User 73706
Banned
zero bloom mlg reach was the best
i rest my case
zero bloom mlg reach was the best
I grew up with Halo. First proper game I had was Halo CE on the PC. Then I bought an Xbox on Halo 2's release day, bought a 360 at launch with Crackdown so I could play the Halo 3 beta and then an X1 last Christmas so I could play future Halo titles.
I like Halo.
That said, I don't like Japanese games. Not because they're Japanese, I couldn't care less from where they were made. I just haven't found a single one I have enjoyed. Even the very Western style Japanese games like Dark Souls I didn't enjoy. Mario Kart and stuff like that is fun, but it's never something I'd spend money on. I think it could well be due to presentation, a large amount of Nintendo games are very happy, colourful and almost childish. I just don't really like it, then there's anime which I just cannot stand.
I grew up with Halo. First proper game I had was Halo CE on the PC. Then I bought an Xbox on Halo 2's release day, bought a 360 at launch with Crackdown so I could play the Halo 3 beta and then an X1 last Christmas so I could play future Halo titles.
I like Halo.
That said, I don't like Japanese games. Not because they're Japanese, I couldn't care less from where they were made. I just haven't found a single one I have enjoyed. Even the very Western style Japanese games like Dark Souls I didn't enjoy. Mario Kart and stuff like that is fun, but it's never something I'd spend money on. I think it could well be due to presentation, a large amount of Nintendo games are very happy, colourful and almost childish. I just don't really like it, then there's anime which I just cannot stand.
You should try Bayonetta or Metal Gear Rising. Those could probably change your mind about Japan.
So have you playing anything that's not an FPS?
Bayonetta is not a game I enjoy. Not so keen on spectacle fighters... Which kinda rules out Rising as well. I'd like to try Metal Gear Solid though. I've never had a Play Station so I've never had the chance.
I play quite a lot of games... Halo is the only FPS I regularly play.
A few of my favourite games... Skyrim and Oblivion, Telltale's Walking Dead, Forza Horizon, Halo (obviously), Minecraft, Age of Empires, Rust (even though it's barely playable), Thomas Was Alone, Portal 1 and 2...
I play tonnes of different games. Just happens to be that none of them are Japanese.
"Spectacle fighters"
what
It's from Yahtzee.
Is that not the right term? I swear I heard it somewhere...
Bayonetta is not a game I enjoy. Not so keen on spectacle fighters... Which kinda rules out Rising as well. I'd like to try Metal Gear Solid though. I've never had a Play Station so I've never had the chance.
I play quite a lot of games... Halo is the only FPS I regularly play.
A few of my favourite games... Skyrim and Oblivion, Telltale's Walking Dead, Forza Horizon, Halo (obviously), Minecraft, Age of Empires, Rust (even though it's barely playable), Thomas Was Alone, Portal 1 and 2, GTA SA... A recent addition would be The Witcher 2.
I play tonnes of different games. Just happens to be that none of them are Japanese.
Is that not the right term? I swear I heard it somewhere...
I may be completely wrong with the terminology. Anyway, what I mean is I don't like the crazy action with ridiculous combos where you things beat at things whilst hardly touching the ground. Maybe slightly hyperbolic but that's kinda what I mean.
Is that not the right term? I swear I heard it somewhere...
I may be completely wrong with the terminology. Anyway, what I mean is I don't like the crazy action with ridiculous combos where you things beat at things whilst hardly touching the ground. Maybe slightly hyperbolic but that's kinda what I mean.
Play Ninja Gaiden Black please. Bayonetta and MG Rising are anime bullshit, but they have amazing game mechanics. Ninja Gaiden Black is less anime bullshit, and amazing mechanics, so play that and work from there.
My xbox from ebay came in today. I got it just for ninja gaiden black.
After playing for two hours i can confirm that it is sill the best game ever made.
I believe Character Action Games is the term mostly used here. And based on your very own description of them they sound fun. Why not play them? They're no more absurd than any other video game.
See my edit, but if you don't like any of the Japanese games you've played, you either haven't tried enough, you hate video games, or you are biased.
Play Ninja Gaiden Black please. Bayonetta and MG Rising are anime bullshit, but they have amazing game mechanics. Ninja Gaiden Black is less anime bullshit, and amazing mechanics, so play that and work from there.
NG:B >>>>>>>>>NG2>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>NG2S, GoW3, MGR, Bayo, DMC, etc
Best action game ever made. By a mile.
Yeah, that's the one I meant.
Well, the absurdity turns me off somewhat, however I'm not that keen on the gameplay from what I played of Bayonetta. It's not bad on anyway, just not for me.
I certainly don't hate video games and I'm not biased against Japanese games. It's possible I haven't played enough, but then again I have played a lot of them...
I'll look into it.
I just realised I've been lying actually. There is a Japanese game I have really enjoyed. Tenchu is fucking awesome.
I'm pretty sure I'm gunna get put ON IGNORE for this but... I don't like Nintendo games. I don't think I've played a single one which has really grabbed me. None of them interest me in the slightest...
I don't want to make any assumptions about your age but I would say it takes a certain level of maturity to indulge in the absurdity without feeling any guilt or embarrassment over it. One day you will let go of those feelings and become curious, and you will be happy when you do. The melodramatic presentation and infinite clichés in Japanese media can certainly be grating but you can't let it pass you by and miss out on some unique fun.
why is Wahrer black now?
My preference of Halo games has nothing to do with the lore. I actually specifically mentioned Halo (the multiplayer at least) as an example where I take gameplay as a first priority.Gameplay and the design/execution of mechanics should almost never be secondary imo. No wonder you prefer the worst Halo games, production value, story, and nerdy lore considerations are your priority.
Play... games
Gameplay... secondary
wat
My preference of Halo games has nothing to do with the lore. I actually specifically mentioned Halo (the multiplayer at least) as an example where I take gameplay as a first priority.
As for other games, I can think of many examples of games where I've been willing to sit through rather average gameplay because of an excellent story or world. I can't think of that many (single player) games where the gameplay has been the only thing keeping me interested. The Arkham games are some which I never got into the story but really enjoyed the gameplay so I kept playing.
Multiplayer is a bit different, but that's pretty much limited to Halo and stuff I play with my friends.
Quit being slackers, let's play Smash, MK and Splatoon when it launches! We'll Skype if anything, add me:
Wii U: UNKNOWN-iXi
Skype: UNKNOWNiXi
PM me if necessary.
zero bloom mlg reach was the best
I grew up with Halo. First proper game I had was Halo CE on the PC. Then I bought an Xbox on Halo 2's release day, bought a 360 at launch with Crackdown so I could play the Halo 3 beta and then an X1 last Christmas so I could play future Halo titles.
I like Halo.
That said, I don't like Japanese games. Not because they're Japanese, I couldn't care less from where they were made. I just haven't found a single one I have enjoyed. Even the very Western style Japanese games like Dark Souls I didn't enjoy. Mario Kart and stuff like that is fun, but it's never something I'd spend money on. I think it could well be due to presentation, a large amount of Nintendo games are very happy, colourful and almost childish. I just don't really like it, then there's anime which I just cannot stand.
I grew up with Halo. First proper game I had was Halo CE on the PC. Then I bought an Xbox on Halo 2's release day, bought a 360 at launch with Crackdown so I could play the Halo 3 beta and then an X1 last Christmas so I could play future Halo titles.
I like Halo.
That said, I don't like Japanese games. Not because they're Japanese, I couldn't care less from where they were made. I just haven't found a single one I have enjoyed. Even the very Western style Japanese games like Dark Souls I didn't enjoy. Mario Kart and stuff like that is fun, but it's never something I'd spend money on. I think it could well be due to presentation, a large amount of Nintendo games are very happy, colourful and almost childish. I just don't really like it, then there's anime which I just cannot stand.
You said that the H3 Mauler should be in Halo 5's weapon sandbox just because it was fun to use...in Halo 3, an entirely different game. The Mauler has no use in Halo 5's sandbox, simply including it for the sake of "fun" is terrible design.
simply including it for the sake of "fun" is terrible design
I'm sorryYou're a terrible person.
If you're quantifying them as "Japanese games" and happen to not like all of them, I think there are some more deep-seated issues at play here.
Jem needs to be recognized for having the worst opinions in this entire community.
Start a poll to get him a tag or something.
I'm not sure what that has to do with topic we were discussing but I'll bite.
What's wrong with including the mauler? I'm not saying lift it wholesale from Halo 3 and dump it into 5. I'm just saying it was a fun weapon to use so I'd like to see it again.
Also this is quite possibly the most ridiculous thing I have ever heard in the context of games.
What else are games for other than "fun"? They're a product designed to entertain us; that's their entire point. Everything when it comes to design is intended to create a product which is as entertaining as possible.
Including things which are fun is a very good way of doing that.
I'm sorry
That's actually not true, I like Tenchu.
Also it's not any "deep-seated issues", it's more the game design and presentation philosophies which are a part of the vast majority of Japanese games don't appeal to me. Of you were to show me an amazing looking game and then tell me it's developed by a Japanese studio I wouldn't change my opinion because of that.
Also to say I dislike them is slightly wrong, more I'm disinterested in them.
That's actually not true, I like Tenchu.
Also it's not any "deep-seated issues", it's more the game design and presentation philosophies which are a part of the vast majority of Japanese games don't appeal to me. Of you were to show me an amazing looking game and then tell me it's developed by a Japanese studio I wouldn't change my opinion because of that.
Also to say I dislike them is slightly wrong, more I'm disinterested in them.
Okay, but... if that's the case, then why didn't you say that in the first place? It just serves to weaken the impression of your arguments if every debate goes like this:
A: "I don't like X. I think that's the case because M."
B: "Why do you think M, though?"
A: "Actually you're wrong, I don't think M, it's only half an M, really. Oh, and I don't not not like X, it's more that I don't like Y."
B: "Well, even if that's the case, half an M still means you're associating your reasoning with M. Why do you feel it's because of half an M, even though it would make more sense to think N?"
A: "See, that's not true at all, though. It's not that I think it because half an M, it's because X is O. And, well, N? I've never been a huge fan of N, honestly."
B: "You didn't even mention O before, but if that's the case, wouldn't O be more related to Z? And why don't you like N?"
A: "Now, that's not why at all. It's not that I don't like N. And, well, it's not really even O, either!"
You have to imagine that level of roundabout reasoning and justification is going to make any attempt at a unified methodology seem paper-thin.
Okay, but... if that's the case, then why didn't you say that in the first place? It just serves to weaken the impression of your arguments if every debate goes like this:
A: "I don't like X. I think that's the case because M."
B: "Why do you think M, though?"
A: "Actually you're wrong, I don't think M, it's only half an M, really. Oh, and I don't not not like X, it's more that I don't like Y."
B: "Well, even if that's the case, half an M still means you're associating your reasoning with M. Why do you feel it's because of half an M, even though it would make more sense to think N?"
A: "See, that's not true at all, though. It's not that I think it because half an M, it's because X is O. And, well, N? I've never been a huge fan of N, honestly."
B: "You didn't even mention O before, but if that's the case, wouldn't O be more related to Z? And why don't you like N?"
A: "Now, that's not why at all. It's not that I don't like N. And, well, it's not really even O, either!"
You have to imagine that level of roundabout reasoning and justification is going to make any attempt at a unified methodology seem paper-thin.
teh absoloot wurst
Seriously jem, "the worst" is a gross understatement.<3
Well, there's a reason you don't give everyone a super-fun rocket launcher at the beginning of most slayer matches. A more total concept of fun implies fairness, balance, and pacing of rewards.
First off, fun should be derived from good game design, mechanics and weapon sandboxes. Halo 2 and Halo 3 had the Dual wielding bloated sandbox problem. A more succinct, and sensible sandbox, not based upon a gimmick (which Dual wielding was) is a lot better. The Mauler is only viable because of the ability to immediately land a simple melee right after shooting it. A Shotgun with a reliable spread/damage ratio, in an online environment with reliable netcode, is preferable.
Fun is subjective, obviously, and the "fun" that Halo 3 offered was terrible to me, because its game design and weapon sandbox felt so compromised.
Huh?Okay, but... if that's the case, then why didn't you say that in the first place? It just serves to weaken the impression of your arguments if every debate goes like this:
A: "I don't like X. I think that's the case because M."
B: "Why do you think M, though?"
A: "Actually you're wrong, I don't think M, it's only half an M, really. Oh, and I don't not not like X, it's more that I don't like Y."
B: "Well, even if that's the case, half an M still means you're associating your reasoning with M. Why do you feel it's because of half an M, even though it would make more sense to think N?"
A: "See, that's not true at all, though. It's not that I think it because half an M, it's because X is O. And, well, N? I've never been a huge fan of N, honestly."
B: "You didn't even mention O before, but if that's the case, wouldn't O be more related to Z? And why don't you like N?"
A: "Now, that's not why at all. It's not that I don't like N. And, well, it's not really even O, either!"
You have to imagine that level of roundabout reasoning and justification is going to make any attempt at a unified methodology seem paper-thin.
This is why I and others have continued this conversation about liking or not liking a game over certain qualifications, like why Jem thinks Halo is better than all Japanese games. Why doesn't Jem like character actions games? Well he doesn't dislike them, they're just not for him. Why aren't they for him? Actually he does like a Japanese game.
I still have no grasp over any kind of real reason why certain types of games are completely written off. I don't feel like Halo is any more grounded in its universe as, say, Dark Souls is in its, so I don't understand.
Eh, I liked the mauler. It was an entertaining weapon to use. I've never really understood the bloated sandbox complaint. Just don't include the weapons on the map.
The mere fact that it exists doesn't harm anything. I really just want to be able to mauler brutes in the face again. Multiplayer mauler was just a bonus.
I mean, I think that was Booshka's point. You don't add something just because you had fun with it in some other game, you add it because it makes sense in the larger context. Does the Mauler? Maybe, it was more fun in the shotgun in that you had to beat down right after for the kill.There's no reason it can't be balanced though. I just thought that comment sounded ridiculous.
I think the point is that's actually what you think, but it took like 5 posts to boil down to that when you should have just figured out how to say it in the first place.I don't like Japanese games because the style of presentation and style of gameplay in the majority of them doesn't appeal to me.
That's pretty much all I've said about Japanese games.
Bloated sandbox pertains to the wasted resources in designing and attempting to balance a weapon for a MP sandbox. The Mauler is a prime example of a nerfed shotgun that only works because of the simple ability to melee right after it. It's a wasted weapon in MP, it took far too much time to develop and "balance" during the game development, than it does to just remove it from the map by a user post development. My argument is that it was wasted resources to begin with, along with many other dual wield weapons.
Game design should be an exact science; there will always be examples of users changing the intended design and balance of games post release to suit their needs. In the case of Halo 3 especially, the amount of fat that had to be trimmed from that game by users is unacceptable. It's sandbox is bloated, the design is compromised, and the game suffers for it.
Jem, just go to bed man.
PLZ PLZ PLZ make LB swap grenades in H2A Recon controls! I don't care if this delays the patch another week, I need it badly.That's the plan. I'm finally feeling good (instead of baffled or out of my depth) about where it's heading. While matchmaking and parties are the number one issue (and the weirdness has knock on effects to lots of other seemingly unrelated bits) stuff like legacy controls, H2 hit detection and so on are all being addressed too.
Obviously it's going slower than we (or anyone) anticipated, but it ended up being weirder and more complicated than anyone thought. I hope we can do a post mortem eventually, because the problem and the efforts to solve it are (frustrating, horrible, embarrassing) pretty crazy in scope and scale.
And it was stuff we never anticipated in testing, that blew up in the real world environment.
And we'll be working on stuff to maintain and grow populations too.
Soon! There will be a few surprises in it. Data wise
lol