Zeouterlimits
Member
Y'all are crazy. In one way or another.
Me too, just so we're clear.
Me too, just so we're clear.
Halo 4 made me appreciate it more than ever. The BR spread, netcode and equipment is shit, but just having power-ups, static weapon spawns, no loadouts, no flinch and no AAs makes it incredibly refreshing.Seriously. I can't believe there are people complaining about Halo 4 and then saying Halo 3 was great.
Halo 4 made me appreciate it more than ever. The BR spread, netcode and equipment is shit, but just having power-ups, static weapon spawns, no loadouts, no flinch and no AAs makes it incredibly refreshing.
If infinity Slayer was really like Mario Kart the deadl last players would get a weapon that kills anyone who you can see on your screen.
...or something like that, in not sure what the Halo equivalent of a blue turtle shell and comeback AI would be. All I know is ordnance drops aren't close.
Let's not kid ourselves: if Slayer Pro was the first item on the playlist browser, it could have a bigger population than Infinity Slayer.
Good man.Halo 3 was great
Reach was awful
Halo 4 is good
Halo 3 was great
Reach was awful
Halo 4 is good
Halo CE was ground breaking
Halo 2 was near perfect
Halo 3 was fantastic
Reach was insulting
Halo 4 is great
Equipment was dumb because it was all about swinging extremes. You're either super defensive with bubble shields or regeneration, or you're instantly killing with power drain. Then there's grav lift which might as well have been a piece of the map design since it had its designated spots and rarely anything else.Dropping a piece of equipment into a man cannon was sublime. Worked well on Narrows CTF - whether it's dropping a bubble shield and then going through the cannon yourself, or dropping a power drain and some 'nades to soften the defense...so much fun.
Halo 4 made me appreciate it more than ever. The BR spread, netcode and equipment is shit, but just having power-ups, static weapon spawns, no loadouts, no flinch and no AAs makes it incredibly refreshing.
I pretty much agree with this. And I'll add Halo 2 was amazing and Halo 1 was legendary.
Playing Halo 3 right now. Those rose-tinted glasses can suck it.Hey at least people are praising Halo 3 with rose tinted glasses now instead of Halo 2 with rose-tinted glasses. So we're making progress in this thread.
I stopped at Halo 3 for a reason lolz.
Cos I think Halo 2 suxxxxxxxxxxxxxxxxxxxx (minus the maps)
Bungie faces always looked like ass. This example is more fair.
You can say what you want about these textures, but the art design in Halo 3 is unmatched.
I'm just joshin' fellas, though I'd hardly call a theater mode screen of Halo 3 "fair."
Though if you ask me, environment art in Halo 4 surpasses 3, and Reach had the best looking Elites.
Halo 3 was great
Reach was awful
Halo 4 is good
Halo 3 is best Halo.
Halo 4 made me appreciate it more than ever. The BR spread, netcode and equipment is shit, but just having power-ups, static weapon spawns, no loadouts, no flinch and no AAs makes it incredibly refreshing.
The jaggies. I still have nightmares.Halo 3 ran at like 20 frames a second.
Bros for life.
mah thread
mah chaken
I'm prolly the biggest Reach hater, but they game did have tons of features, Firefight, Active Roster and the Grenade Launcher. That atleast earns a "Decent".Halo 3 was great
Reach was decent
Halo 4 is good
Better framerate than Halo 4, amirite?Halo 3 ran at like 20 frames a second.
Was just playing it now. In the first 30 seconds of holding my first Sniper I had more fun than I have had with Halo 4 in a long time.
How's it nostalgia if I've been playing halo 3 regularly since 2007?You are so blinded by nostalgia.
Really? The art was terrible. The Brutes in that game were really sad looking. Shitty armor. Same goes for the marines. Some really generic looking levels too.
Halo has never been realistic.
I would imagine that many members of 343 would have a very strong understanding of physics to put together a 3d game. Going back to the above they probably realise that realistic physics would be less fun than unrealistic physics
Sprint slow down is a mechanic which stops double beatdowns and other general annoying behaviour.
Why in the ever loving fuck would you not want it to exist?
What is a ever loving fuck anyway?
I was pretty late with this - net didn't update on my phone till after I posted it - but all the same I just want to say I support 343 in adding stopping power
That said I don't think sprint should be in the game at all
How's it nostalgia if I've been playing halo 3 regularly since 2007?
Halo 3 is my favorite halo. Not for nostalgia, but because I had the most fun with it. Going for a 50 was the most fun I've had in a halo game and I met some really cool people playing it. Yes, there were host issues and the br sucked, but it was still a blast to play.
Personally, I base a game off of how much fun I have with it. Technically, it could be the buggiest piece of shit ever, but if I had fun playing it, that's all that matters to me.
Edit: inb4funspersecond
Do not agree one bit.
Sierra 117
Tsavo Highway
Flood Gate
The Ark
The Covenant
Cortana
Halo
All of those were amazing (in regards to their art). The only generic level that I can think of is Crows Nest which was on the plain side.
Brute Chieftain's armour was awesome, IMO. Marines were an natural evolution from Halo 2's, but I will agree that they were pretty plain. Reach really nailed their design... Not even sure what happened in Halo 4. I've said it before, but green and orange trackpants, buckteeth and black eyes? Jeeeeeeeeeeeez 343i.
Halo 3 was great
Reach was awful
Halo 4 is good
Was just playing it now. In the first 30 seconds of holding my first Sniper I had more fun than I have had with Halo 4 in a long time.
I am sure that the Halo 4 BR has spread which is just as bad as 3's. Can someone do like a proper scientific study on it? Whats the best way to measure it other than just shooting at a wall?
How can anyone with a straight face say Halo 3 was great?
the 1%
Halo 3 hate? HALO 3 HATE?
Haha. Admittedly after the Brutes in Halo 2, anything could've been better... But I've always loved the sound the armour makes when it falls off in Halo 3. That kind of feedback is non-existent in Halo 4 and Reach - and that's why I love it.
Makes those final blows so satisfying.
I feel like I'm the only one who honestly didn't care for equipment in Halo 3. Most times you knew whether or not someone had it, and even if you didn't they weren't particularly overpowered, IMO. The netcode + non-hitscan BR was really bad though... So many times my shots wouldn't register.
Game was still better than 4 though. And custom games were awesome.
I thought everyone liked Halo 3?
It is certainly my favorite Halo, MP wise. Although the netcode was atrocious.
Also, Chopper.
Shut up, shut up! You're gonna make me start to play it again and I'll end up spending weeks on it!
How can anyone with a straight face say Halo 3 was great?
- Ugly
- Ugly AND shitty framerate (an insult) AND sub HD (wow)
- Poor online in terms of latency
- Awful Matchmaking management
- Awful Matchmaking in general... Would take forever to get a game.
- Heavies
- Stupid gameplay settings... Destroyed assualt
- Overpowered vehicles
- Equipment
- Slow movement
- Retarded melee lunge
- Recycled soundtrack
- Shitty maps for the most part
And a bunch of other stuff I can't recall of the top of my head... Total stinker of a game.
The fact that hardly anyone plays it now says it all. At least H2 was topping the XBOX charts even when Gears was out.
Halo 3's multiplayer was disappointing considering the precedent set by Halo 2, but is solid in retrospect after the disaster zone that was Reach.
I thought everyone liked Halo 3?
It is certainly my favorite Halo, MP wise. Although the netcode was atrocious.
Also, Chopper.
And ironically the Chieftan armor is the only visual item 343i did not retcon in 4...
Steelyuhas
Kuroyume
Striker
All don't like Halo 3. All don't like it for understandable reasons. Well, Steely hasn't explained his, but I can't imagine it being much different from the other two.
Wow I guess I just played again some MLG kids on Solace. One kid is a 130, the other 106. Now I know what people mean when they say jetpack breaks map design. These two were like fucking experts with the jet pack .. Always managing to grab sight line advantages on every player in the game. Just a slight height advantage with jetpack enabled them to aim over objects on the map. Our team got demolished
Hmm, number look up?
In 2004 when 2 came out I was in college, same with 3. Reach and 4 I'm in the working world. No significant other though, which does give me more time to play games. In the Halo 2 days I lived in the dorms, which is why it's such a high number. Nothing to do.
Halo 2: 4,135
Halo 3: 1,746
Reach: 1,204
Halo 4: 300 (and counting)