Sure would be nice, especially considering 7 (8, really) of the 13 maps we have now are asymmetric (or feature asymmetric team spawns) with...zero asymmetric gametypes. It'd require a sizable amount of work for the patch, though. You'd have to patch in the ability to have rounds, a proper sudden death mechanic for flag/bomb carriers, overhaul the spawn system which seems woefully inadequate since Forgers can't force spawns away from teammate locations very easily, and add a whole bunch of CTF options (including waypoint visibility on carriers, proximity contesting, proximity flag returning, etc.). For me to take objectives seriously in this game, global ordnance has to get the axe - I've defended or stormed the base on Solace with a lucky Incineration Cannon or Sticky Detonator drop that I didn't earn half a dozen times by now. At the minimum for Assault they'd have to fix the Grifball arm time option, but as far as I'm concerned being able to disable the throw, having a proper explosion to discourage people trying to disarm at the last second, and making players clip through the ball instead of being able to "kick" it by running into it are all required options to have Assault work properly. Ideally, Assault would be a separate gametype so we didn't get the Grifball announcer intro, but I'm keeping my expectations low for now.
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