You know the ordnance drops/ random drops are long gone right? Instant respawns too, it's the good old four seconds in MCC. Halo 4 has come a long way, and it's a much better game than ever now.
Oh I know. I played a couple games of turbo, but things like bad maps, obnoxious announcer, boring weapons, forge maps, and poor playlist management are things that can't be fixed.
Honestly, the lack of gamemodes alone is enough for H4 multiplayer to be better.
Seriously, how did Bungie go from the almost overload of interesting gamemodes in Reach to what is essentially a bunch of slayer variants? What were the multiplayer designers doing in the 4 years it took for them to make Destiny?
H4 at launch > Destiny
H4 in the MCC with no ordnance drops, better maps and no instant respawns >>>>>>>> Destiny
Like most things in Destiny, things probably got cut or drastically overhauled late in development. It's no excuse for basically 4 variations of slayer and one objective with no custom games though. The reality is most people don't play the objective and just go for kills anyways, but options are nice.
To be fair, both Halo 4 and Destiny's multiplayer are kinda shitty. Both have a good basis but add too much superfluous and annoying bullshit to make it fun in the long-term, at least for me.
My dislike of Halo 4 comes from pre-release bullshit, and being incredibly disappointed with the finished product. I was excited for Destiny because Bungie, but this was Halo 4. HALO 4! After 4 years we'd be able to play as the MC again!
And what do we get? A boring campaign with a confusing story, a multiplayer that uses Call of Duty elements, neutered custom games, Forge 2.1, and no firefight. Not to mention file shares were broken at launch. And the turbo update took
forever to come out. And then we get MCC. But hey at least Halo 4 is kind of okay now, and MCC is held together with gum and paperclips!!
(Not directed at you Blue, just how I feel about the franchise+343 ATM)