In what way are BigShow's posts stupid? He usually backs his opinions up with sufficient reasoning and examples from Halo history of what worked and what didn't. Do you ignore everyone who has a dissenting opinion? There are loads of people on this forum who I disagree with and find irritating, but I choose not to ignore them since everyone does add something to the discussion at some point.
And I will be impressed if you actually choose to answer the question instead of quoting the question and responding with a GIF.
This is a very common misconception, and I completely understand why one would think this.
Did you miss the points of difficult aiming and responsive movement (insta-strafe)? Those are HUGE factors that affect the average kill time of the game by a ton. Fast base movement speed is also huge. (Thanks for reminding me about that btw, I added it to my original post.)
Basically you want a low minimum kill time, but you want it to be extremely difficult to land perfect shots. This is done by making the movement faster/crisper and reducing the aim assist & bullet magnetism.
And I can tell that you obviously have never LANed Halo: CE or played a game like W:ET.
I am not sure how adding difficult aiming will help out. Reach tried it with Bloom and look how that turned out. Any examples of games you viewed as having difficult aiming? I doubt Halo will be getting bullet drop-off and other more complicated features. It is an arcade shooter after all, not a military sim.
The Insta-strafe stuff is going to be hard since everything today is about animation. The boot-jet thing looks kinda fun though.
Played a W:ET but most of my playtime is in Doom and Quake. I still firmly believe skill should be about players learning level layouts and using that to their advantage, not just high damage weaponry and donging people from 2 miles away.