What about Ms. Marvel?
no
What about Ms. Marvel?
Obama's Halo.Why would such an advanced race, WHO CAN TELEPORT, USE WEAPONS THAT REQUIRE AMMUNITION AND A COOL DOWN.
I feel like that is such a weird oversight that these folks have buildings that float and move independently of the main structure still have guns like the bolt shot. Do they just keep it around to think of the old days?
In my head, the Prometheans have no use for anything other than the binary rifle....which...2 rounds per clip? God, they were geniuses but no wonder they got overrun by the flood, just so terrible at thinking about war.
PROBABLY OBAMA'S FAULT.
How about we stop talking about what the Campaign did wrong and focus our attention on what it did right!
*Crickets
The in-game interaction between Cortana and Chief was surprisingly interesting. Was paced good throughout the campaign.How about we stop talking about what the Campaign did wrong and focus our attention on what it did right!
*Crickets
I think they linked two job postings that are not really related. The MMO thing comes from support infrastructure for future Halo multiplayer. Seeing as next-gen is just around the corner, new hardware and new online infrastructure means that there will be a higher player counts.
Cutscene looked good, gameplay encounters were good but are bad because of the AI and some bad enemy design decision.(Yes I know it sounds like a paradox.)Game looks good. Voice acting was good. Music is good. Pacing is alright.
Ending wasn't a total clusterfuck. :-/
How about we stop talking about what the Campaign did wrong and focus our attention on what it did right!
*Crickets
Come to think of it, did they ever make a big deal out of Requiem? It's a whole alien world, yet it was more a backdrop then an actual character. Kind of strange as this is new, its needs a bit of mystery and explanation. Yet through the whole campaign it felt like everybody knew everything about the planet. Seems like a huge missed opportunity.
Um.
I do not understand how it is possible to go positive in Big Team Battle. There is no logical reason any player could ever go positive in the video game equivalent of a Micheal Bay movie.
lol - she was fighting Code Red Team! I'm surprised she didn't call them 'Crimson'.What about Ms. Marvel?
I has pp...Anyone want to play some Farm Sim 2013 co-op later tonight?
Unless everyone has pp.
While I think the music is fine, it was poorly implemented into the game. Poorly mixed and poorly cued to the visuals.
If Halo MMO happens, RIP franchise.
Speaking from a canon perspective.
THOUGH IF THEY MADE SOMETHING ALONG THE LINES OF STAR WARS BATTLEFRONT GALAXY CONQUEST MODE AND MMO'd IT SIGN ME UP
The reason I stopped playing this game is because HaloGAF stopped playing this game.
It ain't happeneninginging. Engineers with specific server skills gathered in that arena are globally applicable and useful.
It ain't happeneninginging. Engineers with specific server skills gathered in that arena are globally applicable and useful.
Halo 5 Dedi's CONFIRMED
It ain't happeneninginging. Engineers with specific server skills gathered in that arena are globally applicable and useful.
On April 21, 1945, Inouye was grievously wounded while leading an assault on a heavily-defended ridge near San Terenzo in Tuscany, Italy called Colle Musatello. The ridge served as a strongpoint along the strip of German fortifications known as the Gothic Line, which represented the last and most dogged line of German defensive works in Italy. As he led his platoon in a flanking maneuver, three German machine guns opened fire from covered positions just 40 yards away, pinning his men to the ground. Inouye stood up to attack and was shot in the stomach; ignoring his wound, he proceeded to attack and destroy the first machine gun nest with hand grenades and fire from his Thompson submachine gun. After being informed of the severity of his wound by his platoon sergeant, he refused treatment and rallied his men for an attack on the second machine gun position, which he also successfully destroyed before collapsing from blood loss.
As his squad distracted the third machine gunner, Inouye crawled toward the final bunker, eventually drawing within 10 yards. As he raised himself up and cocked his arm to throw his last grenade into the fighting position, a German inside fired a rifle grenade that struck him on the right elbow, severing most of his arm and leaving his own primed grenade reflexively "clenched in a fist that suddenly didn't belong to me anymore".[13] Inouye's horrified soldiers moved to his aid, but he shouted for them to keep back out of fear his severed fist would involuntarily relax and drop the grenade. As the German inside the bunker reloaded his rifle, Inouye pried the live grenade from his useless right hand and transferred it to his left. As the German aimed his rifle to finish him off, Inouye tossed the grenade off-hand into the bunker and destroyed it. He stumbled to his feet and continued forward, silencing the last German resistance with a one-handed burst from his Thompson before being wounded in the leg and tumbling unconscious to the bottom of the ridge. When he awoke to see the concerned men of his platoon hovering over him, his only comment before being carried away was to gruffly order them to return to their positions, since, as he pointed out, "nobody called off the war!"[14]
So Impact, Ravine and Erosion are developer made maps in terms of they fact that they have custom artwork and a custom 3D space and so I really dont see why they are not in matchmaking.
I am all for a no forge rule but the forgeworld maps should be in matchmaking simply because they are actually developer created.
343 Industries is looking for a dynamic and experienced creative contributor who has a passion to design the world's greatest games. As a Multiplayer Designer on the Halo team, you will be responsible for implementation and execution of features within the competitive multiplayer [PVP] experience. The 343 competitive multiplayer team designs, implements, and executes on the player-versus-player experience, including game modes, map feedback, moment-to-moment gameplay balancing, and cross-team collaboration.
We are looking for an experienced designer to support and develop the Halo 4 competitive multiplayer experience. Responsibilities include balancing and tuning existing competitive experiences, supporting and reacting to community feedback, and creating new game modes to grow the Halo 4 audience. As a member of the competitive multiplayer design team, you will help shape the future of the Halo franchise, and transition to design on future Halo titles. Candidates should understand how to work effortlessly across the studio with various design teams to make sure 343 Industries aligns to deliver on a quality AAA user experience. This is your chance to join one of the most talented teams in the industry!
Responsibilities:
- Work with the Lead Designer to understand the vision of the product and bring the experience to life
- Provide direction to test and implementation team to deliver on this vision
- Design, script, balance, and tune competitive multiplayer game modes
- Work with the community team to understand and address community feedback and concerns, translate these concerns into actionable implementation tasks
- Balance and tune multiplayer scoring systems
- Participate in creative discussions, offer helpful critique, and provide your own compelling ideas
- Design proposals to update matchmaking playlists with new content and a very fast iteration time
Qualifications and Skills:
- High School diploma or GED Required
- 3 years of industry experience on multiplayer titles
- At least one AAA title shipped that features your work on competitive multiplayer
- Candidates must bring a burning passion for and deep knowledge of the Halo universe, especially competitive multiplayer
- Great communication skills; comfortable working in a very communicative and passionate team environment
- Halo fan - be prepared to demonstrate that you've played and thought a lot about the game
- Experience designing, implementing, and delivering a competitive multiplayer experience from beginning to end
- Hold an understanding of multiplayer systems across game genres, and have a deep understanding of cutting edge multiplayer features
- Provide expert-level analysis of the current state of competitive multiplayer on consoles, including matchmaking trends and player expectations across the entire genre
343 Industries is looking for an experienced Creative Director to lead and deliver a groundbreaking new AAA entertainment experience set in the Halo universe.
This is an exciting and rare opportunity to impact the future of one of the industrys most successful franchises through your creative, innovative, and technical skills.
The Creative Director will be part of the core team that defines and drives the vision while providing a source of inspiration, leadership, creative focus, and most importantly, a guiding light for the project team.
The ideal candidate possesses boundless imagination, a deep understanding of the game development process, the ability to ideate combined with the communication skills necessary to concisely direct the creative efforts of the team.
Responsibilities
As Creative Director, you will work with the Executive Producer and other team leads to define the product vision and execute on that vision with excellence. You will help the overall direction and growth of the organization and champion the value of design among the senior leadership team.
- Deliver AAA experiences that showcase the unique values of our platforms
- Direct the tone and timber of the project with an eye towards deep & immersive gameplay, constantly engaging multiplayer, usability and excellence in storytelling
- Lead game designers, developers, artists, and external partners to deliver a unique and compelling entertainment experience
- Set clear creative goals and deliverables; lead and focus efforts across the team to ensure a cohesive experience on all platforms and services
- Anticipate threats to quality and innovation and work effectively with the team leads to mitigate
- Build and maintain collaborative relationships with all development functions to ensure a best-in-industry production process and team environment
Requirements
- 8+ years working in a design capacity on console titles with at least 3 titles shipped in a Design Director or Creative Director role
- Experience leading the creative team through all phases of development from concept to ship
- Successful experience with IP creation and/or existing IP with 3m + sales
Proven track record for delivering both quality and innovation
- Has the strong ability to pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership
- Ability to hold a strong creative vision while remaining collaborative and open to new ideas
- A comprehensive understanding of games (especially the action/shooter genre), gameplay mechanics and player psychology combined with an ability to identify, analyze and rectify game design and gameplay issues
- Experienced relationship management and communication skills with demonstrated experience in external team management and conflict resolution
- A working knowledge of standard industry game engines, design toolsets and production pipelines
Double XP is one hell of a drug. Can't believe I'm struggling to get my first specialization and people are SR 130
I CANT BELIEVE I NEED SPECIALIZATIONS TO DO THINGS IVE ALWAYS BEEN ABLE TO DO IN HALO FUCK
It ain't happeneninginging. Engineers with specific server skills gathered in that arena are globally applicable and useful.
Have you looked at those maps? Relay seems okay, but Settler looks totally mediocre (base-to-base DMRs lol) and Erosion's default variant looks like a literal garbage dump. Just a bunch of crap placed around willy-nilly. I don't want to play 2/3rds of those forge defaults ever.So Impact, Ravine and Erosion are developer made maps in terms of they fact that they have custom artwork and a custom 3D space and so I really dont see why they are not in matchmaking.
I am all for a no forge rule but the forgeworld maps should be in matchmaking simply because they are actually developer created.
Already applied. Doubt I even get a call like the last three times.
Me sad
Already applied. Doubt I even get a call like the last three times.
Me sad
What are your qualifications? Really.
He has a screen cap of every single post that ever said "hire juices."What are your qualifications? Really.
lol
Dedi's in a Halo game. I gave that dream up ages ago.
Dedis, 60fps, and a map creator with terrain deformation will be in Halo 5. Believe it.
Halo 5 Dedi's CONFIRMED
Dedis, 60fps, and a map creator with terrain deformation will be in Halo 5. Believe it.