FUCK OFFFFF 343
Bravo wtf man. What team is deciding this garbage? I know that you prefer BR starts, tell the people curating these playlists (which at this point is either a team of idiots or literally no one) to fix this shit.
Ugh. If people are on I might play some MCC but otherwise its Destiny and FIFA for me. Fuck. I just want to play some good Halo.
The weighting and vote variants are more than kind in this playlist, being a social unranked playlist I can understand
some variants with AR starts. When does OBJ playlist become ranked?
Tag worthy
Played about 5 games of objective. All games were on laggy, late nade p2p connections. One game ended early because the host quit. AR start Heretic failed to load. Flag return times on Halo 3 are so long that the enemy team went super neg but won by throwing the flag five feet each spawn then dying.
Other than that, enjoying the playlist.
Edit: AR oddball on Guardian failed to load after the heretic no load. Back to back.
I had one game fail to load last night and one
blackout screen that came back to normal after 20 seconds mid game (skip to 14secs). Connection quality felt a bit better but more felt like I was just being matched with Aussies, which is great but most games I still noticed the grenade throwing latency as you mention.
I find motion tracker just as offensive in large games because all you need is 1 or 2 BASE DEFENDER HEROES to literally just sit in the base and watch their motion tracker in an objective gametype while drinking tea. Couple that with the absurd amount of ammo they give you with Shotguns and it becomes a snoozefest.
And to be fair, let's examine what you're talking about. You're saying you need motion tracker to drive around the map looking for red dots to kill, but the maps are only so large and there are only so many places a Warthog can kill people, so what real benefit does motion tracker provide you with? If anything, it makes it less fun for Hog drivers because the enemies can see a big ol' Warthog heading their way on their overpowered motion tracker and make the simple decision to avoid it at all costs.
Motion tracker provides you with nothing that your eyes and some basic critical thinking can't do for you.
There are many other ways to bait people into traps other than hoping a lesser-skilled player chases a red dot.
EDIT:
Think about what you guys are saying. BTB is 8v8.. You seriously have difficulty finding people in an EIGHT on EIGHT? What the hell are we even talking about here lol
Radar isn't just about finding or evading one enemy. Feinting, deceit routes, intel gathering and more become much easier for a solo player. There are times I'll be playing in a full party but I still go rogue and gathering intel on how many in a base, what presumed weapons they have based on their movements, the right timing to steal the flag to get away etc.
It's about information. I completely understand a no radar focused 4v4 Arena style game works and promotes teamwork and decision making where 2v2 CE with radar is shite etc. However there is plenty of maps and gametypes that work with radar exceptionally well. There are even more scenarios in party vs. solo play.
Here's a summary of my time with the objective playlist last night:
1. I saw between 4-6 regular friends playing MCC last night, which was a about average for the last 3 weeks. Two of those I haven't seen since Halo 3 days. I chose to just go solo OBJ last night to keep things quick and tight in matchmaking with the playlist I want.
2. I had 13 OBJ games last night. The Waypoint game history needs to default to a new filter type of "All gametypes", currently it only shows one at a time e.g. slayer or capture the flag. The new objective playlist flies in the face of these limited Waypoint game history statistics and filters. Basically as you can see in the below screenshot I had to cut and paste from 3 different game history filters just to see what I had played last night. I actually had to go through all objective modes to check the dates of the game. It's crap.
3. Quitters are now the major issue with the game, they affected, at a guesstimate, 50% of the games last night. Basically you can see in the summary kill statistics I either stopped killing an enemy team that was down in numbers and we were just finishing the game out or I was left on a team with only 1 or 2 players mid game. Ended up with 10 wins, 2 losses and 1 game that didn't load. Overall the system started with even teams, found Aussies to match and loaded just fine. I suspect the occassional loading issue may also be related to quitters/dashboard/party quit etc. Matchmaking toggles would have dealt with the issue where quit penalties are just treating the symptoms.
4. Matching with Aussie players takes awhile but there was a cycling of players between games and probably saw the same players every second or third game rotation. Really good matching by 343i here when searching solo. The latency wasn't terrible overall and I would class that "as I remember" H2/3 online. Dedis with H5 I'll be happy no P2P fallback stuff exists anymore.
5. The Waypoint game history is summary only and has zero focus on objective stats. The same with Post Game Carnage Reports, they're all focused on slayer stats. No wonder players lose interest in objective, they can't see how they perform in an objective mode e.g. number of flag steals, number of flag returns, killed carrier, time carried etc. Halo 4 made good moves in the medals in game and to a lesser extent the carnage reports too. The carnage reports and Waypoint game histories should be detailed and meaningful to objective modes.
6.
Flag dropping/bouncing in Halo 2 is still awesome, skip to 14 secs.
7.
Hit detection in Halo 3 is still wonky but pulled a triple for some OBJ fun.
8.
Getting a Last Resort 1 flag game and stopping the enemy's last ditch effort is still great fun! However,
getting sniped through walls in H3 is still shit (skip to 23secs).
9. Missed out on voting for H2 One Bomb on Turf but one has to be very happy getting to play H3 Multi Flag on Pit Stop instead:
10. I would like to see the objective playlist transition to being ranked at some point.
The next time we run a party through the OBJ playlist I'll do another summary of the experience. Overall I rate it as a good experience which I hope to see less quitters in and it's nice to see the objective roots of Halo getting the playlist they deserve. Thanks again 343.