It should have come out a year after Reach. I would have played it so much.Me too, that game came out at a very unfortunate time.
It should have come out a year after Reach. I would have played it so much.Me too, that game came out at a very unfortunate time.
How do you not have an xbl account?I'm not creating an account to sign in and see the status, can you just give me a yes or no
It will take away from dem xbox 360 sales.
It will take away from dem xbox 360 sales.
Im pretty sure COD sales on xbox are still much better than on pc.
Hardware sales. At least that was the reason I thought it was.
People won't buy an Xbox if they can just play Halo on PC.
Hardware sales. At least that was the reason I thought it was.
People won't buy an Xbox if they can just play Halo on PC.
Could be the glitch.Is XBL down for anyone else? I just got disconnected in the middle of a match.
I'm not creating an account to sign in and see the status, can you just give me a yes or no
I'm not creating an account to sign in and see the status, can you just give me a yes or no
How do you not have an xbl account?
I don't know the password, I didn't set this up
I don't know the password, I didn't set this up
Exactly what i think too.
Its the same kinda debate about the classic Halo playlists. The "bitching" for it in the forums is a lot louder than there is actual user support for it. Everytime i see the classic Halo playlists, whether its in 4 with pro or in Reach, there's always a super small user base. But from how loud they are in the forums, youd think it would be the number 1 playlist.
I don't know the password, I didn't set this up
Fine on their end, anyway.
Could be the glitch.
Were u in a party.
Just reset ur router and don't party up with people.
Infact just trade that game in and play something else.
The game is not designed around 'classic' Halo so don't be surprised when hardly anyone's playing it. Just because they label a playlist 'classic' it doesn't mean the gameplay and maps contained therein are classic. When the game is designed around Infinity BTB don't be surprised when that's what people play.
Fine on their end, anyway.
Anniversary played great man. From the old pistol to Headlong and other classic maps, it was amazing. And yet, no one was on it.
Must be my router, thank you!
Gears isn't a Microsoft IP, Fable's essentially dead.
Good point. I suppose I was more questioning whether PC vs Xbox could work rather than a Halo game made strictly for PC. But I also question that game's potential success. Maybe it would succeed, I don't know... I'd certainly love to see it, eventually, though.
You forgot Fable and Gears, both of which have had a title release on PC, as well as Halo. None of them successful, as far as I know. Execution was pretty poor, though, for the most part, save for perhaps Fable 3.
Headlong was my favourite map in Reach. Shit was the tits.
Anniversary played great man. From the old pistol to Headlong and other classic maps, it was amazing. And yet, no one was on it.
Anniversary played great man. From the old pistol to Headlong and other classic maps, it was amazing. And yet, no one was on it.
It played ok. The pistol was wildly inconsistent and there was bloom on it even when pulsing the trigger despite what 343 might say otherwise. The grenades were still Reach grenades too. Again though, you kind of proved my point: Anniversary was built from Reach, it is not its own entity. It's still sluggish Reach movement, lead weight bombs instead of grenades, ROF related bloom on the main precision weapon. It's also at its core a DLC playlist so of course its population will pale in comparison to Reach's main gametypes.
Another interesting factor in this argument is how a playlist is pushed/promoted on the MM playlist screen. You say there's low user support for 'classic' Halo going by the playlist numbers. One might agree if they saw the first month of the Anniversary playlists populations; the vast majority of the playerbase was playing Anniversary Squad, which was predominantly Reach gameplay on the classic maps. Anniversary classic was bottom of the population pile. Crucially, it was also bottom of the playlist selection screen. A month later when 343 flipped the positions of Squad and Classic in the playlist selection screen their populations exchanged 1:1. What does this tell us? Most players play the base offering from the developers, the list which the developers want most people to play: the one at the top of the screen. Labelling something 'classic' or even worse 'pro' and putting it way down the list is a sure fire way of ensuring that list is avoided by a lot of potential new players.
You're right about Headlong though. Great map in Reach, I could've played it all day, pro-pipe and snipe baby. RIP Anniversary BTB, seriously.
Instituting a daily challenge for getting a Perfection is one of the most misguided decisions I've seen made with this game. Every game, teammates crouching in the base taking potshots trying to get space points.
This lesson should have been learned by now.
Weird, I was just talking to my girl about those a minute ago.Told my girl that I thought yoga pants were great.
Thought of you kyle <3
Anniverisary reach multi was the best thing to happen to Halo since Halo 2.
At least SWAT exists for people who want to do that without reducing their effectiveness that much :/Don't forget the "get 15 secondary weapon kills in a single match" weekly challenge.
Told my girl that I thought yoga pants were great.
Thought of you kyle <3
the anniversary map pack proved to me that even i am affected by rose tinted glasses. the CE maps, by and large, were terrible. even my long cherished damnation.
Halo 4 challenges that not only didn't learn the lessons from Reach, but go backwards from Reach's set and influence player behavior far more. A real shame.
Isn't that what challenges and/or achievements are by design, virtual carrots on sticks to keep people playing certain things or keep them coming back online?
Personally I've never been one for achievements or challenges hunting at all. I just play.
You can do that without dictating a specific behavior - in the case of the perfection challenge, sitting in the base trying to preserve a K/D because the game says they'll get a present if they do.Isn't that what challenges and/or achievements are by design, virtual carrots on sticks to keep people playing certain things or keep them coming back online?
Personally I've never been one for achievements or challenges hunting at all. I just play.
the anniversary map pack proved to me that even i am affected by rose tinted glasses. the CE maps, by and large, were terrible. even my long cherished damnation.
Prisoner is such a bad map.
Best to keep your challenges generic if possible.
You can do that without dictating a specific behavior
Halo CE is best in 2v2, and most of the maps play best in 2v2 slayer (spawns work exceptionally well). Halo CE is mostly chaotic and utterly ridiculous in 4v4 on most maps, it's still fun, but it's mostly out of control. Halo 2 is when Halo really became a great 4v4 game, before that, it was all about 2v2.
I'm not sure if the CE maps were just bad, or bad with non-CE gameplay.