Ay Ghaleon, can we get ahead of the curve here and make repeated Destiny chat from the same people a bannable offense? Destiny 1 was notorious for infecting Halo threads, and I don't think my body can take more years of this lol.
Since both games are originally from the same studios, I think we could totally talk about both of them if it helps illustrate the weakness and the good about Halo 5 and/or Halo in general and the design philosophy being the games.
As long as it doesn't alienate the thread and stay constructive. I know this is a Halo 5 OT, but we should have the right to go off-topic (and it's not very off this time) sometimes, shouldn't we?
Back to the Halo 5's tuning arena playlist, I played a bunch of game trying different weapons:
AR: It's rewarding if you're aiming for the head all the time, but since Halo 5 doesn't have a lot of AIM assist, it ends up being quite frustrating when someone can just thrust anywhere else and fill you with 4sk BR at close range.
If you're just using it on the body, it doesn't feel OP, even the contrary, I would say it's not really good at all (I used the silenced AR, maybe it doesn't help for the DPS).
Not fun at all.
BR: Feel like they decreased the range, but not that much. Less magnetism maybe. Can't really say.
DMR: I would say it's still good to use it at long range, but it's easy to loose against someone using a BR. We don't get that long range combat with Halo 5 arena maybe?
Gunfighter magnum: Useless for mid to long range sincerely. It's a blast for close range as long as you're aiming for the head, but it doesn't have much magnetism and AIM assist sadly...
Energy sword: Clearly, the speed boost isn't here. I tried to switch weapon when running to see if I would run at a slower pace, and yes, I did, but with the sword, I feel like I was still faster than with another weapon. But like 4%/5% faster.
Grenade launcher: Didn't feel much changes, it was firing more straightly maybe, bouncing wasn't really there when I used it. Seems got, but I don't feel there is a big chance here.
SMG: Looks like the reticule is now bigger from the get-go and the spread is more important, making it completely useless at mid-range, and barely usable at close range. I don't the point of having the SMG and the AR on the same map to be honest.
I didn't have the opportunity to test other weapons during my playtime, and I don't have enough fun while playing Halo 5 to keep playing it and test the rest.
And I don't feel like I've play enough Halo 5 to really feel the changes at all.
So far, not enjoying it, but it's less due to the tuning balance than the feeling I get when playing Halo 5 to some degree.
EDIT: Can confirm they definitely changed the reticule for the SMG. It was smaller before, making the spread less chaotic, now it's bigger, and it goes crazy as hell when firing.