ElRenoRaven
Member
Wow, sorry I brought up politics lolololol
It's ok Heckfu we all still love you anyway. Well ok everyone except David cause apparently you've been stalking him asking for beard tips.
Wow, sorry I brought up politics lolololol
There will be no stage...Frankie could walk onto the stage on the 29th, say, "BR/AR starts in all playlists." and sit down. It would be the best Halo reveal ever.
As someone with a Poli Sci degree and currently in a graduate environmental politics course, I can tell you that talking politics isn't fun until people start threatening other people's lives. That's when shit gets good.
Ease of use is one thing, the fact that someone with more skill utilizing the DMR can't outkill them most of the time is a problem.
GAF is just over-sensitive this time of the month. Don't worry about it.
Wow, sorry I brought up politics lolololol
This is important. If a weapon is significantly easier to use, then it needs to not have equal killing power when compared to a more difficult to use weapon if the more difficult weapon is used well. (this doesn't include power weapons)Ease of use is one thing, the fact that someone with more skill utilizing the DMR can't outkill them most of the time is a problem.
Yeah, the player's problem. Not the game's.
With a title like that you're asking for trouble.I rehashed one of my old posts into a thread on Halo Reddit to critique Reach, especially in comparison to the Halo 3 I've started playing again recently.
http://www.reddit.com/r/halo/comments/pnqvy/reach_the_current_death_of_halo/
watEase of use is one thing, the fact that someone with more skill utilizing the DMR can't outkill them most of the time is a problem.
still don't know the context of that simpsons gif
Nope. It's an issue of balance. The distance the AR can be utilized or multiple ARs on a person is pretty shit. I'd say it's more of a problem with the DMR itself though, since you have to actually pace the damn thing while someone can just hold down the AR trigger and voila, a kill for the AR player. Reach is pretty much lowest common denominator play style while ironically trying to make the game more complex and adding in shit like bloom.
With a title like that you're asking for trouble.
I just can't put MLG gametypes and Powerhouse together in my head, maybe I need to play it instead of watch.
pro pipe was all I could come up withI understand, I ran into this the other night. I actually asked heckfu and zerofire straight up if they could name something the game got right. Seems like everything has a flaw.
I learned long ago to never go on r/halo. It's like all the worst b.net kids in one place.I rehashed one of my old posts into a thread on Halo Reddit to critique Reach, especially in comparison to the Halo 3 I've started playing again recently.
http://www.reddit.com/r/halo/comments/pnqvy/reach_the_current_death_of_halo/
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I learned long ago to never go on r/halo. It's like all the worst b.net kids in one place.
I learned long ago to never go on r/halo. It's like all the worst b.net kids in one place.
AR is great at short distance though. The DMR is a medium-long distance weapon. That is why you never see an AR beat a DMR on Blood Gulch and it's why the AR can be great on Countdown for killing dudes with a DMR. The DMR should never be great in every scenario which is what Halo's 2-weapon system achieves.
Why does everyone think the DMR should be a beast up close? The only problem the DMR has, if anything, is the cross-mapping it can do and the rate at which it can do it. Bullet spread negated that aspect of a BR. Bloom kind of does it if the player keeps firing but all they have to do is wait and it'll be a case of lining up the shots.
The AR should win up close, hands down. You'd expect the same from the spiker, plasma repeaters and plasma rifles. Nothing wrong with that. I just don't see why precision weapons should get the same effectiveness at short range.
I don't care if the AR is balanced or not, it's just a boring weapon that causes nothing but bad gameplay.
I don't care if the AR is balanced or not, it's just a boring weapon that causes nothing but bad gameplay.
Make them a pick-up or whatever, but for the love of god don't let people spawn with them.
I don't care if the AR is balanced or not, it's just a boring weapon that causes nothing but bad gameplay. Make them a pick-up or whatever, but for the love of god don't let people spawn with them.
This is important. If a weapon is significantly easier to use, then it needs to not have equal killing power when compared to a more difficult to use weapon if the more difficult weapon is used well. (this doesn't include power weapons)
An example is the pistol in CE. The pistol is incredibly powerful, but it is very difficult to use. If someone pulls off a perfect 3sk, then they aren't going to lose many combat scenarios. It is very difficult to pull off a 3sk though.
I don't mean bad as in lower skilled (well, that too) but also just low-quality gameplay. I die a little inside every time I see two AR users run towards each other holding down their trigger and melee for the simultaneous death.Then rest on your laurels that you're a better player than most. That should be enough for your ego.
Make them a pick-up or whatever, but for the love of god don't let people spawn with them.
I don't mean bad as in lower skilled (well, that too) but also just low-quality gameplay. I die a little inside every time I see two AR users run towards each other holding down their trigger and melee for the simultaneous death.
The difficulty of the kill should be primarily dependent on the opponent and not the inherent mechanics of the game.
Typing on my phone. Not bothering to correct what it doesn't correct lol.Gui_PT said:How come most people don't know the difference between "it's" and"its" ?
The difficulty of the kill should be primarily dependent on the opponent and not the inherent mechanics of the game.
How come most people don't know the difference between "it's" and"its" ?
No, it absolutely should. Its what Halo was founded on. If you are not taking the difficulty to use a weapon into account when balancing the game, you are not balancing the game.
Every Halo game has done this, but Reach did it the least, and its an aspect of the game that people commonly don't like.
The idiot proof sniper is kind of proof of why gun difficulty is a good thing, I know some would disagree but I think the Reach snipers playlist is a horrible experience because its full of people hanging back waiting to let the autoaim do all the work for them.
When you have powerful guns, but make them hard to use tactics and map movement comes into play. When guns are easy it really just boils the gameplay down to who see's who first.
Weapon difficulty shouldnt be the primary way to balance Halo, but Reach was an example of the kind of gameplay that comes about when everythings easy.
Happy birthday BlueNinja! (It's still your birthday, isn't it?)
Yup, for another two hours and 55 minutes.![]()
No, it absolutely should. Its what Halo was founded on. If you are not taking the difficulty to use a weapon into account when balancing the game, you are not balancing the game.
Every Halo game has done this, but Reach did it the least, and its an aspect of the game that people commonly don't like.
How about no. Given the nature of bloom and people who strafe it takes more skill to use a precision weapon upclose than it does using a gun that has this level of bullet magentism.Besides close range spamming a single shot gun takes about as much skill as spamming an AR.
Good thing I didn't say disregard execution. The primary goal of Halo is to kill other players, which means there should by dynamic interaction between both parties during battle. The balance of dexterity combined with defensive options was at its highest during CE. Battles in subsequent Halos became a pseudo race to see who could get fucked by the game less in confrontations.
i cryedMeanwhile Frankie has been hesitant to make his feelings about hair known to a wider audience. Instead, he glares menacingly towards Ellis' beardage. Ellis, sympathetic to Frankie's cause, reassures him that he is capable of growing a moderately appropriate beard. "Isn't that enough?" he asks Frank.
"No David! Putting on the pants is not simply enough! Somethin' up top generally helps!"
Like dis if u cryed
<///3
Happy birthday!Yup, for another two hours and 55 minutes.![]()
You're talking as if CE didn't have the most balanced weapon sandbox in the game. The good players could utilize every single weapon on the map. And the pistol forced people to actually be proficient at power weps lest they get fucked by the 3sk. Subsequent Halos made certain weapons in the sandbox useless or only viable as part of a dual wield.
The fact that you could implement a quick crouch into your strafe to avoid a 3sk in Halo CE makes it the best Halo ever.
You're talking as if CE didn't have the most balanced weapon sandbox in the game. The good players could utilize every single weapon on the map. And the pistol forced people to actually be proficient at power weps lest they get fucked by the 3sk. Subsequent Halos made certain weapons in the sandbox useless or only viable as part of a dual wield.
Throw in a second dude spraying, that precision user would be dead in a flash and there's no way to handle that situation effectively despite it being outside of what I would consider to be "close range". The issue is then compounded by the extraordinarily slow shield recharge that Reach has, where taking on a second guy has to be put off for a good long while before you're fully prepared to get into another fight.
How about no. Given the nature of bloom and people who strafe it takes more skill to use a precision weapon upclose than it does using a gun that has this level of bullet magentism.