K, hit-markers shouldn't be a thing in Halo. The visual feedback you get from hitting an enemy should be feedback enough. you had what, 10 years of Halo before it was introduced and I'm pretty sure I never heard nor read anywhere that someone thought Halo needed hit-markers.
For example, in Halo you have these neat things called Energy shields. your energy shied should glow in response to being tagged by high impact projectiles and super-heated plasma as well as forerunner formed hard light. For this example, we'll use a Battle Rifle. Standard issue in the UNSC, nothing fancy. A Spartan can take 3 shots before their shield "pops" or goes out for about a three second recharge time. After this pop, the spartan is completely vulnerable to a headshot which will down him/her. The visual cue you should receive here/have received for 10+ years is this:
first shot: Shield glows, giving decent feedback. maybe equal to an energy sword glowing.
second shot: Shield glows much brighter, almost as bright as a grenade explosion.
third shot: This is where the "pop" takes place, after the third round of the third shot hits the target Spartan, the shied pops and sparks fall off of the spartan as the shield struggles to revive itself.
fourth shot: Spartan is taken down, blood is released from the body a la video games.
Now, this is how it's worked in past Halo games, but what should we do about people wanting it to give off something more? Maybe it's not enough that the shield glows, and I agree with this to a point. I think that the proper balance for hitmarker vs. non is the Halo 4 beta build's version of feedback which was sparks falling from the Spartan in the location from where he/she was hit. This was really well represented in the GIF from the Conan O'Brien episode that featured a few 343 devs demoing the game as seen below
This is what needs to replace hit markers, especially the audible ones. Make it happen, 343.