MagniHarvald said:
So let me get this straight... you want filler weapons that serve no purpose for "variety" ? Really?
Obviously the only alternative to having one weapon that dominates almost every encounter is to have a field full of useless, filler weapons, right?
Look at Reach.
Pistol - Starting utility weapon. Head-shot capable, beats the AR at medium-range, good enough to knock the DMR out of zoom at med-range. It was better in the beta, but still serves the role. Upgrade to DMR if you EARN your way to the weapon spawn or drop.
DMR - Mid-range power-house, can battle snipers and pester at long range, but increasing rate of fire causes lack of accuracy, which makes it less effective at close-range or at finishing at long-range.
NR - Tighter bloom and 2x scope make it a better mid-range choice for those who lean towards mid-range combat, less useful at keeping snipers at by than the DMR. Likewise, those who have problems nailing moving targets for the head shot can rattle off 3 quick shots for the combine. It fills the same role as the DMR, but rewards different playing styles.
AR - Good short-range damage dealer, decent at mid-range when paired with a grenade. Will not protect you against good players using precision weapons properly (from mid-range), but it gets the job done.
PR - Not balanced properly. The ONE thing I miss from Halo: CE is the fact that the original PR 'stunned' players and slowed them down, which set the weapon apart. It wasn't enough to make anybody choose the fucking thing over the OP pistol, but it was still a cool differentiator. This chews through shields faster than the AR and is more accurate, but I don't like it that much. Some people use it to great effect.
Needler - Mid-range automatic weapon. Homing projectiles can guarantee you a kill, but you have to be sure to take the shot when the target is either out in the open, or in a tight hallway. If they get to cover and not all the shots land, the reload time and lack of damage means they'll likely kill you for the mistake.
The rest - Shotgun, Sniper(s), Explosive weapons - are all pretty self-explanatory. There's nothing that spawns on the map that can't be used effectively against any of the utility weapons (whether it's pistol or DMR you spawn with).
KevinRo, I'll address your post sometime tomorrow, I'm too exhausted to go through point by point right now.