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Halo |OT13|

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So classic settings across the board then? Or do you mean limit loadouts to basic weappns and all others as pickups? Seems worse to just have one player with boltshot or PV etc.

What is bad is that something as bad as Boltshot+Camo or PV is exploitable by everyone. And when more than one person is exploiting per team, the issues compound and shit gets annoying.
 
How is that worse? It'd be like someone picking up the shotgun on spawn. It's be like a more powerful mauler.

Wasn't really saying just one example but if you do that for say 2-3 x AA's and then 3-6 x weapons it sort of makes things more imbalanced. The design behind drops is good to counter this mismatch but it just needs no randomness and fixed spawns for certain playlists.

That is one option but what is wrong with just nerfing the bolshot and PV distances then fixing boltshot reload glitch?
 
If they're a pickup, a conflict is created around what is essentially a limited resource and the offensive item in question can be taken out of play for a long period of time by player action. It creates a nice cadence of intensity as things spawn in at a predictable rate and location and the players create conflict over who controls them. What we have now with people spawning with them is a bit of a sense of futility and frustration - no matter what you do, that player will always have that item on spawn if he so chooses. That's fine...as long as those loadout items aren't particularly powerful, which things like boltshot and vision are (subjectively) considered to be. I don't know that it's the right solution, but it's a possibility.

But again if you do this by limiting things then you create a narrow sandbox or create a weird lots of one off pickups.

further the power sandbox has more weapons now so limiting becomes a situation where players will use such weapons rarely and with less counters.

For the record I could vote for PV and boltshot nerf.
 

Havok

Member
But again if you do this by limiting things then you create a narrow sandbox or create a weird lots of one off pickups.

For the record I could vote for PV and boltshot need.
Would you consider past Halo games as having narrow sandboxes? I wouldn't. Vision/Camo/Jetpack would take the place of former powerup placements, and past Halo games had a ton of weapons on the map at the time, all of which had different uses and could potentially be controlled. I don't think there's any correlation between removing something in a loadout while placing it as a static element on maps and somehow narrowing the sandbox. You just have to execute properly on the idea, is all.

re: the power sandbox having more weapons - sure, and I'll be the first to say that I'd axe a few of them from matchmaking entirely (Incineration Cannon and Binary Rifle in particular) because I don't find them to be well-balanced, especially in combination with certain perks. It's just my opinion, and you're free to disagree with it, but a smaller sandbox of well-designed, well-implemented weapons will always be a more satisfying experience to me than a bloated sandbox full of things that don't necessarily fit with how the developer wants to use them. Stuff like the abilities and boltshot I think would be fine in a context of conflict arising around them at fixed points on the map. We'll see what the balance changes bring, but I'll take a system where elements like that can be affected and taken out of play by player action any day, which we don't see happening with the loadout system quite as much. It's just a design philosophy that resonates with me.
 
You're missing the point Ozzy. 343 put exploitable shit in the game that their testers failed to recognize. Or maybe 343 just thought getting killed by Camo Boltshot users was incredibly fun in testing and decided to keep it. Regardless, if cutting out all of the exploitable shit leads to a more bare bones game, then so be it. My argument here isn't even about returning to classic Halo, it is about creating a fun experience that doesn't boil down to bullshit exploits that can be chosen in a menu by everyone.
 
You're missing the point Ozzy. 343 put exploitable shit in the game that their testers failed to recognize. Or maybe 343 just thought getting killed by Camo Boltshot users was incredibly fun in testing and decided to keep it. Regardless, if cutting out all of the exploitable shit leads to a more bare bones game, then so be it. My argument here isn't even about returning to classic Halo, it is about creating a fun experience that doesn't boil down to bullshit exploits that can be chosen in a menu by everyone.

I'm not a fan of boltshot at all either, at least the PP requires a melee afterwards.
 

Tawpgun

Member
You're missing the point Ozzy. 343 put exploitable shit in the game that their testers failed to recognize. Or maybe 343 just thought getting killed by Camo Boltshot users was incredibly fun in testing and decided to keep it. Regardless, if cutting out all of the exploitable shit leads to a more bare bones game, then so be it. My argument here isn't even about returning to classic Halo, it is about creating a fun experience that doesn't boil down to bullshit exploits that can be chosen in a menu by everyone.

Thiiiiiis.

If you're not a fan of the boltshot why are you trying to think of every reason to defend it.


PS. Boltshot kills are on par with my melee kills lmao. They're both fighting for 5th tool of destruction. It's really the 4th if you remove all the sniper kills I got in Team Snipes. DMR, BR, (sniper) Melee/Boltshot
 

Havok

Member
This is new, yes?

xzYgS.png


Weird to see features trickling into Waypoint without any fanfare.
 

Striker

Member
Nothing special. Harvest is good for CTF. They're mostly BTB maps though.
Wreckage and Harvest really aren't all that big.

I wrote before how Wreckage really isn't good for anything in Halo 4's gametypes. It's useless aside from Slayer. Harvest can be 5v5/6v6 easily especially since most action takes place at the middle/glass section.
 

Tawpgun

Member
Wreckage and Harvest really aren't all that big.

I wrote before how Wreckage really isn't good for anything in Halo 4's gametypes. It's useless aside from Slayer. Harvest can be 5v5/6v6 easily especially since most action takes place at the middle/glass section.

Harvest is on par with Standoff in size. Yes it can be used for 4 v 4, but its better suited for 8 v 8 or 6 v 6. Same with Wreckage.

PS Shatter needs hogs.
 

Striker

Member
Harvest is on par with Standoff in size. Yes it can be used for 4 v 4, but its better suited for 8 v 8 or 6 v 6. Same with Wreckage.

PS Shatter needs hogs.
Harvest is played in one, smallish area. You control the glass area and you can gain control of the map. It's especially frustrating in CTF when you can sneak over, but hello, a giant fuckin' waypoint is going to tell them where you're going. But with the extra person in Objectives now, I'm okay with 5v5 in these map sizes. Ragnarok is the same. Better than having 5v5 on small maps like what 343 did to it in Reach by putting 10 people in Asylum, Reflection, etc.

Also Standoff was always better in Squad Battle over BTB. It was a ping fest with bad BR's with 16 people.
 

Deadly Cyclone

Pride of Iowa State
I like Harvest quite a bit, I think it's my favorite big team map behind Exile. They did right and made vehicle areas around the outside and CQC area in the middle.
 

Omni

Member
Wreckage and Harvest really aren't all that big.

I wrote before how Wreckage really isn't good for anything in Halo 4's gametypes.[/B] It's useless aside from Slayer. Harvest can be 5v5/6v6 easily especially since most action takes place at the middle/glass section.
I've had some fun Oddball games on Wreckage. Thought it worked out alright
 

blamite

Member
This is new, yes?

xzYgS.png


Weird to see features trickling into Waypoint without any fanfare.
Yeah, looks like they added some new stuff today. Seems like there are more share buttons, fixed the chart for games played by variant, and they fixed the medal list (by making it usable, but other than that I haven't seen any other changes.

 

Fotos

Member
Wreckage and Harvest really aren't all that big.

I wrote before how Wreckage really isn't good for anything in Halo 4's gametypes. It's useless aside from Slayer. Harvest can be 5v5/6v6 easily especially since most action takes place at the middle/glass section.

Wreckage is my favorite map of the DLC. Had some really fun games of Oddball and King of the Hill on there too.
 

blamite

Member
Looking at Waypoint stats again, I remembered somethign I meant to complain about a while ago:

18xQN.png


What the hell even is this? There's no way to zoom in on specific periods of time, show more players, or see what the specific medals earned are, so what's the point fo even having this in the first place? Meanwhile features that were standard in Bungie's games (and really cool and useful), like the kill viewer that showed who killed who from where, when, and let you scroll through time and change camera angles, or personal and global heatmaps, are just totally thrown out. Why?
 

Pop

Member
Infinity Challenge Slayer:

Still starts matches at 3v4 and 2v4...

Good God 343i, get your shit together
 

J10

Banned
From the other Halo thread:

So I'm playing on Haven with my friend, when he gets a forced patch to remove the free DLC maps he got earlier. He's forced to disconnect and install the patch.

The patch isn't pushed to me, so my version and his don't match up. Therefore, we can no longer party up because it won't let us do "Join Player."

Thanks, 343! You guys have this shit on lockdown.

Has this happened to anyone else? Surely the update would be pushed through for everyone...
 
Man, some of these play-spaces in the campaign are extremely well made. I'm going through the strategy guide that I picked up on sale, and there's a whole 180+ page section on the campaign. Looking at the overhead views in the book really makes me want to fly around some of these spaces in theatre mode, so hopefully that gets released soon.

Fucking awesome btw, release DLC, and then shit on it with a Tournament Playlist the next week.

Can't win, eh?

Harvest is great for CTF, but KOTH is average.

I adore CTF on Harvest. That map is made for it, for sure. I've never really found KOTH to work on symmetrical maps, though.
 

Duji

Member
I don't need to read things I put on ignore thanks, that might just get you banned mate. In my time here in these OT's I've never once enjoyed reading anything from orznge so please don't quote for my sake in future.

So you ignore people because you don't enjoy reading their posts? There are loads of people on here whose posts I never "enjoy" reading, but read anyway to gain more perspective. Do you also go out of your way to avoid reading tragic stories in the news?
 

Enfinit

Member

CyReN

Member
There's not a single post that could have been better and more appropriate.


All that movie does is remind me of how horrible of an actor Frankie Muniz is which reminds me of the movie Liar Liar which reminds me of Amanda Bynes which reminds me of 90s Nickelodeon and how hot she was before she got fat which makes me happy.

frankie-muniz-burn.jpg
 
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