Holy shit! Now Ninja's team gets an amazing comeback on KOTH from like 80 seconds behind!? This series is intense.
EDIT: Game 11 is Slayer on The Pit. Perfect series.
The comeback win by Elite 4 was fun to watch. And I'm sick of Formal.
Holy shit! Now Ninja's team gets an amazing comeback on KOTH from like 80 seconds behind!? This series is intense.
EDIT: Game 11 is Slayer on The Pit. Perfect series.
EXACLTY. The guy is talented but he's a total douchebag and even more annoying than Ninja to listen to most of the time. He double teams a kill and tells them they fucking suck. Um...wat.And I'm sick of Formal.
lol that was awesomeHoly shit! Now Ninja's team gets an amazing comeback on KOTH from like 80 seconds behind!? This series is intense.
EDIT: Game 11 is Slayer on The Pit. Perfect series.
Bizarre video, but entertaining.
:lolYou're off to a great start.
Tbh, I think that if they made H2 Anniversary with multiplayer, it would definately take away from the popularity of the newer Halo games.
Did someone ever answer the junior's(?) question about where people's forum titles came from? I thought it was number of posts (>10k) but that doesn't seem to be the case. Just random bestowments?
Tbh, I think that if they made H2 Anniversary with multiplayer, it would definately take away from the popularity of the newer Halo games.
I wouldn't want to see it as SOPs but it would be cool if it was an option on the main menu and it played in the H4 engine.
He is saying that he would rather have Halo 2 with online play in the H2 engine as opposed to the way CEA had a Reach map pack.
Edit: bottom of the page.
It's a valid point, but they could easily work the timing to not compete with one of the main titles. I think it would be shortchanging the Halo 2 fans by not implementing the H2 engine multiplayer, since it was already built for XBL. I'm not sure if they'd be able to tweak the netcode to be a bit more funtional or not, but it would be crazy to go the CEA route and just throw a map pack in with Halo 4. Halo 2 had the best set of maps from any of the games, and it would be criminal not to bring them all back.
I know. If they remade Halo 2 and threw it's multiplayer into Halo 4 like they did with CEA, it would make very little sense to me, see above.
Did someone ever answer the junior's(?) question about where people's forum titles came from? I thought it was number of posts (>10k) but that doesn't seem to be the case. Just random bestowments?
EXACLTY. The guy is talented but he's a total douchebag and even more annoying than Ninja to listen to most of the time. He double teams a kill and tells them they fucking suck. Um...wat.
I do think people overestimate how popular the multiplayer would be, though. Take a look at Halo 4 and then go back to Halo 2, and people are going to complain about the lack of sprint, mods (maybe), et al. It wouldn't attract casual players, and I'm not sure if the remaining more "hardcore" fans could support the game.
I think 343i's comments about not dividing the fanbase were spot on... the only problem was they divided the fanbase anyway.
Tbh, I think that if they made H2 Anniversary with multiplayer, it would definately take away from the popularity of the newer Halo games.
It is possible with enough artistic ability and lots of time. Which is why I think it's kinda weak to hold an art contest in the first place, if you don't look at either of those things. I mean why not just hold a lottery in the first place if you are randomly picking winners? I'd feel burnt if I actually spent a few hours drawing something nice and the winners just threw some crap out in 10 minutes and had an equal chance of winning.Again, was this done with a mouse? When I think MS paint, I think of crudely drawn things with a mouse, that looks way beyond that...
I don't like all the retcons 343 are making, i'm fine with retcons but some of the stuff they Changed makes no sense. The battle rifle should of just been a new variant instead of having the same name as in Halo 3 (they are both a BR85HB SR Battle Rifle).
The Forward Unto Dawn changes seems to cause some problems with the Halo 3 ending. The hangar was in the back of the ship, but it no longer is with the retconned version of the Dawn - which would mean the Chief the Arbiter couldn't of got in that way.
Also, at the end of Halo 3 - the Arbiter is on the bridge, right? So how did he get back to Earth? The bridge stays behind on the half the chief is on, he wouldn't of gone through the portal.
Huh? The bridge isn't the half the Chief is on.The Forward Unto Dawn changes seems to cause some problems with the Halo 3 ending. The hangar was in the back of the ship, but it no longer is with the retconned version of the Dawn - which would mean the Chief the Arbiter couldn't of got in that way.
Also, at the end of Halo 3 - the Arbiter is on the bridge, right? So how did he get back to Earth? The bridge stays behind on the half the chief is on, he wouldn't of gone through the portal.
Pffth. Like hell it would.
More likely the player numbers would be so low remaking the multiplayer would have been a waste of money (after all, quite a large amount of Halo players never play multiplayer and it is even more questionable if they would bother playing an old title's multiplayer). Halo 2 lacks things modern FPSes have, lack of those would drive people away.
Though of course it is questionable whether they would play a remake at all. Did Halo CEA sell well?
Personally i wouldn't touch Halo 2 remake multiplayer, should we get one. I have no fond memories of the multiplayer in Live, what little i played never felt special (i played it before Halo 3, afterwards i didn't bother with Halo 2 at all). All i remember is glitches, exploits and SMG starts. Good maps don't save gameplay that is faulty (in practice, not saying anything about intended design).
It is a new variant. BR85HBSR. The one in Halo 3 is BR55HBSR. Halo 2's is BR55.
Graphics change, not a true retcon. Also, the ship got cleaved in two, the bridge went to Earth and the aft to Requiem.
Huh? The bridge isn't the half the Chief is on.
What does it say to us? The Arbiter was not on the bridge when the FUD had crossed the portal.Ah, completely misread the name on the wiki. Got that part wrong then.
With the bridge though, the bridge does not go to Earth. The part clearly visible at the top is the bridge:
Even on the old style Forward unto Dawn it doesn't go anywhere:
No bridge on that half that makes it back to earth.
I do think people overestimate how popular the multiplayer would be, though. Take a look at Halo 4 and then go back to Halo 2, and people are going to complain about the lack of sprint, mods (maybe), et al. It wouldn't attract casual players, and I'm not sure if the remaining more "hardcore" fans could support the game.
I think 343i's comments about not dividing the fanbase were spot on... the only problem was they divided the fanbase anyway.
Thing is Halo 4 is 343's baby and they will want to promote it as much as possible. I can't see them doing anything other than a map pack for H4.It's a valid point, but they could easily work the timing to not compete with one of the main titles. I think it would be shortchanging the Halo 2 fans by not implementing the H2 engine multiplayer, since it was already built for XBL. I'm not sure if they'd be able to tweak the netcode to be a bit more funtional or not, but it would be crazy to go the CEA route and just throw a map pack in with Halo 4. Halo 2 had the best set of maps from any of the games, and it would be criminal not to bring them all back.
I know. If they remade Halo 2 and threw it's multiplayer into Halo 4 like they did with CEA, it would make very little sense to me, see above.
What does it say to us? The Arbiter was not on the bridge when the FUD had crossed the portal.
Okay, this is a Bungie mistake then. They made the bridge to be on the aft part but put the Arbiter to somewhere in the front. Odd.
EDIT regardless, not a retcon, Arby got to Earth, end of story.
Answer me the following question:He heads straight for the bridge though, he wouldn't go past it into the front of the ship.
It is http://press.xbox360.comCould someone PM me the link to the current MS press site? The link I have is dated and does not have any assets uploaded since January.
Working on that OT thing.
.Could someone PM me the link to the current MS press site? The link I have is dated and does not have any assets uploaded since January.
Working on that OT thing.
I think this one is the most current one of the bunch.Could someone PM me the link to the current MS press site? The link I have is dated and does not have any assets uploaded since January.
Working on that OT thing.
The only thing that matters is that the Arbiter go to Earth in one half and Chief was left behind in the other.He heads straight for the bridge though, he wouldn't go past it into the front of the ship.
The change of the design of the Forward Unto Dawn is a retcon.
The timing for a H2 anniversary doesn't make sense IMO. If they do one I think they should wait for the new Xbox and make it with Halo 5's engine.
I don't like all the retcons 343 are making, i'm fine with retcons but some of the stuff they Changed makes no sense.
The Forward Unto Dawn changes seems to cause some problems with the Halo 3 ending. The hangar was in the back of the ship, but it no longer is with the retconned version of the Dawn - which would mean the Chief the Arbiter couldn't of got in that way.
Also, at the end of Halo 3 - the Arbiter is on the bridge, right? So how did he get back to Earth? The bridge stays behind on the half the chief is on, he wouldn't of gone through the portal.
We don't know how long they were in transit. The Chief, post-credits, doesn't start in the storage bay where we last saw him before the entry into the portal, he's near the ship's severed end. There isn't really a solid reason to assume that the Arbiter stayed in one place when the Chief didn't, especially since Cortana was controlling the ship, as far as I can tell ("Hang on!"). His presence on the bridge wasn't necessary. It's easy enough to explain away by saying "they moved around and checked on stuff, so the Arbiter was near the front of the ship."He heads straight for the bridge though, he wouldn't go past it into the front of the ship.
The change of the design of the Forward Unto Dawn is a retcon.
Halo 2 Anniversary would be in 2014 and the new Xbox is pretty much going to launch in 2013 unless something horrible goes wrong and they wait a year.
So 2013 will be full of new IP's, 2014 for Halo 2 remake and then 2015 for next main line Halo....seems about right to me.
Answer me the following question:
How far was the portal away from the Ark?
How fast was the FUD?
How does the layout of the FUD looks like?
Etc. Etc. Etc. The story is: The Arbiter was on the bridge when he started the FUD, went something else and was in the front area of the FUD when it crossed the story. He has to be, because he reached Earth.
Actually, to disagree with everyone on here, the bridge placement in H4 is NOT a retcon- it was always on the half chief was on. Look at H3 postcredits, you can see it on the aft-half. I know Arbiter looked like he was on it, but it's entirely possible that that could've been a secondary firecontrol station further forward.
Someone please post a H3 postcredit shot of FUD and one of it in H4 so we can compare.
I'd do it myself, but I'm horrible with technology.
Cutscene =/= real time.If you watch the Halo 3 ending cutscene you can see the Portal caught up with the Dawn quite quickly, as it was moving faster than the Dawn was. We clearly see the Arbiter in the bridge about 20 seconds before the Portal catches up with it. The Bridge is located on the top of the ship, about half way in near the end of the MAC cannon. Unless the Arbiter decided for some reason to go further into the ship (and managed to get towards the front of it in about 20seconds) he should of stayed in the section with the chief.
The Terminals already kind of showed us where it was heading, add to that the Legendary ending. Also the leaked Forerunner level that was cut really early in development, the sketches of the Forerunners and some enemy designs.I'd love to know how much, if any, story was already planned out for Halo 4 during the planning of Halo 3's Legendary ending. Or if it was merely a case of "Welp, let's make Chief stranded in space and show this mysterious thing that can become whatever in the next game"
Do we have any french Halogaffers that post regularly?
The commentators on the AGL stream right now are terrible and should really stop commentating.