S1kkZ said:it has.
YES! That's so great, thanks for the heads up
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Fun idea for the Grenadier achievement: only use your controller for movement, using Kinect to trigger grenade throws.
S1kkZ said:it has.
Where are the names of the people, who made it even possible that we have Anniversary now? I meant the fans.OuterWorldVoice said:It's a ten year old game with ten years of people working on it. Every single person in those credits deserved toe be there, except Obidiah Dongblain.
This part sounds weird:BladeRunner12 said:
Its the same campaign from 2001, nothing has been changed.In the end, Combat Evolved Anniversary is a strange package. Its campaign feels half hearted, neither fully remaking nor preserving the original game. The Reach multiplayer maps, while excellent, feel tacked on to the package to attempt to justify this being a full disc-based release. It is retailing for less than the price of a full retail game (it's less than £30 at most online U.K. retailers) but unless you really cant stomach the originals dated graphics, Id strongly suggest skipping this and simply downloading the Anniversary map pack instead. Save that extra £20 for something more worthwhile.
Deadly Cyclone said:
Correct.Ken said:If I want to play in the Anniversary playlists, I can just play off the Anniversary disc and not use up my map pack DLC code, right?
Thanks. Pre-ordered the game for the third or fourth time since I figured it would be better picking up the game tomorrow than downloading the maps now and then inevitably pick up the game later this year.Letters said:Correct.
Same here.Blinding said:Just got charged for my copy by NewEgg. Should've been done on Friday/Saturday but whatever.
TheOddOne said:This part sounds weird:
Its the same campaign from 2001, nothing has been changed.
In Short: Halo's 10th anniversary certainly deserves celebrating but a HD remake only serves to underline how little the series has moved forward over the years.
Pros: An excellent remake with a loving attention to detail and a useful range of extras, including full online multiplayer. Classic gameplay and levels for a very reasonable price.
Cons: Too much of the game looks indistinguishable from later sequels. New graphics are not top flight and the loading waits for them to cache are annoying.
Score: 8/10
Pretty much.PsychoRaven said:First off who the hell is Strategy informer? I've honestly never heard of them. And second to me that review reads of someone who doesn't have a clue what Halo Anniversary really is and who hasn't played it and just judged it off what they've seen played at press showings.
And woot woot my copy from Amazon is in processing. Can't wait for the delivery guy tomorrow.
The remastered graphics for the most part are really nice. Textures and models have been completely recreated and some excellent lighting and graphical effects have been implemented. However, there are several inconsistencies when it comes to series continuity. Though Cortana maintains her post-Combat Evolved redesign, in other areas it seems like the developers went out of their way to conflict with the rest of the series.
Most glaringly obvious is the new look of the Halo structure itself which now has huge glowing sections exposed on its hull and odd looking borders around its edges. In general, the visual tone is a lot brighter and more colourful than the original. These might sound like nitpicks only a hardcore Halo fan would care about but the fact is they clash with series continuity and seem to go against the point of this remake - recapturing the spirit of the original.
And again his conclusion is the most baffeling off them all:New elements aside, Combat Evolveds campaign is definitely showing its age. In stark contrast the immaculately paced shooters of today CE is slow going, forcing you to slog through dozens of repetitive enemies, which often keep respawning through monster closets or the use of drop ships, before allowing you to move on. Level design is often confusing due to repeating geometry, often lacking guidance and occasionally requiring you to backtrack through lengthy areas. These elements come to a head in the Library level which was notorious even back in the day for its agonisingly drawn out design
Wait... wat?In the end, Combat Evolved Anniversary is a strange package. Its campaign feels half hearted, neither fully remaking nor preserving the original game. The Reach multiplayer maps, while excellent, feel tacked on to the package to attempt to justify this being a full disc-based release. It is retailing for less than the price of a full retail game (it's less than £30 at most online U.K. retailers) but unless you really cant stomach the originals dated graphics, Id strongly suggest skipping this and simply downloading the Anniversary map pack instead. Save that extra £20 for something more worthwhile.
To indicate an overshielded player in Reach.cjelly said:Why do people leave flame trails in multiplayer?
TheOddOne said:Pretty much.
Parts of the review are puzzeling:
And again his conclusion is the most baffeling off them all:
Wait... wat?
TheOddOne said:Pretty much.
Parts of the review are puzzeling:
"In stark contrast the immaculately paced shooters of today CE is slow going, forcing you to slog through dozens of repetitive enemies, which often keep respawning through monster closets or the use of drop ships, before allowing you to move on."
Fantastic review!ElzarTheBam said:If you really must read reviews or even like to read them, than please read this one.
Edge, one of the few publications that really 'get' Halo both critically and positively.
Indeed, heading back to Halo is enough to make you realise that all the additions to series over the last ten years - dual wielding, new vehicles, new weapons, Halo 3s equipment, Reachs armour abilities, and yes, even the Brutes were necessary. Not to make better games, but to make different ones. Every tweak to the balanced combat at Halos core gave us new tactics to learn, and new skills to master. Halos combat might have been nigh perfect, but this was also its problem: without changes it had nowhere else to go.
Famously imperfect, however, is Halos level design. The overall structure, which sees levels reused as the Master Chief journeys to the Library and then fights his way back through the Flood-infested ring, is still effective. But the repetition within individual levels irks even more than it did then. Assault On The Control Room is an epic fight through and across the ring, but its also a repetitive slog through reused rooms and across repeated bridges that despite the still exhilarating combat quickly starts to fatigue.
But perhaps thats the point. Halo exhibits a single-minded focus that the modern FPS, with its choreographed set-pieces and thrilling scripted sequences, largely disregards. This is a game about the arc of a perfectly thrown grenade, a game about tense games of cat-and-mouse with foes as powerful as you, a game about constant improvisation with the tools at your disposal. Its a game that always feels tactical, and a game that even now has the capacity to surprise. Allegedly, Bungie resisted the subtitle, but its as true now as it was then. It might be older, it might look younger, but this is still Combat Evolved.
ElzarTheBam said:If you really must read reviews or even like to read them, than please read this one.
Edge, one of the few publications that really 'get' Halo both critically and positively.
Halo exhibits a single-minded focus that the modern FPS, with its choreographed set-pieces and thrilling scripted sequences, largely disregards. This is a game about the arc of a perfectly thrown grenade, a game about tense games of cat-and-mouse with foes as powerful as you, a game about constant improvisation with the tools at your disposal. Its a game that always feels tactical, and a game that even now has the capacity to surprise. Allegedly, Bungie resisted the subtitle, but its as true now as it was then. It might be older, it might look younger, but this is still Combat Evolved.
is this new? never remember that in reach multi. good addition.Ken said:To indicate an overshielded player in Reach.
Diablohead said:is this new? never remember that in reach multi. good addition.
Not sure, thought it was. Overshields are really only seen in Juggarnaut I.e. customsDiablohead said:is this new? never remember that in reach multi. good addition.
TheOddOne said:I'm usually not the guy to complain about about bad grades, but do when the review indept is just lousy. This is the case, it's a bizar review that really isn't a review.
And Forge World remakes of classic maps in the Team Classic playlist.Zeouterlimits said:Not sure, thought it was. Overshields are really only seen in Juggarnaut I.e. customs
wwm0nkey said:Another pretty shitty written "review"
clickonline - 2/5
wwm0nkey said:Another pretty shitty written "review"
clickonline - 2/5
...because it's not meant to.For us, as big Halo fans, Combat Evolved Anniversary fails to rekindle the magic we felt a decade ago even if it does set out to do exactly what was intended, however it has been enough to whet our appetites for the next bona fide Halo title, also to be developed by 343 Studios. It would certainly be unfair to make any judgements on the developers given the constraints they faced here, and they have pretty much done everything they set out to do with this Anniversary edition despite the fact that the source material doesn't really stand up against contemporary competition, so we are excited to see what they can do with a little bit more scope to make the world their own...
You can stop reading there, as this is not the point of Anniversary.The game that started it all gets a new paint job, but how does it hold up against modern shooters?
derFeef said:You can stop reading there, as this is not the point of Anniversary.
derFeef said:You can stop reading there, as this is not the point of Anniversary.
Isn't that the point of a remake? Don't all of the current HD releases play the same as the original? Actually they are just upscaled to look good in HD. They didn't even redo the graphics did they? You know what I think all of those remakes are great and I welcome them. So when a game actually does all of that and more apparently its a bad thing.While pressing a button switches between the original classic graphics and revamped remastered graphics, the campaign plays identically to the 2001 Xbox launch game.
Sadly, my dream of playing through CEs story with all the improvements of its subsequent sequels wasnt realised.
Bwahahahahaha. Has this person even played Reach?all the improvements of sequels.
Awesome Barlow said:From Strategy informer:
Isn't that the point of a remake? Don't all of the current HD releases play the same as the original? Actually they are just upscaled to look good in HD. They didn't even redo the graphics did they? You know what I think all of those remakes are great and I welcome them. So when a game actually does all of that and more apparently its a bad thing.
Also,
But more importantly,
Bwahahahahaha. Has this person even played Reach?
wwm0nkey said:Another pretty shitty written "review"
clickonline - 2/5
nofi said:AI, or lack of it
One thing that many shooters' campaigns live or die on, is artificial intelligence. Not many of us want to play a game where you know exactly what every on screen enemy is going to do at any given time, but that's the way things were with console shooters ten years ago. We have always thought it curious that the likes of Quake 2 and 3 seemed to make real steps on the AI front, only for us to hit a bizarrely inexplicable trough in enemy intelligence and routines in the early part of the 2000s. Unfortunately, Halo was one such title. We might not have noticed it as much in 2001, but it's painfully obvious now.
Wut?
Even at the time of release the repetitive corridors were a real point of contention, and a splash of HD paint doesn't change the fact that there are parts of the single player campaign that simply feel dull and uninspired.
One thing that the Halo serious has always caused divides over has been its use of vehicles. While the later games really managed to get that side of things right, the use of the Warthog in the original was never anything other than frustrating. Handling like a wet bar of soap on a sheet of ice, you'll spend almost all your time smashing into walls, bouncing off trees and driving past your enemies - and that's when you're used to it.