Ozzy Onya A2Z
Member
Halo needs to evolve and aside from a few things i like the direction that 343i went for
and this comes from someone that regards Halo CE as the one true Halo, im pretty hardcore in that regard
sprint certainly was a good addition to Halo, it makes the slow paced gameplay a lot faster, something which is highly necessary after games like Halo 3 where you could go for making some coffee during an encounter as the killtimes where that high
if the map is well adjusted to the distance you can cover with sprint, this definitely will be benefitial for Halo, as its titles lately went away from its formerly large and open maps (CE) to some random chaos close combat as in guardian or countdown, in which melee is king
if you want a game to be successfull you need to adapt to the current way shooters are made
while that doesnt mean you have to copy games like CoD or BF, its at least worth a look to see what makes those games successfull and how well some of their features would work in Halo
and im sure theres quite a bunch that would help Halo to claim the console shooter throne again
so overall id love to see 343i continuing to bring in new features, they are in a way necessary to guarantee high sales and therefore get the AAA investment back
on a sidenote, if you would ask me what makes Halo a Halo game, itll be
- fast killtimes
- no ironsights
- moderate to low recoil
- open maps with just very very few vehicles (no BTB Tank/Banshee/Railgun-Hog crap)
- fast strafing and gameplay
- hitboxes that match the size of the player model
- grenades that deserve their name
- no melee lunge/warp
so basically nothing that H2, H3 or any other game after HCE was, therefore i welcome any change that 343i brings in that moves Halo away from what it was in its last titles
this doesnt mean i didnt enjoy the last Halo titles, i really loved playing Reach or H4 as those started to set a new trend within the series
Needs more objective mate