I'm bumper jumper myself, but I cant for the life of me remember, was there really nothing bound to X in bumper jumper?
H2A MP has theater, wooooooooooo!
Halo Bulletin:
https://www.halowaypoint.com/en-us/...-halo-bulletin-assault-on-controller-settings
Goes into Controller setting details (universal controller settings, options, etc.)
Edit: Aw, no impulse triggers in Halo CE, CEA, or 2 SP. 3 out of 4 ain't bad.
H2A MP has theater, wooooooooooo!
I think the answer to the medal issue is somewhere between 343 and Bungie's ideas. I actually think Halo 4 had a good idea in standardizing the designs of the medals because it allows them to blend in with the rest of the HUD / UI a little more seamlessly. The problem is that once you start giving out medals for everything, including "baseline kills" without any additional flavor, you suddenly have to clear up real estate onscreen for a lot more content than you realistically need to. Reach probably handled actual medal context distribution best, that is - medals can become more specialized and compartmentalized further down the skill pipeline, for example specific Killing Spree / Killing Frenzy / Running Riot medals for specific power weapons, while still keeping the context distribution minimalist and succinct on an on-spawn level. For example, not having to give you a specific kill medal for a "vanilla kill" clears up medals on a lot of engagements, as well as removing medals received for dying or refuting death - Comeback Kill, for example.
When you have medals specialized, it's a lot easier to account for them and you have to provide substantially less real estate for them. The one major exception involves mass multikills in an extremely short window of time (for example a laser collateral between two enemy vehicles, tank blowing away an entire fireteam, etc.) in which case it's dubious which multikill medals take priority on top of sprees, power weapon spree medals, etc. but that should naturally lend itself to be difficult (if not impossible) in a 4-8 second window provided the sandbox is balanced properly.
I do actually like the idea of restricting the medals to a core color palette with different flavor / accent colors per various gametypes (magenta for Extraction, for example) like how Halo 4 did rather than arbitrary colorations on multikills like Bungie did. It's just a matter of blurring the line between the two design philosophies enough that people are happy overall.
EDIT: Forgot to mention - there's also a lot of little details in the Bungie medals that ultimately serve to make the medal gallery a little too baroque when they're meant to take up a thumbnail's worth of size on your HUD, so simplifying the medals into their most basic possible designs would work wonders in the long run.
use equipment?
You're banned, I don't know how, but I don't really care either.
The counter to your points is that medals serve two main purposes: 1) reward the player for their actions; and 2) allow the player to identify the result of their action with ease. In order to do this, the color palette must be varied enough to quickly distinguish one medal from another. In addition to the color palette, the overall shape must follow a certain theme for the type of medal being rewarded. Halo 4's medal chest didn't give much for the player to quickly distinguish what they just earned, forcing them to rely on the kill feed and on audio cues.
Funny enough, Bungie's color palette progression was mimicked through both sprees and multikills, as you can see below.
In the end, it's all about giving information to the player. A designer wants to give the player the most precise information that they can, otherwise the player is going to feel like something is being withheld from them. When I played Halo 4, I found myself ignoring the medal feed completely, relying entirely on the kill feed. Older Halo games had me utilizing both; medal feed to glance and see the basic shape and color, kill feed to get more detailed info.
why wouldn't it? it runs off of halo 4's engine lol
I thought H2A was running it's own version of the previous engines, not just just H4 version.
You're banned, I don't know how, but I don't really care either.
The counter to your points is that medals serve two main purposes: 1) reward the player for their actions; and 2) allow the player to identify the result of their action with ease. In order to do this, the color palette must be varied enough to quickly distinguish one medal from another. In addition to the color palette, the overall shape must follow a certain theme for the type of medal being rewarded. Halo 4's medal chest didn't give much for the player to quickly distinguish what they just earned, forcing them to rely on the kill feed and on audio cues.
Funny enough, Bungie's color palette progression was mimicked through both sprees and multikills, as you can see below.
In the end, it's all about giving information to the player. A designer wants to give the player the most precise information that they can, otherwise the player is going to feel like something is being withheld from them. When I played Halo 4, I found myself ignoring the medal feed completely, relying entirely on the kill feed. Older Halo games had me utilizing both; medal feed to glance and see the basic shape and color, kill feed to get more detailed info.
You're banned, I don't know how, but I don't really care either.
The counter to your points is that medals serve two main purposes: 1) reward the player for their actions; and 2) allow the player to identify the result of their action with ease. In order to do this, the color palette must be varied enough to quickly distinguish one medal from another. In addition to the color palette, the overall shape must follow a certain theme for the type of medal being rewarded. Halo 4's medal chest didn't give much for the player to quickly distinguish what they just earned, forcing them to rely on the kill feed and on audio cues.
Funny enough, Bungie's color palette progression was mimicked through both sprees and multikills, as you can see below.
In the end, it's all about giving information to the player. A designer wants to give the player the most precise information that they can, otherwise the player is going to feel like something is being withheld from them. When I played Halo 4, I found myself ignoring the medal feed completely, relying entirely on the kill feed. Older Halo games had me utilizing both; medal feed to glance and see the basic shape and color, kill feed to get more detailed info.
Great post Karl. That's exactly what I think about the medals. Sometimes people think too technically than practical. I'm sure the rage in art design these days is minimalist and standardizing to seamlessly blend in to UI elements. But I'm playing a shooter here. I need quick visual feedback within seconds. It wasn't a problem in previous games, it was a huge problem in Halo 4, where I just didn't care. I couldn't tell what I got, or why. Did I get this medal because I pumped two shots into a vehicle someone else killed, did I get it because I died 4 times in a row before getting another kill. Plus I think unlike Halo 3 and Reach, they didn't even really show who got the top medals last game, how many.
The Halo 4 medals may look clean and blend in, but they do a worse job at conveying info, which is the point of them.
Frankie said in June that is was 3 and 4, might have changed since (?) or just confirmed to the guy that there is 3 and 4 with his question.
Pretty awesome to have it included in that, can get some great shots for montages now.
I thought H2A was running it's own version of the previous engines, not just just H4 version.
Added you! My GT is kittens dx.GT: xGranadier
I'll be hopping on that Halo 2 bright and early.
Added you! My GT is kittens dx.
Cortana
Don't image search her at work, almost every other pic of her is nsfw
Sweet.
I'm rocking BF4 at the moment if anyone else is looking to kill time before MCC comes out.
Would be nice if there were custom gamerpics for Live. (outside of the avatar picture thing)
Decided to search her for the first time in a while and found out she did not in fact retire at the beginning of the year like I thought.
Bah. Gawd.
This got me thinking: EA Access: Anyone got and if so, how is it?
I'm taking a pseudo-break from gaming this month, but once 11/11 hits it's fuckin on.Sweet.
I'm rocking BF4 at the moment if anyone else is looking to kill time before MCC comes out.
Unpopular opinion time.
I actually don't mind Halo 4's medals.
The frequency that you receive them can be comical at times, but the medals themselves are fine in my book.
Unpopular opinion time.
I actually don't mind Halo 4's medals.
The frequency that you receive them can be comical at times, but the medals themselves are fine in my book.
I agree with the person that said you should be able to recognize the medals in your peripheral vision rather than being confused even when you look at them.
To each their own I guess!
Finally got an Avatar after like 5 months of lurking mostly!
I got it from a small poster I found while cleaning a couple months ago:
Man, this brings back memories of Magazines and Halo 2.
Unpopular opinion time.
I actually don't mind Halo 4's medals.
The frequency that you receive them can be comical at times, but the medals themselves are fine in my book.
You got a lot of Fap-tching up to do, eh?
Unpopular opinion time.
I actually don't mind Halo 4's medals.
The frequency that you receive them can be comical at times, but the medals themselves are fine in my book.
Ahhh Ninja Gaiden, Halo 2, and Project Gotham Racing 2 made OG Xbox.Greatest issue of all time.
There's a difference between not minding the medals and not recognizing they do a worse job than those that came before it. You can't just say, "oh if they only had fewer medals it'd be better" because they don't. They have more medals, and they all look alike. Even in the above photo, only the first row is distinguishable at a glance, why? Because they use varying colors and designs. The second row blends in. You have made 1-4 seconds to see them in your peripheral vision, and they need to be distinguished.
I get if they don't bother you, you don't mind them, but what are you arguing against then? Is there any argument that can be made, from a medal standpoint, how they're better than Halo 3 or Reach medals?