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Halo |OT10| The Calm Before The Storm

JackHerer

Member
Let's break the AAs down one by one:
1. Jetpack: Easy target when flying in the air.
2. Regenerator: Useless to deploy during a fight, and probably just as safe as sprinting somewhere else afterwards.
3. PV: Radar
4. Auto Sentry: Useless to deploy during a fight. How often are you going to get kills with this thing?
5. Hologram: You don't counter hologram; you get fooled by it.
6. Hardlight shield: defensive.
7. Active Camo: You know who's using it and when they're coming. I guess HLS would help prevent these guys from getting the drop on you, but if you're careful and know the maps, I think you'll be fine.
8. Thruster pack: Admittedly, I didn't fight against this much, but seeing as how a player's hitbox doesn't change, can't fire while they thrust, and it shouldn't be a problem because all it comes down to is...

The base traits for the player in Halo 4 are enough to put one on an even footing with an AA user. The point that people aren't used to AAs and don't know how to use 'em properly is a good one, and could very well be the case for the level playing field I felt. However, if you look at the AAs individually, none – except maybe thruster pack – give you an offensive advantage in combat. Even in Reach where AAs dominated more because the base player traits were more grounded, I just ran around with Sprint – and I have that by default in Halo 4.

And, I mean, it's a gamble to find yourself in the right situation with the right armor ability. I mean, in a situation in which, say Regenerator is your best bet, I'm just as likely to die if I have hologram as if I had nothing at all.

Promethean Vision, Camo, and Jetpack (nerfed but still) would like to have a word with you.

I found thruster to be rather useless in my limited play time. It is VERY situational. You just don't travel that far with it.
 
Tashi and I might stream Halo this Sat. for children's hospitals from about 12am Sat to 12am Sun. (campaign, multiplayer, etc). To make it fun will be doing stuff like speed runs, melee only matches, grenade only runs etc. Whatever the chat votes on.

We can start a few hours earlier for people on the east coast.

Also, if people want to drop in and drop out, I might consider it, but I need at least 2 other people that will stay the entire time.
 
I just found this out



I didn't realize you get a actual Helmet For pre ordering at best buy.

Also i just picked up my Halo 4 Controller Its Sick!!

Gamestop is only a Skin

Its probably just a helmet skin, I can't see BB getting a pre-order bonus helmet when everything else is just a skin.

I do not, DO NOT understand why they kept that weapon from Reach.

Agreed. It would have been a perfect place for a new Covenant weapon. Or the UNSC grenade launcher.. or another Promethean Weapon. Or hell, the Brute Shot.
 

Woorloog

Banned
I do not, DO NOT understand why they kept that weapon from Reach.

Fills the role of the Brute Shot. No Brutes so the Conc is an obvious choice.
They could have added a new weapon to fill that role but why bother when there's a perfectly (lore-wise, and unique role in gameplay) working weapon for the role already?

The Conc would have been just fine in Reach if it didn't push things around and if the projectiles had been slightly faster and the weapon had had slightly lower rate of fire. Or just worked exactly like the Brute Shot in Halo 3.
 

bGanci

Banned
Its probably just a helmet skin, I can't see BB getting a pre-order bonus helmet when everything else is just a skin.



Agreed. It would have been a perfect place for a new Covenant weapon. Or the UNSC grenade launcher.. or another Promethean Weapon. Or hell, the Brute Shot.
GameStop does have the halo4vote page. Also it's very specific you get the helmet.
But we have been lead wrong before so...
 

Tashi

343i Lead Esports Producer
From what i've seen; 3 Shot kill. Faster projectile(Possible hitscan) Seems that the knockback is alittle less. All in all same weapon same damage.

Don't think it's hitscan but it's certainly faster. I'd say it's a better, less clumsy power weapon this time around.
 
Does the Concussion Rifle retain all its shitty Reach qualities?

The Halo 4 Concussion Rifle works exactly like the Halo 3 Brute Shot, just reskinned.

The Halo 4 Concussion Rifle works exactly like the Halo 3 Brute Shot, just reskinned.

The Halo 4 Concussion Rifle works exactly like the Halo 3 Brute Shot, just reskinned.
 
Why the hell are they premiering a trailer on reruns of a show that's on the next day?

I love Fallon's show, but when shows on a 12:35 at night are on a rerun, NO ONE watches them. Doesn't make any sense.
See how easy it is to guide a discussion? Gaf!

Anywho, I've decided to start using my avatar as a place where I show what music I'm currently hooked on. Last week was Muse's 2nd Law and this week is Beach Boys Surf's Up album.

Hopefully I'll get to share some of my sweet music taste with folks that are interested.
If only 2nd Law was good.

How's that for inciting a riot consisting of you, and only you? :p
The worst map in Halo is factually Prisoner.
conansj4n.gif

Don't think it's hitscan but it's certainly faster. I'd say it's a better, less clumsy power weapon this time around.

Definitely much better than Reach, fires faster and projectiles move faster if I recall my experience correctly.
 

Redford

aka Cabbie
From what I've seen it doesn't toss people around as much but there's hardly any footage of it so it's hard to say. I thought I saw a clip with it killing someone in 2 shots though...

Concussion rifle is in, grenade launcher is out

Keep worst Reach new weapon, get rid of the best

Halo 4
Sucks to hear that it's 3sk and faster though. The maps seem like they will be spacious enough that it won't be as infuriating but I can't understand why the bruteshot was left out for it.

I hope the visual feedback isn't as ridiculous either, holy shit..

The Halo 4 Concussion Rifle works exactly like the Halo 3 Brute Shot, just reskinned.

The Halo 4 Concussion Rifle works exactly like the Halo 3 Brute Shot, just reskinned.

The Halo 4 Concussion Rifle works exactly like the Halo 3 Brute Shot, just reskinned.

Oh, fantastic.
 

Plywood

NeoGAF's smiling token!
Let's break the AAs down one by one:
1. Jetpack: Easy target when flying in the air.
2. Regenerator: Useless to deploy during a fight, and probably just as safe as sprinting somewhere else afterwards.
3. PV: Radar
4. Auto Sentry: Useless to deploy during a fight. How often are you going to get kills with this thing?
5. Hologram: You don't counter hologram; you get fooled by it.
6. Hardlight shield: defensive.
7. Active Camo: You know who's using it and when they're coming. I guess HLS would help prevent these guys from getting the drop on you, but if you're careful and know the maps, I think you'll be fine.
8. Thruster pack: Admittedly, I didn't fight against this much, but seeing as how a player's hitbox doesn't change, can't fire while they thrust, and it shouldn't be a problem because all it comes down to is...

The base traits for the player in Halo 4 are enough to put one on an even footing with an AA user. The point that people aren't used to AAs and don't know how to use 'em properly is a good one, and could very well be the case for the level playing field I felt. However, if you look at the AAs individually, none – except maybe thruster pack – give you an offensive advantage in combat. Even in Reach where AAs dominated more because the base player traits were more grounded, I just ran around with Sprint – and I have that by default in Halo 4.

And, I mean, it's a gamble to find yourself in the right situation with the right armor ability. I mean, in a situation in which, say Regenerator is your best bet, I'm just as likely to die if I have hologram as if I had nothing at all.
You only seem concerned with offensive play, which is why I think you're seeing this all wrong.

I'm going to do my best to defend the AA's based off of reports/gameplay I have read & seen. Sure you could say each AA is situational and while I understand they may not all aid you during combat I still think foregoing them is a mistake. Though I could understand how someone could make them their crutch rather than aid.

1. Jetpack - At the very least people will still try to fly over a players head to gun them down and I'm sure there are at least some places which this AA will make easier to reach.

2. Regenerator - This is for staying alive when getting chased (think running around a corner and deploying) or going over to support a teammate.

3. PV - It has its own advantages over radar. With PV you can still see a players silhouette and make out what weapons they're carrying if they're for example: around a corner camping. I'm not sure about how far it's range extends (I recall a HGaffer saying it extends beyond the radars range.) So we'll have to see at launch, at the very least the AA informs you of campers and the weapons they're carrying.

4. Auto Sentry - Haven't even seen a clip of it yet so I'm not fully aware of its capability, but I imagine that this is best deployed before starting a firefight not during. Besides that you could always deploy it to help a teammate even when you can't readily assist because your shields are down. Finally, if you're feeling really cheap, deploy & camp.

5. Hologram - Again, have not seen a clip. From what I understand it works better than the one in Reach so I'm sure some will use it and use it well.

6. Hardlight Shield - I recall a clip where a user brought out their shield and was not harmed by a ghost (though the ghost was thrusting uphill not directly at the player) so I can't say whether this fully defends against vehicles, but at the very least HLS is a mobile temporary wall of defense.

7. Active Camo - Camo snipers gonna camo snipe. Besides that this one seems to work faster in making a user camouflaged.

8. Thruster Pack - I'd argue that this is possibly the most outwardly offensive/defensive it seems as though it will be good for tricking opponents (dashing behind/in front of, strafe battles, etc) or dashing away from danger.

At the very least I don't think the extra aid of an AA hurts and I think that their strengths will shine and be based sorely on the users skill.
 
You only seem concerned with offensive play, which is why I think you're seeing this all wrong.

I'm going to do my best to defend the AA's based off of reports/gameplay I have read & seen. Sure you could say each AA is situational and while I understand they may not all aid you during combat I still think foregoing them is a mistake. Though I could understand how someone could make them their crutch rather than aid.

1. Jetpack - At the very least people will still try to fly over a players head to gun them down and I'm sure there are at least some places which this AA will make easier to reach.

2. Regenerator - This is for staying alive when getting chased (think running around a corner and deploying) or going over to support a teammate.

3. PV - It has its own advantages over radar. With PV you can still see a players silhouette and make out what weapons they're carrying if they're for example: around a corner camping. I'm not sure about how far it's range extends (I recall a HGaffer saying it extends beyond the radars range.) So we'll have to see at launch, at the very least the AA informs you of campers and the weapons they're carrying.

4. Auto Sentry - Haven't even seen a clip of it yet so I'm not fully aware of its capability, but I imagine that this is best deployed before starting a firefight not during. Besides that you could always deploy it to help a teammate even when you can't readily assist because your shields are down. Finally, if you're feeling really cheap, deploy & camp.

5. Hologram - Again, have not seen a clip. From what I understand it works better than the one in Reach so I'm sure some will use it and use it well.

6. Hardlight Shield - I recall a clip where a user brought out their shield and was not harmed by a ghost (though the ghost was thrusting uphill not directly at the player) so I can't say whether this fully defends against vehicles, but at the very least HLS is a mobile temporary wall of defense.

7. Active Camo - Camo snipers gonna camo snipe. Besides that this one seems to work faster in making a user camouflaged.

8. Thruster Pack - I'd argue that this is possibly the most outwardly offensive/defensive it seems as though it will be good for tricking opponents (dashing behind/in front of, strafe battles, etc) or dashing away from danger.

At the very least I don't think the extra aid of an AA hurts and I think that their strengths will shine and be based sorely on the users skill.

All of these points are forgetting a number of dynamic factors, such as:

1. Teamwork, AA's can be used to assist team mates for the kills etc.

2. Map and advantage repositioning, for example I often use Jetpack before I encounter an enemy. Such as gaining the higher ground or attacking from an unexpected angle etc.

3. Regen, for reaching objectives, making a path less dangerous for you and team mate to travel or creating a nice regen bubble to team shot from etc.

4. Path blocking, sometimes you want to setup say an auto sentry so you know and enemy will be forced into another route or ambush etc.

5. Distraction, sometimes you just want to gain the edge using hologram for an escape or counter attack or just to distract an enemy so a team mate gains time to escape a losing fight etc.

You get the idea, no need to just think about AA's in terms of use for just yourself alone etc.
 

Plywood

NeoGAF's smiling token!
All of these points are forgetting a number of dynamic factors, such as:

1. Teamwork, AA's can be used to assist team mates for the kills etc.

2. Map and advantage repositioning, for example I often use Jetpack before I encounter an enemy. Such as gaining the higher ground or attacking from an unexpected angle etc.

3. Regen, for reaching objectives, making a path less dangerous for you and team mate to travel or creating a nice regen bubble to team shot from etc.

4. Path blocking, sometimes you want to setup say an auto sentry so you know and enemy will be forced into another route or ambush etc.

5. Distraction, sometimes you just want to gain the edge using hologram for an escape or counter attack or just to distract an enemy so a team mate gains time to escape a losing fight etc.

You get the idea, no need to just think about AA's in terms of use for just yourself alone etc.
Oh definitely, just providing small examples based on my limited knowledge of them.
 
Alright HaloGgafFf, LE soundtrack or normal and why? Has anyone here ordered the LE?
A lot of us have. I, Heckfu, Sai-Kun and more. But it depends. Do you like what you heard(=the samples)? Do you want to know more about the OST's creation/development process? Do you like the remixes? If the answer to all question is yes, I think you won't regret the purchase.
 

Trasher

Member
*off of dead bodies.

I welcome the change too. I get pissed at nades in Reach. Didn't get pissed once during H4. If you nade someone, you deserved to nade someone. Gotta think when you use them now.

By the way, did anyone pay attention if nades give you hit markers?

Holy shit. I didn't know this was a change. It's like all my bitching from the past four years has finally paid off!
 
A lot of us have. I, Heckfu, Sai-Kun and more. But it depends. Do you like what you heard(=the samples)? Do you want to know more about the OST's creation/development process? Do you like the remixes? If the answer to all question is yes, I think you won't regret the purchase.

I got the ($70) LE, I'm a Halo nerd.

When do we get the digital album? Next week right?
I'm not too big on the remixes...the biggest draw for me would be the DVD.
 

cocamola

Banned
Concussion rifle is in, grenade launcher is out

Keep worst Reach new weapon, get rid of the best

Halo 4
From what i've seen; I prefer the Sticky detonator over the 'nade launcher, seems less random. It has a bigger radius, it may be little less skillful but i love it's radar and the fact you can swap weapons and it doesn't detonate.
 
It's the Walmart pin thingy.

Did you say it wouldn't work for you? I can give you the armor skin code from one of these pins when I get it on November 6th if you want


I was gonna, but then I realized that probably no one cares.

It gives me a discount something from a foreign Mart I didnt know about it so yeah I want the skin code if you wouldnt mind
 

Tashi

343i Lead Esports Producer
Sucks to hear that it's 3sk and faster though. The maps seem like they will be spacious enough that it won't be as infuriating but I can't understand why the bruteshot was left out for it.

I hope the visual feedback isn't as ridiculous either, holy shit..



Oh, fantastic.

It's pretty rare. I think I only saw it once or twice out of all the games I played.
 

Redford

aka Cabbie
One of my favorite things to do was whenever I got into one of those "1v1 me, bro" situations, I'd put the respawn timer at 3:00. Get a kill and teabag until they rage quit. If you don't get the first kill, they end up wandering around the map for three minutes.

This is genius, thank you.
 
From what i've seen; I prefer the Sticky detonator over the 'nade launcher, seems less random. It has a bigger radius, it may be little less skillful but i love it's radar and the fact you can swap weapons and it doesn't detonate.

October 17, 2012: Cocomola started a HaloGAF war with two simple sentences. His body has yet to be found.
 
You only seem concerned with offensive play, which is why I think you're seeing this all wrong.

I'm going to do my best to defend the AA's based off of reports/gameplay I have read & seen. Sure you could say each AA is situational and while I understand they may not all aid you during combat I still think foregoing them is a mistake. Though I could understand how someone could make them their crutch rather than aid.

1. Jetpack - At the very least people will still try to fly over a players head to gun them down and I'm sure there are at least some places which this AA will make easier to reach.

2. Regenerator - This is for staying alive when getting chased (think running around a corner and deploying) or going over to support a teammate.

3. PV - It has its own advantages over radar. With PV you can still see a players silhouette and make out what weapons they're carrying if they're for example: around a corner camping. I'm not sure about how far it's range extends (I recall a HGaffer saying it extends beyond the radars range.) So we'll have to see at launch, at the very least the AA informs you of campers and the weapons they're carrying.

4. Auto Sentry - Haven't even seen a clip of it yet so I'm not fully aware of its capability, but I imagine that this is best deployed before starting a firefight not during. Besides that you could always deploy it to help a teammate even when you can't readily assist because your shields are down. Finally, if you're feeling really cheap, deploy & camp.

5. Hologram - Again, have not seen a clip. From what I understand it works better than the one in Reach so I'm sure some will use it and use it well.

6. Hardlight Shield - I recall a clip where a user brought out their shield and was not harmed by a ghost (though the ghost was thrusting uphill not directly at the player) so I can't say whether this fully defends against vehicles, but at the very least HLS is a mobile temporary wall of defense.

7. Active Camo - Camo snipers gonna camo snipe. Besides that this one seems to work faster in making a user camouflaged.

8. Thruster Pack - I'd argue that this is possibly the most outwardly offensive/defensive it seems as though it will be good for tricking opponents (dashing behind/in front of, strafe battles, etc) or dashing away from danger.

At the very least I don't think the extra aid of an AA hurts and I think that their strengths will shine and be based sorely on the users skill.
The thing is...I have no interest in doing any of that. Perhaps I was unclear in my writeup, but I was saying if you're like me, you don't need them. I have no patience for regenerator/auto sentry/camo/hologram. I have radar, though I didn't get to try out HLS and thruster pack. If I like 'em, I'll use 'em – whether or not I'll need them – but at no point did I feel like I had to experiment with AAs because in the games I played and all the firefights I was in, I never felt like an AA would've been beneficial to me. Even in the more competitive games I played against others in HaloGAF. Hence my statement that you don't need an AA.

Again, these are just first impressions. Any of the opinions I have expressed so far have every possibility of being completely wrong and changing by time Halo 4 is a year old. And just so we're not talking past each other, I said "you don't need an AA. I wasn't arguing "it is better to have no AA than one."

Edit:
October 17, 2012: Cocomola started a HaloGAF war with two simple sentences. His body has yet to be found.
More like a war against HaloGAF.
 

Louis Wu

Member
Can anyone tell me what email address the zreward email comes from? I've looked for 'walmart' and 'zreward' in the mail server log - no match at all. (Even if it got blocked for spam, I'd see a record of the connection - but I have to know the address it's coming from.)

I've tried this twice now - no luck so far.
 

Brolic Gaoler

formerly Alienshogun
You know, it would be interesting if they implemented something I just thought of.

For people like Dax who don't want to use AAs or other stuff, give them a exp bonus in playlists that allow them (increases the more you "don't" use.)

That would make things interesting.
 

Trasher

Member
Can anyone tell me what email address the zreward email comes from? I've looked for 'walmart' and 'zreward' in the mail server log - no match at all. (Even if it got blocked for spam, I'd see a record of the connection - but I have to know the address it's coming from.)

I've tried this twice now - no luck so far.

Old people and computers. They aren't a good match!
 
Can anyone tell me what email address the zreward email comes from? I've looked for 'walmart' and 'zreward' in the mail server log - no match at all. (Even if it got blocked for spam, I'd see a record of the connection - but I have to know the address it's coming from.)

I've tried this twice now - no luck so far.

Walmart stuff comes from here:

WALMARTONLINE@e-deliverygroup.com

Z-Reward from here:

no-reply@zreward.com
 
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