But how to modify and use in-game options to give it flow...
hm...
be right back.
Well here's my main problems with it.
1. Remember that MLG or whatever match that ended 0-0 there? I think the map design leads itself to that since its a bunch of tight corridors opening up to bigger areas. But the main problem is there's nothing worth going for with the global ordnance system. Or at least there might NOT be and you won't know until it drops.
Best way to fix this, and a lot of maps, is to make the ordnance drops static. Make it so rockets spawn in the middle of Adrift. It's the perfect power weapon for that map since you gotta be careful using it in CQC. Make something cool spawn on the mancannon sides. The fact that you can turtle in your base until HOPEFULLY you get a sticky det (which is what happened) is kinda silly.
The main thing is, in previous Halo's map flow was driven by power weapon spawns. Sure you could so and so map area, but then you don't have control over one or more power weapons that the enemy can use against you. But with Halo 4's new ordnance system, we can't do that.
2. The lighting. Everything looks the same. There are some differences but they are SO. SUBTLE. Both of the bases look exactly the same to me, don't know which one is red or blue. If you put me in the middle structure, and I wasn't allowed to look at the top hallways (which are a bit color codes) I couldn't tell you which base was which. Nor which mancannon side spawns the scatter or sticky det. This is why a lot of map makers and MLG feel the need to put forge lights in a lot of their maps.