I'm having more fun with a $1 indie game for my classic halo fix than the $100 million Halo 4.Yup. I'd probably play more then 3 games every 3 weeks if that was made available.
Also, 343 isn't listening to the community at all. It's pathetic.
I'm having more fun with a $1 indie game for my classic halo fix than the $100 million Halo 4.Yup. I'd probably play more then 3 games every 3 weeks if that was made available.
I'm having more fun with a $1 indie game for my classic halo fix than the $100 million Halo 4.
Also, 343 isn't listening to the community at all. It's pathetic.
bioshock, crysis, kid icarus, trials, fez, GTA:SA, murder miners, super meat boy for me, Starting Skyrim soon.I actually finally started cleaning up my backlog myself. Finished Jurrasic Park. Working on Red Dead Redemption now. That's on top of playing NSMB U and Zombi U still. Too many games and not enough time.
I'd laugh, but that kinda sad actually.When does the Crimson DLC playlist get removed for low population?
That stream was fun.
Could probably use AA blocker for some sort of tag gametype or the Flood.. does it kill Sprint too? Give the Flood AA blocker and the humans sprint/hardlight so you can "spit" on them to slow them down..
... or a gametype where everyone has infinite jetpacks except for one person that has AA blocker, and the jetpack players are trying to collect things in the air while the AA blocker player is trying to ground them.
hahahahaI would've loved an AA blocker. "You are going to play real Halo dammit and by god will I make sure of it."
Happy birthday!I'm doing okay. Turned 20 today, but I didn't have a party because I never have a party. People are really busy this close to Christmas, so I've always either held an early party or just not had one. Got some cool gifts on Steam from a few friends and got some new sketchbooks.
.
I'm doing okay. Turned 20 today, but I didn't have a party because I never have a party. People are really busy this close to Christmas, so I've always either held an early party or just not had one. Got some cool gifts on Steam from a few friends and got some new sketchbooks.
bioshock, crysis, kid icarus, trials, fez, GTA:SA, murder miners, super meat boy for me, Starting Skyrim soon. .
So can you do split screen co-op in halo2 vista? lol.
I was drinking last night talking with my dude about how much fun halo anniversary co-op was and on a whim I bought a 15$ copy of H2V. I figure the higher res and widescreen support etc would be more engaging than the Xbox version... Then I woke up this morning wondering if split screen co-op was even included. I have the wireless Xbox adapter of course.
Off topic... Decided to take the plunge and ordered an iPhone 5 on a two year contract. Time to replace my shiity HTC.
Halo 4: Could have been worse
aw what the fuck
not even with a mod?
Even 8years later halo2 is still letting me down.
So basically, I got other stuffs to play haha.
Also the whole making an Xbox port a DX10 exclusive trojan horse during a time when that wasn't an attractive proposition. Good god did they kill any momentum of that game had going for it with that move.Not even 8 years later. Microsoft pretty much murdered the modding community for that game from the get go. Hell they killed it's community period with the insanely locked down map making tools they released.
Gotta get clicks with titles like "New Armor Abilities in Halo 4". Right, Cyren? :lol
There are no AAs.
Rejoice?
Gotta get clicks with titles like "New Armor Abilities in Halo 4". Right, Cyren? :lol
Thats fantastic?
I dont know if it makes you feel cool that you have to announce you play other games, like the rest of us.
step by step said:
This is the corner of the custom options screen in MW3. I'm mainly showing the Custom Class Restrictions tab.
These are all the custom areas that can be restricted in MW3. It's very similar to Black Ops. In addition to blocking certain weapons, the player can also block certain attachments, that way others guns can't use them as well.
This is inside the Primary Weapon tab. The ones with a skull next to them have been blocked from use because of...
the Restrict Group button. This blocks an entire class of weapon from being used.
The player can delve into the Assault Rifle section, where they can block certain weapons from being utilized. This can be applied to all sections: perks, shotguns, tactical grenades, etc.
Pardon the MS Paint and iPhone capture of my screen, but there's some wasted space that could be filled with some relevant info!
Thats fantastic?
I dont know if it makes you feel cool that you have to announce you play other games, like the rest of us.
Beautiful post.Custom classes
As I explained in my lastagendaanalytic post, this game probably came in hot. As a result, many features aren't available. From online File Shares to Campaign Theatre, these features are either not ready yet or they were completely cut. Custom options are not any different. There is an uncertainty if certain custom options will be patched in or if they are going to remain MIA. There is also a lot of talk, especially in HaloGAF, about whether certain guns should be allowed in loadouts. These two combine in the form of custom class restrictions. This post will describe what is missing, what another popular series did, and briefly on how it could be implemented in Halo 4/future titles.
When I first heard that Reach would have loadouts, I assumed it would be like Call of Duty. I assumed that I could choose a weapon from a certain set and an Armor Ability. Now this wasn't the case in Reach. It still kept a faint resemblance to (what is now known as) "Classic" Halo. Everyone started the match on a similar foot. Weapons and grenades were largely the same and the main difference was the Armor Ability. Halo 4 changed this up. It now very much resembles Call of Duty. The player can choose their preferred playstyle* and choose what weapons and abilities they want to start the match off with within reason.
*assuming the player unlocks it first
This wouldn't be an issue if every loadout weapon was created equal. As it currently stands, the DMR ruins BTB maps and largely dominates every mode aside from SWAT. The Plasma Pistol ruins any map with a vehicle. The Boltshot promotes campy behavior and is in fact more powerful than the other CQC power weapons. Plasma Grenades also destroy BTB play. The Pistol on the other hand is garbage. The Suppressor and the Storm Rifle are largely inferior to the Assault Rifle. The Armor Abilities also promote certain gameplay that can easily be considered negative. Camo, Jetpack, Promethean Vision, and Hardlight Shield are all considered by many in the community to be cheap. Currently, there isn't a way to restrict these setting in either a custom game or matchmaking. There might be some hidden Megalo stuff on the Matchmaking servers, but they haven't shown any use of them so far.
So what I'm proposing is a combination system from Call of Duty Modern Warfare 3 and Call of Duty Black Ops. I don't have Black Ops anymore, so I cannot confirm if it has the restriction feature. In Call of Duty Black Ops; every perk, weapon, and grenade was unlocked at the start in custom game custom classes. This meant a player could craft their preferred class without having to progress through the entire system. It also allowed the Pro versions of perks to be utilized as well. This is something that Halo 4 does not do. If a player wishes to use a custom class in a custom game, they must have it unlocked and equipped. Also, Halo 4 doesn't allow the Specialization perks as base options for predefined loadouts either.
These are the Black Ops customization options in an awful jpeg I got off the internet.
Modern Warfare 3 went a step backwards by forcing a separate "local" progression system. On the other hand, Modern Warfare 3 introduced "class restrictions." I'll give a step by step on how these class restrictions work.
Combining what Black Ops did and what Modern Warfare 3 did, the host player can create a custom gameset that allows others to utilize their playstyle as well as restricting the sandbox what the host player thinks is fair. Now how can this be applied to Halo?
It is fairly straight forward. When creating loadouts in the start menu, have another tab for Custom Game Loadouts. This will have everything unlocked, including specialization perks. As another bonus, it also allows the player to see what weapons and abilities they like before wasting Spartan Points on them for Matchmaking. How would matchmaking utilize restrictions?
Pardon the MS Paint and iPhone capture of my screen, but there's some wasted space that could be filled with some relevant info!
For future games, I'd also propose an expansion to loadouts and the restrictions on them. Maybe include restrictions on Forerunner, Covenant, UNSC, loadout-tier, powerweapon-tier, etc. But I'll have more on that in my ideal sandbox post. Thanks for reading guys.
still getting red recruit spartan on waypoint. it's so annoying that this is annoying me.
Also Cryen, you could have said "Lord Zedd" in your video, other then "some guy".
That wasn't Cyren, but Clicked, I'm pretty sure.
Mmmhmm.
IMAGE
Also, what am I doing wrong with the Needler. I will combine someone CQ and nada. But someone will die, and their traces will follow me around like ghosts in pacman and kill me.
Your Avatar reminded me of how you acquired it by Modding Halo 3. I'm curious to see if you or someone you know captured great shots of the Campaign by Modding 4?Also Cryen, you could have said "Lord Zedd" in your video, other then "some guy".