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Halo |OT 20| It really does feel like Halo

VinFTW

Member
Modernizing Halo by adding mechanics from Call of Duty? Are you kidding me?

They couldn't just keep Halo as Halo...

I mean, there was a DEFINITE functionality to the old death cam. You help make call-outs and contribute to your team...

But hey if they want to keep segregating their user base unlike CS:GO, DOTA, etc... then go for it, but don't expect your pro/competitive player base to grow when you continually gimp the newcomers chance of becoming good at the game. Keep everybody on an equal playing field.

Damn, just take the damn kill-cams out. Why do you they have to be SO stubborn, just fucking drop it, look at the majority of the response in the stream, I'm sure it extends to a majority of the playerbase.

Honestly, a CoD comes out every year, if I want to play CoD, I will go and pick up CoD.

I want to play Halo. Take the fucking kill-cams out.

GAT DAMn.

deepbreath /rant
 

jem0208

Member
Modernizing Halo by adding mechanics from Call of Duty? Are you kidding me?

They couldn't just keep Halo as Halo...

I mean, there was a DEFINITE functionality to the old death cam. You help make call-outs and contribute to your team...

But hey if they want to keep segregating their user base unlike CS:GO, DOTA, etc... then go for it, but don't expect your pro/competitive player base to grow when you continually gimp the newcomers chance of becoming good at the game. Keep everybody on an equal playing field.

Damn, just take the damn kill-cams out. Why do you they have to be SO stubborn, just fucking drop it, look at the majority of the response in the stream, I'm sure it extends to a majority of the playerbase.

Honestly, a CoD comes out every year, if I want to play CoD, I will go and pick up CoD.

I want to play Halo. Take the fucking kill-cams out.

GAT DAMn.

deepbreath /rant

Overreaction of the day.
 

TheXbox

Member
Modernizing Halo by adding mechanics from Call of Duty? Are you kidding me?

They couldn't just keep Halo as Halo...

I mean, there was a DEFINITE functionality to the old death cam. You help make call-outs and contribute to your team...

But hey if they want to keep segregating their user base unlike CS:GO, DOTA, etc... then go for it, but don't expect your pro/competitive player base to grow when you continually gimp the newcomers chance of becoming good at the game. Keep everybody on an equal playing field.

Damn, just take the damn kill-cams out. Why do you they have to be SO stubborn, just fucking drop it, look at the majority of the response in the stream, I'm sure it extends to a majority of the playerbase.

Honestly, a CoD comes out every year, if I want to play CoD, I will go and pick up CoD.

I want to play Halo. Take the fucking kill-cams out.

GAT DAMn.

deepbreath /rant
don't be certain our thoughts extend to the whole player base. They focus test all this shit, maybe people respond better when the game behaves more like Call of Duty. Didn't work for them in Halo 4, though, so I'm not sure why they're continuing down this path.
 

Onikaan

Member
Max has a far better attitude about just DOING things.

I like him. Show it off guys. We know bugs are a possiblity.
 

jem0208

Member
don't be certain our thoughts extend to the whole player base. They focus test all this shit, maybe people respond better when the game behaves more like Call of Duty. Didn't work for them in Halo 4, though, so I'm not sure why they're continuing down this path.

Because killcams aren't the reason people didn't like Halo 4.
 

VinFTW

Member
Overreaction of the day.

It's not an over-reaction when you can already tell where the end result will end up. It's frustrating. They have no confidence in Halo when they take mechanics from other games that end up game-breaking or gimping the product.
 
i-love-candy.gif
 

jem0208

Member
It's not an over-reaction when you can already tell where the end result will end up. It's frustrating. They have no confidence in Halo when they take mechanics from other games that end up game-breaking or gimping the product.

A killcam doesn't break the game in any way. It doesn't gimp the product at all either.



It's like the most minor complaint I have ever seen.
 

HTupolev

Member
Exactly why I don't get the salt about "they're too easy to get now"...
Because when they're constantly spamming your screen they're just meaningless clutter.

I'm fine with not having the medals at all. I'm also fine with occasionally seeing a killing spree medal crop up and feeling like I just actually did something.

The Halo 4 medal system is a mere annoyance; I'm being constantly reminded of something that I cannot possibly care about. It's not a huge deal, but it's one of those many things representative of 343i's complete and total UI cluelessness. Just like showing an icon for your primary weapon but sparing no space for the backpack. There's no usefulness or elegance to it.
 

IHaveIce

Banned
Modernizing Halo by adding mechanics from Call of Duty? Are you kidding me?

They couldn't just keep Halo as Halo...

I mean, there was a DEFINITE functionality to the old death cam. You help make call-outs and contribute to your team...

But hey if they want to keep segregating their user base unlike CS:GO, DOTA, etc... then go for it, but don't expect your pro/competitive player base to grow when you continually gimp the newcomers chance of becoming good at the game. Keep everybody on an equal playing field.

Damn, just take the damn kill-cams out. Why do you they have to be SO stubborn, just fucking drop it, look at the majority of the response in the stream, I'm sure it extends to a majority of the playerbase.

Honestly, a CoD comes out every year, if I want to play CoD, I will go and pick up CoD.

I want to play Halo. Take the fucking kill-cams out.

GAT DAMn.

deepbreath /rant

the stream people are idiots and don't listen, these are options that can be turned off.
 

VinFTW

Member
A killcam doesn't break the game in any way. It doesn't gimp the product at all either.



It's like the most minor complaint I have ever seen.

It's contributing to a playerbase that has no idea how to keep up. A base game that's good for competitive gameplay is good for everybody.

Besides the fact that the concept of taking something from CoD and putting it into Halo is painful to think about, it actually hurts the gameplay, it's not just aesthetic.
 

mbmonk

Member
As someone who hasn't played Halo since 2004, I am relieved to see a kill cam. There are so many maps, it's going to take a substantial amount of time to learn them.

But I understand about the concern over HALO being converted to COD.
 
A killcam doesn't break the game in any way. It doesn't gimp the product at all either.



It's like the most minor complaint I have ever seen.

For me it's a matter of it not being faithful. I was hoping that H2A would be 100% Halo 2 with just updated graphics. Sure, use killcams in a new game, but adding them or loadouts to Halo 2 just feels wrong imo. Granted this all depends on if it's in matchmaking . If it's just a custom game thing then I am on board and have no issues with it.
 

jem0208

Member
Because when they're constantly spamming your screen they're just meaningless clutter.

I'm fine with not having the medals at all. I'm also fine with occasionally seeing a killing spree medal crop up and feeling like I just actually did something.

The Halo 4 medal system is a mere annoyance; I'm being constantly reminded of something that I cannot possibly care about. It's not a huge deal, but it's one of those many things representative of 343i's complete and total UI cluelessness. Just like showing an icon for your primary weapon but sparing no space for the backpack. There's no usefulness or elegance to it.

I agree on the whole, however I really like seeing them at the end of a game.

They act really nicely as after game stats. Like really deep stats. However during the game they can be quite annoying clutter.
 

jem0208

Member
It's contributing to a playerbase that has no idea how to keep up. A base game that's good for competitive gameplay is good for everybody.

Besides the fact that the concept of taking something from CoD and putting it into Halo is painful to think about, it actually hurts the gameplay, it's not just aesthetic.

I feel like this is an awful attitude to have. Not everything about CoD is bad. Killcams don't hurt the gameplay, they have essentially no effect on the gameplay. Especially if they act like in 4 where you can skip them and just look at your dead bodies/teammates.

It's actually quite a nice feature, sometimes when you really have no idea how you died it's nice to find out.

For me it's a matter of it not being faithful. I was hoping that H2A would be 100% Halo 2 with just updated graphics. Sure, use killcams in a new game, but adding them or loadouts to Halo 2 just feels wrong imo. Granted this all depends on if it's in matchmaking . If it's just a custom game thing then I am on board and have no issues with it.

I can understand this, however we've known from the start that H2A was inspired by H2. It's not a direct rip with better graphics.
 

Jedi Otter

Member
Sooo, since this stream is only 720p30 right now, isn't this just essentially regular Halo 4 gameplay? I really hope the VOD version is 60fps.
 

DJ88

Member
I can broadcast 1080p 60FPS from my home PC and these guys cant?!

Haha they can't even stream 720p 60fps right. I can't believe they keep calling out how cool it is they're streaming in 60 and not one person there has bothered to actually check and see that it's not.
 

singhr1

Member
Cool new document recapping history of Halo posted by 343/Xbox:
“Halo” Franchise by the Numbers:

Accolades and Awards:
The “Halo” series of games is amongst the most critically acclaimed of all time:
• Over the past ten years, “Halo” games have collectively garnered more than 740 media and industry awards, accolades and nominations.
• “Halo” games have received more than 100 “Game of the Year” awards from major media organizations, as well as multiple “Game of the Decade” accolades for their impact on the industry and global pop culture.
• Guinness World Records named “Halo” the number one game series of all time, based on a 2010 reader poll.
• “Halo: Combat Evolved” appeared as one of 20 unique cover designs for Edge Magazine’s 20th anniversary edition, which came out in August 2013. The publication celebrated the defining games of each year that has passed since Edge’s launch in August 1993, and “Halo: Combat Evolved” was chosen as the defining title of 2001.

Interesting facts:
• More than 60 million copies of “Halo” games have been sold worldwide.
• The “Halo” franchise has generated over $4 billion in worldwide sales to date.
• “Halo 4” surpassed more than $220 million in worldwide sales in the first 24 hours and more than $300 million worldwide in its first week, making it the biggest “Halo” launch in history.
• “Halo: Reach” generated more than $200 million in sales in the United States and Europe in its first 24 hours, eclipsing all previous 2010 U.S. entertainment launches, including the three-day opening weekends of Hollywood blockbusters “Iron Man 2,” “Alice in Wonderland” and “Toy Story 3.”
• First-day sales of “Halo 3” reached $170 million in the U.S., breaking all previous single day entertainment launch records, and breaking the record held by “Halo 2” ($125 million).
• “Halo” games are bestsellers on both the original Xbox and Xbox 360 platforms. “Halo: Combat Evolved” and “Halo 2” were the top two selling games on Xbox, and “Halo 3,” “Halo: Reach” and “Halo 4” are three of the bestselling games on Xbox 360.
• More than 11 million copies of the “Halo” series of books, comics and strategy guides have been sold. Twelve of the 14 novels are New York Times bestsellers.
• The live-action digital series “Halo 4: Forward Unto Dawn,” which premiered on Oct. 5, 2012, has generated more than 59 million total views across all online content.
• In its first week after launching on Oct. 22, the “Halo 4” soundtrack broke franchise records by peaking at #50 on Billboard’s top 200, #10 in the United States Independent Album charts, and #3 in the National U.S. Soundtrack chart.
• The “Halo 3” soundtrack made the Billboard 200 on Dec. 15, 2007, and also reached a peak position of #18 on Billboard's Top Soundtracks list, and #20 on Top Independent Albums. The “Halo: Reach” soundtrack eclipsed the success of all previous “Halo” soundtracks when it reached the #8 spot on Billboard’s Top 10 Soundtracks list on Sept. 23, 2010.
• For the “Halo 4” launch, the Didact glyph fly-over was the largest and brightest man-made flying structure to ever fly over London, measuring 50ft in diameter and weighing 3.2 tons. In total there were 113,096 LEDs onboard.
• More than 2.7 million people played the “Halo: Reach” multiplayer beta in May 2010 over two weeks, surpassing all previous console video game beta tests on record, and tripling the number of players who participated in the “Halo 3” beta in half the amount of time.
• Since the launch of “Halo 3,” players have generated more than 120 million pieces of user-generated content from within the game.
• More than 5.8 billion hours of “Halo” gameplay has been logged by players on Xbox Live.
• The “Halo” franchise averages over 3 million online users per month across all titles.


Key Beats in the “Halo” Franchise Timeline:
• The first Halo novel, “Halo: Fall of Reach” released in Oct. 2001; 13 other novels follow, 11 of which become New York Times bestsellers.
• “Halo: Combat Evolved” launches on Nov. 15, 2001; becomes the gold standard for console shooters.
• “Halo 2” launches on Nov. 9, 2004; bestselling original Xbox game of all time and sets a new record as the biggest entertainment launch ever with day one revenues over $125 million.
• “Halo” graphic novel releases on Jul. 19, 2006 from Marvel Comics.
• The “Halo 3” Beta launches May 11, 2007 and 820,000 players clock upwards of 12 million hours of play over the four weeks of the Beta.
• “Halo 3” launches on Sept. 25, 2007; sets record as the biggest entertainment launch in history and becomes bestselling game of 2007.
• Marvel releases limited edition comic series between Oct. 2007-Jun. 2009; makes the New York Times bestseller list for graphic books.
• “Halo Wars” launches on Feb. 26, 2009; makes history as the bestselling console real time strategy game ever.
• “Halo 3: ODST” launches on Sept 22, 2009, selling more than 2.5 million copies within two weeks of release, totaling more than $125 million in sales.
• “Halo” Encyclopedia published on Oct. 19, 2009 from DK Publishing.
• “Halo Legends” anime series released by Warner Home Video on Feb. 16, 2010.
• The “Halo: Reach” Multiplayer Beta runs from May 3, 2010 through May 20, 2010 and more than 2.7 million people participate, surpassing all previous console video game beta tests on record, and tripling the number of players who participated in the “Halo 3” Beta.
• and sees over 2.2 million players log upwards of 24 million hours of play.
• “Halo: Reach” launches on Sept. 14, 2010; becomes the biggest game yet in the “Halo” series and surpasses all previous 2010 U.S. entertainment launches with more than $200 million in day-one sales.
• “Halo: Combat Evolved Anniversary,” a remastered version of the original “Halo” campaign with fan-favorite maps and new features, launches on Nov. 15, 2011 to commemorate the 10th anniversary of the franchise
• “Halo 4: Forward Unto Dawn,” a groundbreaking live-action digital series premieres on Oct. 5, 2012.
• “Halo 4” launches on Nov. 6, 2012, breaking the record for the biggest launch in franchise history with more than $220 million in day-one sales and more than $300 million in first-week revenue.
• “Halo: Spartan Assault” launches on Windows 8 and Windows Phone 8 on July 18, 2013, becoming the first “Halo” game designed specifically for touch-based devices.


“Halo” Licensed Products:
From clothing to collectible action figures to award-winning soundtracks, the “Halo” franchise extends far beyond the games. With over 35 licensees helping expand the “Halo” universe, there is something for every “Halo” enthusiast. More than $1B in sales is a testament to the growth and success of this program:

• More than $1 billion in “Halo” consumer product sales worldwide
• Over 12 million Halo action figures have sold since 2005
• Over 50 million Halo Mega Bloks products have been sold since 2009
• Over 11.5 million fiction novels, graphic novels, comics, art books & strategy guides sold
• Over 950,000 Halo soundtracks sold
• Over 1.4 million Halo individual music tracks downloaded
 
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