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They're down.Is anybody else unable to see the leaked MP4s anymore?
They're down.Is anybody else unable to see the leaked MP4s anymore?
FUNKNOWN here is gameplay from Battle Creek. It looks a lot better than that Derelict game.
https://www.youtube.com/watch?v=H51n64jyppU&feature=youtu.be
These aspects I'm less enthused about.
I could've sworn I heard something about wallrunning being a thing. I wouldn't mind seeing it in some form though. That's mostly just because I'm a major fan of creative ways to move around and Titanfall really showed how it can be done.I don't think wallrunning was ever rumored, was it? Ledge grab, yes, double jump, yes, but I think the wallrunning thing is just something people sourced from Titanfall.
Either way, I'm curious as well. The snippets of gameplay actually look quite good, setting aside sprint and the specter of ADS.
most likely taken down. 343 is pretty good about stuff like that.
Yeah, MS has been taking them down. Looking forward to seeing the non-barn'd footage tomorrow
Thanks I wasn't sure if there was something wrong with my computer. Makes sense that they've gone down. Though I'm surprised it took as long as it did.They're down.
I'm I allowed to be excited for Halo 5?
I'm scouring Zanzibar (Stone Town) for that Blast Soda Can, and I found this instead.
-snip-
Hey 343, you left some grass in the sky.
#GrassGatePreOrder Cancelled
This is overly busy and doesn't capture scale.:
...I saw Interstellar yesterday, don't worry no spoilers.Anyway, I love the visuals of space in the movie, they really capture the scale and emptiness of Space. Wish Halo would look like that rather than the colorful nebulae and galaxies plastered everywhere in the background. Imagine a Halo with nothing behind it but darkness and a ship being completely dwarfed in its view. I think that's much more appealing.
This is simple and imposing.
This is overly busy and doesn't capture scale.
You pick the most exaggerated picture of the ring.I saw Interstellar yesterday, don't worry no spoilers.Anyway, I love the visuals of space in the movie, they really capture the scale and emptiness of Space. Wish Halo would look like that rather than the colorful nebulae and galaxies plastered everywhere in the background. Imagine a Halo with nothing behind it but darkness and a ship being completely dwarfed in its view. I think that's much more appealing.
This is simple and imposing.
This is overly busy and doesn't capture scale.
You pick the most exaggerated picture of the ring.
You pick the most exaggerated picture of the ring.
It's the highest res I'm aware of. There's an entire album of wallpaper goodness in this album.Do you happen to have a higher-res, uncompressed version of that picture?
I need it for reasons....Xbone background.
I saw Interstellar yesterday, don't worry no spoilers.Anyway, I love the visuals of space in the movie, they really capture the scale and emptiness of Space. Wish Halo would look like that rather than the colorful nebulae and galaxies plastered everywhere in the background. Imagine a Halo with nothing behind it but darkness and a ship being completely dwarfed in its view. I think that's much more appealing.
This is simple and imposing:
This is overly busy and doesn't capture scale.:
I've been out all day. The leak is out in hd? Any links? Summaries?
So do you think they're ever going to fix the teleports
I'm scouring Zanzibar (Stone Town) for that Blast Soda Can, and I found this instead.
I've been out all day. The leak is out in hd? Any links? Summaries?
If they were going to fix I think they would have by now.
They also have these to fix.
Too many random factors would be involved if distance was a damage modifier.My solution is to have a system based on range; i.e. bullet damage drops over range <x metres, for instance.
To compensate; ADS magically makes sure this does not happen. No canonical reason; it just works and only past certain ranges. By ADS I mean "Zoom". It doesn't increase damage at shorter ranges so game balance isn't broken.
As such, you trade Zoom awkwardness for better damage at range. Sounds fair to me.
Too many random factors would be involved if distance was a damage modifier.
Oops, sorry. I saw the barn level leaks, but I saw that hd sword pic and was wondering if there was more in hq.
Or a simple system where damage progressively decreases over range; this does not give any player an advantage or disadvantage. I wouldn't say it is as random as you claim. The system is still very predictable in the Battlefield games.
It would have to be for relatively larger ranges on the larger maps. Not shoot from sniper tower to BR tower in Lockout with 5% less damage.
But the point is that the damage drop off will be predictable.There's a difference between Halo and Battlefield though...
Each gun in halo has a predetermined set of damage that sustains throughout the game. A Battle Rifle that never misses a hit is a 4 shot kill at any range. It's simple, it's predictable, it's a science. In Battlefield, if you are shooting at someone who's 107 yards away with a G36, equipped with a 3.7x scope, an LS04 suppressor, an under-barrel dildo launcher, and you are set to semi-automatic, you aren't sure if you are going to kill that enemy with 5 or 9.
The reason why BR spread and Bloom are bad is because they cause randomness. Your bullets dropping some sort of percentage at some sort of distance creates randomness.
It's the highest res I'm aware of. There's an entire album of wallpaper goodness in this album.
You sure you're not talking about Wahrer's game?an under-barrel dildo launcher
But the point is that the damage drop off will be predictable.
NopeBro, do you even webm?
I see you are no longer a little girl with massive hair.So ready for classic Halo...so so so ready.
It's not predictable. Let's say the drop off point is 50 yards. Can you accurately point out how far away 50 yards is in game? How much of a percentage drop for bullet damage are we talking about? Does it apply to all weapons? Does each weapon have different drop distances, I mean... A battle rifle is meant for longer range combat, surely it would be silly to have to have it's drop off be the same as a pistols. Does the same percentage apply to every weapon? So Assault Rifle and Battle Rifle both receive a 10% drop in damage?
You can argue that it's predictable if you so desire. But if it only applies to certain weapons and it has damage that scales down based on how far away you are, then it isn't simple. It's overly complicated for no reason.
So ready for classic Halo...so so so ready.
I see you are no longer a little girl with massive hair.
I'm right there with you bro. Can't wait!
I see you are no longer a little girl with massive hair.
I'm right there with you bro. Can't wait!
This dude looks like a boss.Little girl? Show some respect plz.
Troy will return, when he is needed.
I wonder what he's thinking about. Probably that health food shop he opened.
What really puzzles me is why people think ADS is an evolution/revolution. Mind you in its current form I can live with it; but here's the problem.
ADS is not what makes COD or Battlefield fun. ADS became popularized in WW2 shooters because it was a "realistic" mechanic. It mimics real life weapons.
Call of Duty is fun because of the small maps, killstreaks, relative ease of gameplay and the very low ttk. You can play it in 3rd person with basically glorified hipfire and it is still enjoyable. The gameplay linked is MW2 third person; you don't ADS here. While pressing the ADS button reduces the reticle size and zooms in. It is still subject to the accuracy penalty that hipfire receives, albeit to a lesser extent.
Battlefield is fun because of long range encounters, large maps, vehicles, and combined arms combat. You can remove ADS and change the way the hip-fire works and the game would still be fun because ADS is not its defining trait.
Cross posting but I'm still puzzled why ADS is in Halo 5 in the first place.