Because simply reducing the RRR doesn't do anything for CQC -> mid range, which is where the BR shines and why it's not a good starting weapon for 4v4's.
Random spread doesn't do anything for CQC either- it's a range nerf
At CQC range, BR spread is irrelevant since the bullets separate over distance.
"Pure luck" is a bit of an exaggeration, don't you think? lol
How is it an exaggeration? The outcome of two BR users displaying equal skill will be determined by who is luckier. There's nothing good about that design.
Test it out yourself, that video only showed close range.
I've been trying it out for 16 years. The closer you are, the closer your shots will land together, but the same principles apply at any range- pace your shots and they fly closer to center than when pacing is ignored. You use this fact to increase the likelihood of your shots landing within magnetisms influence and on target.
As far as "manipulating magnetism," that's just a matter of using the inner ticks to help you lead shots and understanding how the weapon functions.
Exactly my point. When a weapon behaves in a consistent and predictable manner a player can learn to use its nuances to overcome the weapons limitations = reward skill
There's nothing you can learn about a random spread to become a better BR user (other than, if you're still alive, keep firing because the game might decide you missed even though you are on target). When a weapon behaves randomly, you are at the mercy of chance.
But I digress, there has always been spread in Halo. As far as balancing the BR, how would you nerf it CQC so it's not as dominant as it currently is?
Spread always existing isn't an excuse for poor implementations. CEs magnum rewards skill through and through. Static spread is another superior alternative to random spread.
We should also note, that the random spread has
nothing to do with limiting CQC. It's only at range when spread becomes a limiting factor. The BR spread is intended to reduce its effectiveness at range.
But since you asked:
Prior to the update I wouldn't say the BR being easy at close range was problematic. The problem was that a skilled magnum user couldn't outplay a BR user because the magnums TTK was too high given its difficultly. I believe the magnum should've able to land the 5th shot prior to BR user pulling the trigger for the 4th time. I also wouldn't have been opposed to the magnum having a 1.8 or 2.0 scope.
The faster magnum kill time would be justified by the reduced aim assist and RRR. The harder weapon is potentially more lethal. On the other hand, The BR user just has to make one shot miss, and the encounter swings in his favor.
If the intent is to make the BR a starting weapon (which I don't see the point of), then really all it needed was reduced aim assist, magnetism and RRR (basically turning it into a 2x zoom 3shot burst pistol. If range is still an issue (which I don't think it would be) then implement static spread.