The Librarian
Banned
A bit hard to tell in Imgur PotatoVision, but it looks like they might have fixed the skybox water from CEA Classic Mode, at least.
What was wrong with it in CEA again?
A bit hard to tell in Imgur PotatoVision, but it looks like they might have fixed the skybox water from CEA Classic Mode, at least.
A bit hard to tell in Imgur PotatoVision, but it looks like they might have fixed the skybox water from CEA Classic Mode, at least.
I guess I just feel differently about it. I think that it should be harder to get really solid contact with grenades because it makes throw placement and timing matter that much more. I don't want a random grenade to get lobbed over at me and get blown up simply because I couldn't tell where the hell it landed in time. There needs to be something to balance against grenade spam, and indicators are it.
It's one of the reason I don't mind them (and kinda like them). Like the radar in Halo 1/2/3.My opinion is that grenade hit markers actually foster poor decision making and overly aggresive plays. The hit markers don't give the player any indication about the amount of damage inflicted. Basically it's just letting you know that hit something (even if the damage delt isn't meaningful). It seems to encourage players to chase the kill at any cost.
Spam nades --> eventually get hitmarker --> chase kill = run into 2/3/4v1 or run into a 1v1 where there was no real damage advantage to being with.
I don't really have an opinion on grenade indicators (letting you know that there is a grenade nearby). Although there is the occasion where the indicator shows a grenade that is close in terms of distance, but presents no danger because it is on the other side of some geometry. That causes a lot of uneeded "oh shit, I've got to move and flail" for no reason.
It's one of the reason I don't mind them (and kinda like them). Like the radar in Halo 1/2/3.
Although there is the occasion where the indicator shows a grenade that is close in terms of distance, but presents no danger because it is on the other side of some geometry. That causes a lot of uneeded "oh shit, I've got to move and flail" for no reason.
Now then now then, guys and gals, calm down.
A bit hard to tell in Imgur PotatoVision, but it looks like they might have fixed the skybox water from CEA Classic Mode, at least.
Sooth them with promises of Halo 2 beta content. I'll add a Chipotle gift card to my offer of brownies.
Seriously though, is there any chance of cut/beta Halo 2 content making showing up as DLC? That would make for one hell of an anniversary treatment.
The splits thing pushed me over the line. This game is the first game I have ever preordered. Well done 343i! I look forward to all of the games in the Collection.
Now let's see where I can get an Xbox One...
Tomorrow I will try to write up a decent post summarizing why grenade hit markers are not good for Halo ala my ADS post a while back.
But it's late and I have RL to L
It's crazy, I'm spending almost $400+ to play this damn game and I'm not alone. I know at least 5 people in real life doing the same. I don't even really want an Xbox One, or care a lot for the other titles right now. I figure the next game I'll probably buy will only be Halo 5 as well.
It's crazy, I'm spending almost $400+ to play this damn game and I'm not alone. I know at least 5 people in real life doing the same. I don't even really want an Xbox One, or care a lot for the other titles right now. I figure the next game I'll probably buy will only be Halo 5 as well.
Is anybody even arguing in favor of grenade hit markers? I feel like there's some shadow boxing going on here.
What about Halo: Spartan Strike?
lol
I never said it was "acting as a radar" to imply that it's like having two. I said that it's vague enough, just like the radar from Halo 1/2/3, that I don't mind it being there.So basically it is just acting as a "radar". You've already got a radar for that...
It will probably be a while before it comes to Xbox One. Even then, I'll wait to see some reviews, see whether they fixed a lot of what people didn't like in Spartan Assault.
Yes? Reread Dax's posts. She says indicators, but context is pretty clear that it's markers since "it shows when she hits them".
But 8 grenades and your eyeballs lol. Plus, are they really attracting that many people or keeping them around if grenade markers are in the game? People say this a lot, to appeal to the modern FPS fan, but where's the proof? ;'[I guess they have to make at least some concession to the modern FPS fan.
Yes? Reread Dax's posts. She says indicators, but context is pretty clear that it's markers since "it shows when she hits them".
@ozzy In regards to active camo, there is already a radar signature that let's you know a camo dude is around.
Oh, my mistake. Carry on then.
Grenade hit markers are unnecessary, but I can bear them if it means playing H2A. I guess they have to make at least some concession to the modern FPS fan.
What was wrong with it in CEA again?
Can't you see you're interrupting an important debate about grenades and HUD indicators?jk, but you're going to have to explain what you're talking about, because I don't follow
The wave texture wasn't filtered correctly in CEA. Even zoomed in with the pistol, the distant water looks flat and unanimated. All you see is the very low-res cubemap.What?
If the four games campaigns' are considered to be one campaign, would this mean that Halo MCC has the longest FPS campaign?
What are your thoughts on cheese and Misha Mansoor?
Do we know if we can take photos and whatnot and have them uploaded to Waypoint in the collection?
I mean seeing as the Xbox doesn't have a screenshot mode
Is it too late for a launch MCC bundle to be announced?
Not too clued in to bundles
Yeah, it auto records last 5 minutes (not nearly long enough, IMO. Needs to be at least 10. 15 would be ideal. No idea why there's a limit)xbox can auto generate clips right? that would be nice for theatre mode....
Yes. Based on reasons.
Regardless of how anyone feels about hit markers (I don't like them in Halo). I find it ironic that 343 went to such huge lengths to make MP cannon and explain why the Reds and Blues are fighting only to add hit markers which have don't make any canonical basis.
Not supposed to be a dig at 343. Just something I've found funny.
Regardless of how anyone feels about hit markers (I don't like them in Halo). I find it ironic that 343 went to such huge lengths to make MP cannon and explain why the Reds and Blues are fighting only to add hit markers which have don't make any canonical basis.
Not supposed to be a dig at 343. Just something I've found funny.
Regardless of how anyone feels about hit markers (I don't like them in Halo). I find it ironic that 343 went to such huge lengths to make MP cannon and explain why the Reds and Blues are fighting only to add hit markers which have don't make any canonical basis.
Not supposed to be a dig at 343. Just something I've found funny.
Regardless of how anyone feels about hit markers (I don't like them in Halo). I find it ironic that 343 went to such huge lengths to make MP cannon and explain why the Reds and Blues are fighting only to add hit markers which don't have any canonical basis.
Not supposed to be a dig at 343. Just something I've found funny.