NobleGundam
Banned
That ain't surprising.I think they want us to play Halo 4
That ain't surprising.I think they want us to play Halo 4
Jeez this game is going to have sooooo much replay ability. I almost wish Halo 5 came out in 2016.
I think they want us to play Halo 4
I think they want us to play Halo 4
What are splits?Holy crap, they have splits built right in? That is amazing.
It's inevitable that Halo 5 will take most of the playerbase, every new Halo always has, even if people considered it inferior to the one before.
It's interesting though, where we usually had a new game after 2-3 years, we're getting one in roughly 11-12 months after this. I don't think Halo 5, especially if it's not as good as we assume, will do as much damage to the MCC playerbase. The unified interface, eSports whatever, ranks, will mean that communities will keep flourishing playing CE, 2 and 3.
What are splits?
What are splits?
Like lap times in racing. The level's broken into chunks so it's easier to see where you're beating pace or lagging.
Like lap times in racing. The level's broken into chunks so it's easier to see where you're beating pace or lagging.
based 343Yep. So someone would set a split right after making a big jump or a glitch, or clearing a room. If a speedrunner isn't beating that time, they know it and they can reset if they are no longer on WR pace.
Like lap times in racing. The level's broken into chunks so it's easier to see where you're beating pace or lagging.
SHUT UP MIXheresy
Especially if MCC gets an update that integrates it into the UI, or the Halo Channel does something similar. You just have a list of Halo 1-5, and instead of picking a game or something, you just pick a level/playlist/whatever straight from your dashboard. Not needing to switch discs or navigate multiple UIs will go a long way to preventing population loss for the MCC. Hnng.
Especially if MCC gets an update that integrates it into the UI, or the Halo Channel does something similar. You just have a list of Halo 1-5, and instead of picking a game or something, you just pick a level/playlist/whatever straight from your dashboard. Not needing to switch discs or navigate multiple UIs will go a long way to preventing population loss for the MCC. Hnng.
A good random thought. I think most people agree.
I like the grenade indicators in that it lets me know I've hit someone who's around the corner so I can go after them.
I like the grenade indicators in that it lets me know I've hit someone who's around the corner so I can go after them.
Yeah this is getting fucking ridiculous. This is the best list of features I think I could have possibly asked for.
But guys, what if none of this makes it into Halo 5?
I like the grenade indicators in that it lets me know I've hit someone who's around the corner so I can go after them.
SHUT UP MIX
Yeah this is getting fucking ridiculous. This is the best list of features I think I could have possibly asked for.
But guys, what if none of this makes it into Halo 5?
Do you also spam Promethean Vision, or did you just set up a three grenade loadout?I like the grenade indicators in that it lets me know I've hit someone who's around the corner so I can go after them.
when's that esports thing?
You get 8 grenades in H2A.I understand why you don't like it, but I still do. I think it helps me cut down on grenade spamming and I love knowing I hit someone so I can go in after them and get the kill.
I understand why you don't like it, but I still do. I think it helps me cut down on grenade spamming and I love knowing I hit someone so I can go in after them and get the kill.Sounds like you're talking about a hit marker.
And the reason you just gave is one of the reasons people don't like hit markers. You shouldn't be privy to knowledge that you wouldn't have. If someone randomly spams nades across the map or around corners, they shouldn't get to know whether or not those nades actually connected. If you toss one down the hall with the hopes of it hitting someone, choosing to then go down the hall and engage should be a risk/reward scenario, not a "oh, I'm gonna win because the game told me the grenade connected even though I was safely hiding behind cover" scenario.
Do you also spam Promethean Vision, or did you just set up a three grenade loadout?
Do you also spam Promethean Vision, or did you just set up a three grenade loadout?
I understand why you don't like it, but I still do. I think it helps me cut down on grenade spamming and I love knowing I hit someone so I can go in after them and get the kill.
What kind of rebuttal is that?
Do you also spam Promethean Vision, or did you just set up a three grenade loadout?
Yeah, why use all the things in the game (like teammates, audio cues, actual map awareness) that let you know you hit things when you can have babby-mode? Why keep in the ability to survive a grenade hit and get away when you can just throw grenades willy-nilly and finish the kills after the other player is fucked due to no fault of their own?
Come on already. "Grenade spam" is just a whiny excuse people make when they keep getting killed by grenades because their movements are predictable as shit. The only thing grenade hit markers do is encourage MORE spamming because it has even MORE usefulness. Also, y'know, 4 grenades.
You don't have to be condescending. I'm sorry I like something you don't.
Frankie, how many batches of brownies would I have to bake for you guys to get this Halo 2 content ported over as DLC? Sure, it's an unfinished mess with memory leaks and required some guys behind the scene to do garbage collection in realtime while it was being played, but screw it, you've got 64 times the RAM of a DVT4; let it leak and we might get a few minutes of gameplay before a crash...
Seriously, what I would give to see that playable someday.
EDIT: They'd be Trader Joe's chocolate truffle brownies. Seriously, they're worth it.
What rebuttal? I'm trying to get a feel for your "lines of sight are just suggestions" playstyle.I understand why you don't like it, but I still do. I think it helps me cut down on grenade spamming and I love knowing I hit someone so I can go in after them and get the kill.
What kind of rebuttal is that?
I like the grenade indicators in that it lets me know I've hit someone who's around the corner so I can go after them.
What rebuttal? I'm trying to get a feel for your "lines of sight are just suggestions" playstyle.
I'm confused, are we debating the hit marker for grenades, or the nearby grenade warning indicator? I'm not a fan or the former because Destiny lets you do something similar with damage over time and it doesn't feel right. The latter doesn't really bother me. It's frustrating when you know a grenade landed near you but you can't figure out which way to run, so you accidentally move towards it. I think that's just good design to let the player know that info immediately and clearly for such a time sensitive event, and it actually removes some of the randomness from the game by eliminating accidental detrimental movements into danger.
I'm confused, are we debating the hit marker for grenades, or the nearby grenade warning indicator?
I'm not a fan or the former because Destiny lets you do something similar with damage over time and it doesn't feel right. If a player escapes, they escape. The attacker should have to face the risk of pursuing them blindly rather than know where they are around a corner.
The latter doesn't really bother me. It's frustrating when you know a grenade landed near you but you can't figure out which way to run, so you accidentally move towards it. I think that's just good design to let the player know that info immediately and clearly for such a time sensitive event, and it actually removes some of the randomness from the game by eliminating accidental detrimental movements into danger.
I'm confused, are we debating the hit marker for grenades, or the nearby grenade warning indicator?
I'm not a fan or the former because Destiny lets you do something similar with damage over time and it doesn't feel right. If a player escapes, they escape. The attacker should have to face the risk of pursuing them blindly rather than know where they are around a corner.
The latter doesn't really bother me. It's frustrating when you know a grenade landed near you but you can't figure out which way to run, so you accidentally move towards it. I think that's just good design to let the player know that info immediately and clearly for such a time sensitive event, and it actually removes some of the randomness from the game by eliminating accidental detrimental movements into danger.
Well, I don't know what you mean by "lines of sight are just suggestions," and I don't very much like Promethean Vision. I also don't know what you meant by the three-grenade load out, or whatever it was.
I disagree, it doesn't add randomness at all. People need to be aware of their surroundings, and the game shouldn't give them the answer immediately. There is a ton of other ways to let people know where a grenade is about to blow up. Someone just an hour or so ago mentioned how you can hear plasma grenades hiss. If you are about to get hit with a grenade, you probably deserved it because of bad positioning.
I agree with this wholeheartedly...but not everyone can afford good headphones or turn their TV on loud enough in their home (parents, family, room mates, apartments etc). So even though there is plenty in the audio department, it DOES make sense for those who don't have that luxury.
Unfortunately that's the way it is. I hope that at least in competitive playlists those things are toggled off...would appease hardcore players.
I like the grenade indicators in that it lets me know I've hit someone who's around the corner so I can go after them.
Well, I don't know what you mean by "lines of sight are just suggestions," and I don't very much like Promethean Vision. I also don't know what you meant by the three-grenade load out, or whatever it was.
I guess I just feel differently about it. I think that it should be harder to get really solid contact with grenades because it makes throw placement and timing matter that much more. I don't want a random grenade to get lobbed over at me and get blown up simply because I couldn't tell where the hell it landed in time. There needs to be something to balance against grenade spam, and indicators are it.If you are about to get hit with a grenade, you probably deserved it because of bad positioning.
Thats why plasma grenades are glowing huge blue energy balls with a fizzy sound and frags light up yellow with a metal ping sound near you
Classic halo.
A bit hard to tell in Imgur PotatoVision, but it looks like they might have fixed the skybox water from CEA Classic Mode, at least.