gAg CruSh3r
Member
Our savior.
From Hell...
JT ( Just trolling) lol
I hope MM gets better because of him.
Our savior.
What if it was even MORE like CoD and you could forego your first three ordinance choices in order to build up to a higher tier of more powerful ordinance?
And if they were static, would you guys prefer that over the system we have now?
What if it was even MORE like CoD and you could forego your first three ordinance choices in order to build up to a higher tier of more powerful ordinance?
And if they were static, would you guys prefer that over the system we have now?
That's pretty much the COD system for killstreaks right? Only the more powerful ones require more kills to unlock.It would be interesting to see how customized personal ordnance would work out. A sequental set of ordnance as you suggested, or even custom choices. Say, pick the three personal ordnance items at the start of the match, or as part of your load out screen. Then only those three would come down and you picked one as we do now. That way you were not confined to one weapon or ability that might not fit with the situation you're in. But it would keep the heavy mix of ordnance in the Infinity mode while adding a strategic element rather than dice rolls to the mix.
It would still be too much carnage and heavy ordnance for my preferences, but it would be an improvement and reduce the element of chance in the game.
Fixed weapon spawns would really go a long ways in other modes. That, some BTB objectives and flinch dying a painful death would probably get me back into the game.
Mac Cannon online.
Or, wait, what if after 10 kills you could call in a team of Spartans to kill everyone?
I hear ya.My initial reflexive response when discussing the new ordnance systems is "Nuke them from orbit," as I really don't think they work in Halo at all. I kind of have to struggle to be more construcive.
So for me it's basically a continuum with fixed weapon spawns on one end and what we have now on the other (I try not to entertain things getting even worse). Things like fixed sequential ordnance call downs or load out-type choices in them or the ideas you suggest fall somewhere in the middle. Differen flavors and degrees of bad. But I'd really just rather have fixed ordnance back.
These achievements are utter turd.
That's pretty much the COD system for killstreaks right? Only the more powerful ones require more kills to unlock.
In terms of predictability is doesn't help much. It's still so... messy compared to the simplicity of previous Halos. Also, Damage Boost > Overshield.I just meant it could be a predictable system like this:
Minor Ordinance:
Needler or Concussion Rifle or Speed Boost
Moderate Ordinance:
Railgun or Gravity Hammer or Damage Boost
Major Ordinance:
Spartan Laser or Rocket Launcher or Overshield
Would you guys prefer that over the random system we have now?
Agreed, but they heavily influence them.Love that quote, but its the only part of the post that didn't fit.
AAs may be unbalanced but they don't decide encounters. Not to where you have to equip X to survive or have a chance.
My initial reflexive response when discussing the new ordnance systems is "Nuke them from orbit," as I really don't think they work in Halo at all. I kind of have to struggle to be more construcive.
So for me it's basically a continuum with fixed weapon spawns on one end and what we have now on the other (I try not to entertain things getting even worse). Things like fixed sequential ordnance call downs or load out-type choices in them or the ideas you suggest fall somewhere in the middle. Differen flavors and degrees of bad. But I'd really just rather have fixed ordnance back.
what? this is stupid,next thing you say is that people should start on even feet without different armor abilties at spawn.How about they just put weapons on the maps again like they did for the past 10 years before they fix ordinances.
If instead of adding scorecount needed to unlock, your first personal ordnance was minor, the second moderate, the third major you mean? I think that'd be fair, but you'd have to extend the system to Nth ordnance, or I guess just have it flip.I just meant it could be a predictable system like this:
Minor Ordinance:
Needler or Concussion Rifle or Speed Boost
Moderate Ordinance:
Railgun or Gravity Hammer or Damage Boost
Major Ordinance:
Spartan Laser or Rocket Launcher or Overshield
Would you guys prefer that over the random system we have now?
That seems to be core to Halo 4 though, so I think that cat's already out of the bag. There are still issues of fairness though that I think they could improve.They're adding something new to the battlefield that the player may or may not predict. If the player doesn't know all of the variables, it's hard for them to make choices. And it's a lot more frustrating when you lose to something you didn't know was coming.
Slayer Pro already dead.
Fucking infuriating.
Should've played it more.Slayer Pro already dead.
Fucking infuriating.
Slayer Pro already dead.
Fucking infuriating.
Mobility+Stability feels good man.
Two men enter the man who got the random binary drop leaves the other guy is already respawned, and one shots the better man, this is Halo 4.
They somehow managed to create a hardcore playlist that was even less appealing to the hardcore than Arena. No wonder it's gone.Slayer Pro already dead.
Fucking infuriating.
I'm relying on you guys for the comparisons, as I've never played Call of Duty (outside of a demo of one of them, for like, 10 minutes). All I can really do is talk about how Halo 4's systems relate to the ones from earlier in the series.
Though as discussion goes on I seem to grog onto a longer and longer list of things Halo 4 picked up from CoD.
That seems to be core to Halo 4 though, so I think that cat's already out of the bag. There are still issues of fairness though that I think they could improve.
But if you're talking pro playlists anything that makes the game more pure and competitive seems the right way to go.
WHERE IS THE CLASSIC PLAYLIST
WHERE IS THE CLASSIC PLAYLIST
Black Ops 2 is probably going to hold that spot for another year. Shame.
So, about to play for my second time. Which primary do you guys think is best? The DMR, AR, or BR? I've been rolling with the DMR, but I'm not sure.
How about they just put weapons on the maps again like they did for the past 10 years before they fix ordinances.
The SAW, goddamn. That's one weapon I'm surprised doesn't get more rage pointed at it. I feel like a God every time I equip one, and if we're in close quarters, very, very bad things are going to happen. I love it.Oh my bad. Yeah, for competitive and hopefully all future games. When I had personal ordnance in my semi-competitive settings, it was DMR/SAW/Speed Boost. Always set to that. I considered those to be more mid-tier power weapons, but for general MM the DMR is a starting weapon. IMO, it should be a set constant.
Does the BR or Carbine cause more flinch when hit by em? I know I always freak out a little more when hit by those weapons, so maybe there's something to be said about psychological benefits ;PDMR is the best gun. Period.
DMR is the best gun. Period.
Shatter is hardly the worst map. Shatter is good, Harvest is just as nice (simple layouts are always appealing), Wreckage is absolute hot, smelly, 2am Taco Bell diarrhea. The map screams camo, PV, and Boltshot abuse (the damage range on that thing is absurd), close quarters with ridiculous amount of hiding spots, and one side of the map is blinding when you look in that direction (which you have to on a regular basis. I'm sure there's more, but I've been quitting out whenever that map is chosen by the unwashed majority. Wreckage is right up there with The Cage as one of the worst maps to ever disgrace the Halo franchise.Seriously, everyone just wants to play Shatter (the worst map) because they can get all these stupid achievements on there.
No, I don't.
I don't even know why people are still playing GTA IV. It's soooo boring. But yeah, I see GTAV being a big hitYeah GTAV will definitely be top spot for a while. GTAIV sold 20mil+, GTAV should be even bigger. We always talk about Halo getting bigger than COD and all that here but GTA IS bigger than COD.
Yeap. They need toDMR is the best gun. Period.
but it's so ugly...even the painted Wetwork version is ugly
I guess I'm completely alone in thinking the H4 DMR looks absolutely beautiful? Other than the green scope?
Nope. Love the look, feel and sound of everything except the Promethean weapons. Pulse grenades are neat though, but I never use them (it) in loadouts.I guess I'm completely alone in thinking the H4 DMR looks absolutely beautiful? Other than the green scope?
Shatter is hardly the worst map. Shatter is good, Harvest is just as nice (simple layouts are always appealing), Wreckage is absolute hot, smelly, 2am Taco Bell diarrhea. The map screams camo, PV, and Boltshot abuse (the damage range on that thing is absurd), close quarters with ridiculous amount of hiding spots, and one side of the map is blinding when you look in that direction (which you have to on a regular basis. I'm sure there's more, but I've been quitting out whenever that map is chosen by the unwashed majority. Wreckage is right up there with The Cage as one of the worst maps to ever disgrace the Halo franchise.
barfIt's a tribute to what MW2 stood for that it's still in the top 10 after coming out in 2009. That game was the definitive COD.
I'm sooooo glad that Medal of Honor has fallen off the list. The game was absolute crap. You can't out-CoD CoD, and Medal of Honor is the perfect example of that.
Bad netcode, horrible gunplay, boring gameplay, low population.I'm sorry for your loss.