense? Destiny 1 was notorious for infecting Halo threads, and I don't think my body can take more years of this lol.

When Destiny 1 came out it made a little more sense as there was no current generation Halo to talk about. That being said, it was still off topic/derailing that went unpunished. If people want to talk about Destiny, they should go to its OT.
 
Hey all, Halo 5's content updates were bad because they took too long. However the Destiny updates greatly improved the game despite happening in a similar time frame. Please ignore the fact you had to pay for said updates, please ignore the monetary value was high for the content offered and please ignore that the updates closed off already existing content unless they purchased said updates.

And if you could stretch a little further, please ignore critical reviews of Halo 5 as it directly goes against the narrative I'm trying to create. Instead, only take up my opinion as fact, Halo 5 is a bad Halo game because I deem it so.
Now make this post another 50 times throughout the week and you'll be in the running for HaloGAF's Best Shitposter™
They specifically mention this in the update.
You're right, they did lmao. Ban me Ghaleon! ..but I'm taking E92 with me!
And jem.
 

Cranster

Banned
Hey all, Halo 5's content updates were bad because they took too long. However the Destiny updates greatly improved the game despite happening in a similar time frame. Please ignore the fact you had to pay for said updates, please ignore the monetary value was high for the content offered and please ignore that the updates closed off already existing content unless they purchased said updates.

And if you could stretch a little further, please ignore critical reviews of Halo 5 as it directly goes against the narrative I'm trying to create. Instead, only take up my opinion as fact, Halo 5 is a bad Halo game because I deem it so.
Yup, pretty much. He sounds like a paid Bungie shill to be honest.
 
ENERGY SWORD
The iconic Energy Sword is a long-time staple of the Halo sandbox that fills the role of a melee weapon that’s very effective at close range, and includes the ability to lunge at targets. In Halo 5, players that are wielding the Energy Sword also gain a movement speed boost that makes them more difficult to target, and an even more dangerous threat (especially if they’re sprinting). As it stands, players with an Energy Sword in-hand are able to traverse maps a little too quickly and close the distance with an opponent a little too effectively in some scenarios so the tuning tweaks are designed to address this.

Damn that sounds bad. I love running around getting sword kills. I also don't like that they are nerfing the Rail gun. That might be my second most favorite weapon behind the sword.
 

BizzyBum

Member
We got a balancing test going on, and we're talking about Destiny?

I need impressions!

From someone at reddit:

First impressions after playing a few games:
BR - Definitely less bullet magnetism and aim assist
Railgun - The charge time is longer, I feel like there is about a .3-.4 second increase to minimum charge time before it can be fired.
SMG - Huge damage falloff outside of close range. Also, did they add reticle bloom? Or has that always been there?
DMR - Big nerf to aim assist and magnetism at closer ranges
Sword: Movement speed boost completely removed.
 

Trup1aya

Member
Damn that sounds bad. I love running around getting sword kills. I also don't like that they are nerfing the Rail gun. That might be my second most favorite weapon behind the sword.

The sword is probably the most broken weapon in the game.

I think they were trying to counter act the effects maps being stretched for sprint, but adding BMS boost, increased lunge range, an additional boost when zoomed, and 1hk Spartan charge just made for a ridiculously OP weapon.

If you are up against a sword user, you can't move away at the speed they approach, (thanks to sprint being tied to forward movement. So the easier weapon has all the advantages.

It also broke ctf

I'm sorry man, this change was more than needed.
 

Juan

Member
Ay Ghaleon, can we get ahead of the curve here and make repeated Destiny chat from the same people a bannable offense? Destiny 1 was notorious for infecting Halo threads, and I don't think my body can take more years of this lol.

Since both games are originally from the same studios, I think we could totally talk about both of them if it helps illustrate the weakness and the good about Halo 5 and/or Halo in general and the design philosophy being the games.

As long as it doesn't alienate the thread and stay constructive. I know this is a Halo 5 OT, but we should have the right to go off-topic (and it's not very off this time) sometimes, shouldn't we?

Back to the Halo 5's tuning arena playlist, I played a bunch of game trying different weapons:

AR: It's rewarding if you're aiming for the head all the time, but since Halo 5 doesn't have a lot of AIM assist, it ends up being quite frustrating when someone can just thrust anywhere else and fill you with 4sk BR at close range.

If you're just using it on the body, it doesn't feel OP, even the contrary, I would say it's not really good at all (I used the silenced AR, maybe it doesn't help for the DPS).

Not fun at all.

BR: Feel like they decreased the range, but not that much. Less magnetism maybe. Can't really say.

DMR: I would say it's still good to use it at long range, but it's easy to loose against someone using a BR. We don't get that long range combat with Halo 5 arena maybe?

Gunfighter magnum: Useless for mid to long range sincerely. It's a blast for close range as long as you're aiming for the head, but it doesn't have much magnetism and AIM assist sadly...

Energy sword: Clearly, the speed boost isn't here. I tried to switch weapon when running to see if I would run at a slower pace, and yes, I did, but with the sword, I feel like I was still faster than with another weapon. But like 4%/5% faster.

Grenade launcher: Didn't feel much changes, it was firing more straightly maybe, bouncing wasn't really there when I used it. Seems got, but I don't feel there is a big chance here.

SMG: Looks like the reticule is now bigger from the get-go and the spread is more important, making it completely useless at mid-range, and barely usable at close range. I don't the point of having the SMG and the AR on the same map to be honest.

I didn't have the opportunity to test other weapons during my playtime, and I don't have enough fun while playing Halo 5 to keep playing it and test the rest.

And I don't feel like I've play enough Halo 5 to really feel the changes at all.

So far, not enjoying it, but it's less due to the tuning balance than the feeling I get when playing Halo 5 to some degree.

EDIT: Can confirm they definitely changed the reticule for the SMG. It was smaller before, making the spread less chaotic, now it's bigger, and it goes crazy as hell when firing.
 
First impressions from a scrub:

Gunfighter Magnum is gooood, but a little short range. Not sure how I'd improve that.

BR doesn't feel overwhelming. I think it got a fire speed nerf?
 
Since both games are originally from the same studios, I think we could totally talk about both of them if it helps illustrate the weakness and the good about Halo 5 and/or Halo in general and the design philosophy being the games.

As long as it doesn't alienate the thread and stay constructive. I know this is a Halo 5 OT, but we should have the right to go off-topic (and it's not very off this time) sometimes, shouldn't we?

Back to the Halo 5's tuning arena playlist, I played a bunch of game trying different weapons:

AR: It's rewarding if you're aiming for the head all the time, but since Halo 5 doesn't have a lot of AIM assist, it ends up being quite frustrating when someone can just thrust anywhere else and fill you with 4sk BR at close range.

If you're just using it on the body, it doesn't feel OP, even the contrary, I would say it's not really good at all (I used the silenced AR, maybe it doesn't help for the DPS).

Not fun at all.

BR: Feel like they decreased the range, but not that much. Less magnetism maybe. Can't really say.

DMR: I would say it's still good to use it at long range, but it's easy to loose against someone using a BR. We don't get that long range combat with Halo 5 arena maybe?

Gunfighter magnum: Useless for mid to long range sincerely. It's a blast for close range as long as you're aiming for the head, but it doesn't have much magnetism and AIM assist sadly...

Energy sword: Clearly, the speed boost isn't here. I tried to switch weapon when running to see if I would run at a slower pace, and yes, I did, but with the sword, I feel like I was still faster than with another weapon. But like 4%/5% faster.

Grenade launcher: Didn't feel much changes, it was firing more straightly maybe, bouncing wasn't really there when I used it. Seems got, but I don't feel there is a big chance here.

SMG: Looks like the reticule is now bigger from the get-go and the spread is more important, making it completely useless at mid-range, and barely usable at close range. I don't the point of having the SMG and the AR on the same map to be honest.

I didn't have the opportunity to test other weapons during my playtime, and I don't have enough fun while playing Halo 5 to keep playing it and test the rest.

And I don't feel like I've play enough Halo 5 to really feel the changes at all.

So far, not enjoying it, but it's less due to the tuning balance than the feeling I get when playing Halo 5 to some degree.

Im sure Halo5 does have some "gameplay" problems but that to me was never the reason i didnt enjoy playing it a lot of the time. I didnt enjoy myself because it was not satisfying. I know Halo isnt Destiny and all but what D2 has really showed me is how fucking satisfying to play that game is. Thats what Halo is lacking. You can change the guns all you want, it doesnt fix the problem.

Hopefully after this update, they can improve everything else in 6.
 

Trup1aya

Member
AR: It's rewarding if you're aiming for the head all the time, but since Halo 5 doesn't have a lot of AIM assist, it ends up being quite frustrating when someone can just thrust anywhere else and fill you with 4sk BR at close range.

If you're just using it on the body, it doesn't feel OP, even the contrary, I would say it's not really good at all (I used the silenced AR, maybe it doesn't help for the DPS).

Not fun at all. [/b]


Sounds good to me, the more skillful player using the more difficult weapon actually has an avenue to victory
BR: Feel like they decreased the range, but not that much. Less magnetism maybe. Can't really say.

DMR: I would say it's still good to use it at long range, but it's easy to loose against someone using a BR. We don't get that long range combat with Halo 5 arena maybe?

Gunfighter magnum: Useless for mid to long range sincerely. It's a blast for close range as long as you're aiming for the head, but it doesn't have much magnetism and AIM assist sadly...

Energy sword: Clearly, the speed boost isn't here. I tried to switch weapon when running to see if I would run at a slower pace, and yes, I did, but with the sword, I feel like I was still faster than with another weapon. But like 4%/5% faster.

Grenade launcher: Didn't feel much changes, it was firing more straightly maybe, bouncing wasn't really there when I used it. Seems got, but I don't feel there is a big chance here.

SMG: Looks like the reticule is now bigger from the get-go and the spread is more important, making it completely useless at mid-range, and barely usable at close range. I don't the point of having the SMG and the AR on the same map to be honest.

I didn't have the opportunity to test other weapons during my playtime, and I don't have enough fun while playing Halo 5 to keep playing it and test the rest.

And I don't feel like I've play enough Halo 5 to really feel the changes at all.

So far, not enjoying it, but it's less due to the tuning balance than the feeling I get when playing Halo 5 to some degree.

Other changes I'll have to see for myself, but it sounds good on paper
 
Keeping in mind that the goal of the update was to put weapons into niches... I think it's worked. BR has a lower TTK than Gunfighter (I think), but a longer effective reach, so you're sort of left with a precision-equivalent of the earlier AR/Pistol starts. I think that's alright.
 

BizzyBum

Member
Everything basically boils down to things doing less damage with less magnetism. I tried using a DMR at close range and felt I was trying to shoot a teammate the aim assist was so low. Might be nonexistent.

Railgun charge timer being increased is a good change, though. Still deadly but you need to plan your attack and timing way more now. No speed boost for sword is better, too.

edit: Carbine feels like damage is lowered. What I felt like were kills with the old one are not now. Definitely had to pump more shots into a player for the kill.
 
The sword is meant to be defensive and it lost that role with the speed boost. It was no longer about baiting a scrub to chase you around a corner while you switched to the sword. Getting rid of the speed boost is welcome.
 

Trup1aya

Member
I don't really get the gunfighter unless it's meant to be a skillful replacement to the AR.

H5 magnum is more satisfying than the BR. I'd prefer magnum only starts,but tweaked BR/gunfighter sounds much better than current AR/magnum.
 
Everything basically boils down to things doing less damage with less magnetism. I tried using a DMR at close range and felt I was trying to shoot a teammate the aim assist was so low. Might be nonexistent.

Railgun charge timer being increased is a good change, though. Still deadly but you need to plan your attack and timing way more now. No speed boost for sword is better, too.

edit: Carbine feels like damage is lowered. What I felt like were kills with the old one are not now. Definitely had to pump more shots into a player for the kill.

They pretty specifically don't want you using the DMR at close range, apparently. And there was a thing about the Carbine being intended for more of a suppressing role than a killing one, which... I dunno how to feel about. Feels good to use tho.
 

BizzyBum

Member
They pretty specifically don't want you using the DMR at close range, apparently. And there was a thing about the Carbine being intended for more of a suppressing role than a killing one, which... I dunno how to feel about. Feels good to use tho.

Yeah, so obviously the DMR change makes sense. I was just surprised how much less the magnetism was now. The Carbine might be a good change too because I felt it was way too nice at long range. The suppressing role is a perfect way to describe it now. It takes more shots to kill but still a weapon to be a nuisance with and deadly when firing with some help from a teammate's BR / pistol.

Maybe the changes aren't so bad. The only thing I'm unsure of now is if the BR does less damage or something close range or blank shots are more of an issue now with the change. Felt like lots of time I should have finished someone off with a headshot and they are still alive.

Another thing these changes do is effectively eliminate any need for the default H5 magnum which I feel is a great all around gun. I am wondering if these changes will eventually make it into the 2018 HCS season.
 

Trup1aya

Member
Yeah, so obviously the DMR change makes sense. I was just surprised how much less the magnetism was now. The Carbine might be a good change too because I felt it was way too nice at long range. The suppressing role is a perfect way to describe it now. It takes more shots to kill but still a weapon to be a nuisance with and deadly when firing with some help from a teammate's BR / pistol.

Maybe the changes aren't so bad. The only thing I'm unsure of now is if the BR does less damage or something close range or blank shots are more of an issue now with the change. Felt like lots of time I should have finished someone off with a headshot and they are still alive.

Another thing these changes do is effectively eliminate any need for the default H5 magnum which I feel is a great all around gun. I am wondering if these changes will eventually make it into the 2018 HCS season.

I actually feel like the changes make the magnum a better overall gun. It seems like they've nerfed or increased the difficulty of every other precision weapon - so the magnum should fit right in...

Magnum starts seem like they'd be better than ever. Im open to trying br/gunfighter, but it seems unnecessary.
 
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