Rickenslacker
Banned
Halo 3 might be the weakest of the main trilogy in terms of intended design, but its purity in the landscape of the 360 Halo titles makes it worthwhile.
While using that term to describe players annoys me, especially when you mention SR (which is meaningless), I get the intent. Glad to see another person see the light. Solace is one map that is so ridiculously exploited by jetpack if used well. Use the copious amounts of cover to gain positioning on the map that while still providing you cover, in addition to new sightlines, negates the cover potential for other players.
"They designed the maps with jetpack usage in mind this time." Bullshit.
barf
I can't say I liked MW2's MP compared to the original and MW3 (and BO2, haven't played BO1), though. It had seemed to go way overboard with the kill streaks.
Halo 3 = Halo: Reach* > Halo 2 > Halo: CE = Halo 4 IMO thus far.
But obviously haven't put as much time into Halo 4 yet.
*(I consider them equal but different... Halo 3 was definitely more 'pure' while Halo: Reach added complexity but brought better weapon balance)
Will someone please link me to a title update change log? I don't care whether its official or not as long as it's accurate.
Is there a trick to getting the file browser search to work to find custom maps?
Everything I try says no results found.
Fucking active camo + sniper what a joke
Wait for Halo 5; third time's the charm.
Not to harp on this, but where are these spots that jetpackers can fly on Solace where they aren't exposed in flight? And if a team keeps getting killed out in the open, why not take the alternate underground routes where you can negate a jetpack altogether?Solace is one map that is so ridiculously exploited by jetpack if used well. Use the copious amounts of cover to gain positioning on the map that while still providing you cover, in addition to new sightlines, negates the cover potential for other players.
"They designed the maps with jetpack usage in mind this time." Bullshit.
I've got another semester of college left, my GF is cool with me making time to play games and I'm planning on not having kids for at least another 10 years.So you're saying we need to stand up and fight back for our gaming time!?
File browser hasn't come online yet, and it's beent his way since launch. :/ It'll probably be working some time in early 2013. File Shares don't exist on Waypoint either. Basically, 343 totally dropped the ball on file sharing.
You can still search specific gamertags and get download maps from their file shares that way, though.
Solace is one map that is so ridiculously exploited by jetpack if used well. Use the copious amounts of cover to gain positioning on the map that while still providing you cover, in addition to new sightlines, negates the cover potential for other players.
"They designed the maps with jetpack usage in mind this time." Bullshit.
I was also in college in 2004. I'm seeing a trend here:
Halo 2: 1,612
Halo 3: 856
Reach: 740
Halo 4: 94 (and counting)
Yeah. I mean, it's not like they could make it worse, right?
Right?
Now this is one I've seen, and yeah, that's a cheap spot. But Ragnarok is one of those maps that wasn't designed with jetpacks in mind, or anything in Halo 4 for that matter really.In Ragnraok I've seen jetpackers get on top of the rocks by the beach side "hallway" (where the side man cannon lands). From there they can look over the entire playing area. Easily headshot anyone, and simply have to take one step backward to instantly be behind a rock barrier. There is no counter for this. Or a way to outplay them. It's simply poor map design.
Thous shall not allow the combination of invisibility and one-shot-kill weapons - should be carved into some stone tablet as one of the shooter design commandments.Fucking active camo + sniper what a joke
In Ragnraok I've seen jetpackers get on top of the rocks by the beach side "hallway" (where the side man cannon lands). From there they can look over the entire playing area. Easily headshot anyone, and simply have to take one step backward to instantly be behind a rock barrier. There is no counter for this. Or a way to outplay them. It's simply poor map design.
I've only played one game of Extraction, so I can't really form an opinion of it yet. It was a pretty 'meh' game; no real sense of tension or teamwork that even the new CTF seems to have. Maybe Shatter isn't the right map for it, even though it's the only thing available (right?). I certainly don't see it being any better than Assault, so the gametype is already in an uphill battle for my affections.If 343 ever wants to introduce Big Team Objective, that waypoint will have to go, period. Imagine Ragnarok or something like that where you're the flag guy - there would be no chance of not being instantly melted from 3 different directions as soon as you step out of the base. Even then, objectives that work in big team would be...CTF and maybe Extraction? Probably not King, definitely not Oddball. The gametype situation in Halo 4 is a bummer for someone like me.
Get out.
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Online
H3 (after the removal of some equipment due to exploits)
H2
H4
Reach
LAN
H:CE / H3
H2
H4
Reach
Campaign
H:CE
H3 / H4
Reach
H2
Or maybe if you do shoot or melee with it, it depletes your shields.What if you couldn't shoot or melee with Camo? It would be just for mobility
What if you couldn't shoot or melee with Camo? It would be just for mobility
I'm glad you guys aren't balancing the AA's.
I would be okay with this. And if you do try to shoot/melee, I would kick you out of Camo and there would be like a 2 second delay until you can actually start shooting/meleeing.
I can agree with this.Halo 2 multiplayer had the highest high.
Halo 2 multiplayer also had by far the lowest lows.
Best Multiplayer - Halo 2
Best Campaign - CE (CEA if we're being specific)
Best Overall - Halo 3
Worst Multiplayer - Halo: Reach
Worst Campaign - Halo 2
Worst Overall - Halo: Reach
The amazing thing is that we can't even possibly fathom what mechanics or gametype that works perfectly as is will get a complete reimagining for 5.Yeah. I mean, it's not like they could make it worse, right?
Right?
Halo 4 >>> Halo Reach > Halo 1 >>>>>> Halo 3 > Halo 2 > ODST
This is clearly the correct list.
The arrows are the wrong way round.
Halo 2 multiplayer had the highest high.
Halo 2 multiplayer also had by far the lowest lows.
I've got another semester of college left, my GF is cool with me making time to play games and I'm planning on not having kids for at least another 10 years.
I'm out for winter break now and I'm gonna try and knock out my entire backlog before school starts up again in January.
poopyfaceJust throwing an idea out there turd
Halo 2 was the first online Halo.
It was also the only half-way decent game that was any good on live. Battlefront 2 never came close, but was always second.
If the shit that went on in Halo 2 in a game now with the modding and glitches, people would be freaking out so much it'd pale in comparison to the Halo 4 shit.
Never-mind the no-skill bullshit that was the heavy emphasis on dual-wielding. People around here can't even keep their shit together with the AR is half-decent, let alone dual-wielded power-houses.
Nope, the rocks are different. Valhalla: on the waterfall-side base, in the corner opposite the waterfall, there was a rock ledge. It had a spawn cluster and players could easily jump up into it. Ragnarok: that area is no longer a spawn cluster, but the rock ledge survives. This difference is that it is about two to three times higher and requires a jetpack to get into. Once up there, a sniper has a good look at most of the map and can take a step back behind the ledge to become fully protected. We experienced this first hand when a group of HaloGAF and I played KotH on the map. There was this guy who sat up there with a sniper the entire game. I finally sniped him and made sure he didn't get back up there to get his ammo, then all of a sudden they had two snipers. I swear the kid was spawning with it. Terrible match, broken area, jetpack is bad.It's not poor map design in Valhalla's case. The map was unchanged from Halo 3 and was not designed with jetpacks or DMR's in mind.
And anyone with a pair of eyes can see this.